forked from minetest/minetest_game
Merge tag '5.3.0' into nalc-dev
5.3.0
This commit is contained in:
@ -151,7 +151,6 @@ BlockMen (CC BY-SA 3.0):
|
||||
default_chest_top.png
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default_mineral_mese.png
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default_meselamp.png
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bubble.png
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gui_formbg.png
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gui_furnace_arrow_bg.png
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gui_furnace_arrow_fg.png
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@ -196,9 +195,6 @@ Gambit (CC BY-SA 3.0):
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||||
asl97 (CC BY-SA 3.0):
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||||
default_ice.png
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||||
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||||
KevDoy (CC BY-SA 3.0):
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heart.png
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Pithydon (CC BY-SA 3.0)
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||||
default_coral_brown.png
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default_coral_orange.png
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@ -253,6 +249,11 @@ Topywo (CC BY-SA 3.0)
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||||
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||||
Extex101 (CC BY-SA 3.0)
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||||
default_large_cactus_seedling.png
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default_dry_shrub.png -- Derived from the original texture by celeron55
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||||
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An0n3m0us (CC BY-SA 3.0):
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heart.png -- Derived from a texture by KevDoy (CC BY-SA 3.0)
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bubble.png -- Derived from a texture by BlockMen (CC BY-SA 3.0)
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Sounds
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|
@ -44,7 +44,7 @@ function default.chest.chest_lid_close(pn)
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end
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local node = minetest.get_node(pos)
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minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
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minetest.after(0.2, minetest.swap_node, pos, { name = swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos,
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max_hear_distance = 10}, true)
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@ -76,7 +76,8 @@ minetest.register_on_leaveplayer(function(player)
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end
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end)
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function default.chest.register_chest(name, d)
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function default.chest.register_chest(prefixed_name, d)
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local name = prefixed_name:sub(1,1) == ':' and prefixed_name:sub(2,-1) or prefixed_name
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local def = table.copy(d)
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def.drawtype = "mesh"
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def.visual = "mesh"
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@ -132,7 +133,7 @@ function default.chest.register_chest(name, d)
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pos = pos, max_hear_distance = 10}, true)
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if not default.chest.chest_lid_obstructed(pos) then
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minetest.swap_node(pos,
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{ name = "default:" .. name .. "_open",
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{ name = name .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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@ -203,7 +204,7 @@ function default.chest.register_chest(name, d)
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max_hear_distance = 10}, true)
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if not default.chest.chest_lid_obstructed(pos) then
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minetest.swap_node(pos, {
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name = "default:" .. name .. "_open",
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name = name .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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@ -215,7 +216,7 @@ function default.chest.register_chest(name, d)
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def.on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "default:" .. name
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drops[#drops+1] = name
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minetest.remove_node(pos)
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return drops
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end
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@ -248,7 +249,7 @@ function default.chest.register_chest(name, d)
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.drop = "default:" .. name
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def_opened.drop = name
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def_opened.groups.not_in_creative_inventory = 1
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def_opened.selection_box = {
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type = "fixed",
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@ -265,29 +266,31 @@ function default.chest.register_chest(name, d)
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def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
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def_closed.tiles[3] = def.tiles[3].."^[transformFX"
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minetest.register_node("default:" .. name, def_closed)
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minetest.register_node("default:" .. name .. "_open", def_opened)
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minetest.register_node(prefixed_name, def_closed)
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minetest.register_node(prefixed_name .. "_open", def_opened)
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-- convert old chests to this new variant
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minetest.register_lbm({
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label = "update chests to opening chests",
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name = "default:upgrade_" .. name .. "_v2",
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nodenames = {"default:" .. name},
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", nil)
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local inv = meta:get_inventory()
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local list = inv:get_list("default:chest")
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if list then
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inv:set_size("main", 8*4)
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inv:set_list("main", list)
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inv:set_list("default:chest", nil)
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if name == "default:chest" or name == "default:chest_locked" then
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minetest.register_lbm({
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label = "update chests to opening chests",
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name = "default:upgrade_" .. name:sub(9,-1) .. "_v2",
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nodenames = {name},
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", nil)
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local inv = meta:get_inventory()
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local list = inv:get_list("default:chest")
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if list then
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inv:set_size("main", 8*4)
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inv:set_list("main", list)
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inv:set_list("default:chest", nil)
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end
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end
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end
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})
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})
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end
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end
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default.chest.register_chest("chest", {
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default.chest.register_chest("default:chest", {
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description = S("Chest"),
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tiles = {
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"default_chest_top.png",
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@ -303,7 +306,7 @@ default.chest.register_chest("chest", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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})
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default.chest.register_chest("chest_locked", {
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default.chest.register_chest("default:chest_locked", {
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description = S("Locked Chest"),
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tiles = {
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"default_chest_top.png",
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@ -210,7 +210,12 @@ end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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if name ~= "default:dirt" and
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name ~= "default:dirt_with_grass" and
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name ~= "default:dirt_with_dry_grass" and
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name ~= "default:dirt_with_rainforest_litter" and
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name ~= "default:dry_dirt" and
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name ~= "default:dry_dirt_with_dry_grass" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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@ -247,7 +252,17 @@ minetest.register_abm({
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minetest.register_abm({
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label = "Grow papyrus",
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nodenames = {"default:papyrus"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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-- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in,
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-- including the old savanna nodes.
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-- 'default:dirt_with_grass' is here only because it was allowed before.
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neighbors = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_rainforest_litter",
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"default:dry_dirt",
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"default:dry_dirt_with_dry_grass",
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},
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interval = 14,
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chance = 71,
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action = function(...)
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@ -433,6 +448,9 @@ local function leafdecay_after_destruct(pos, oldnode, def)
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end
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end
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local movement_gravity = tonumber(
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minetest.settings:get("movement_gravity")) or 9.81
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local function leafdecay_on_timer(pos, def)
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if minetest.find_node_near(pos, def.radius, def.trunks) then
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return false
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@ -459,6 +477,21 @@ local function leafdecay_on_timer(pos, def)
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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-- spawn a few particles for the removed node
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minetest.add_particlespawner({
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amount = 8,
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time = 0.001,
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minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
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maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
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minvel = vector.new(-0.5, -1, -0.5),
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maxvel = vector.new(0.5, 0, 0.5),
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minacc = vector.new(0, -movement_gravity, 0),
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maxacc = vector.new(0, -movement_gravity, 0),
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minsize = 0,
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maxsize = 0,
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node = node,
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})
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end
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function default.register_leafdecay(def)
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@ -483,7 +516,7 @@ end
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--
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-- Convert dirt to something that fits the environment
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-- Convert default:dirt to something that fits the environment
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--
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minetest.register_abm({
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@ -492,6 +525,7 @@ minetest.register_abm({
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neighbors = {
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"air",
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"group:grass",
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"group:dry_grass",
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"default:snow",
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},
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interval = 6,
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@ -520,6 +554,8 @@ minetest.register_abm({
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
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end
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end
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})
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@ -15,8 +15,8 @@ local item = {
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burn_up = function(self)
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-- disappear in a smoke puff
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self.object:remove()
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local p = self.object:get_pos()
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self.object:remove()
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minetest.sound_play("default_item_smoke", {
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pos = p,
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max_hear_distance = 8,
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@ -39,16 +39,20 @@ local item = {
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})
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end,
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on_step = function(self, dtime)
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builtin_item.on_step(self, dtime)
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on_step = function(self, dtime, ...)
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builtin_item.on_step(self, dtime, ...)
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if self.flammable then
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-- flammable, check for igniters
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-- flammable, check for igniters every 10 s
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self.ignite_timer = (self.ignite_timer or 0) + dtime
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if self.ignite_timer > 10 then
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self.ignite_timer = 0
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local node = minetest.get_node_or_nil(self.object:get_pos())
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local pos = self.object:get_pos()
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if pos == nil then
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return -- object already deleted
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end
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return
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end
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|
@ -51,6 +51,7 @@ Copyright (C) 2010-2018:
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||||
Mossmanikin
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random-geek
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||||
Extex101
|
||||
An0n3m0us
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
|
@ -62,12 +62,12 @@ Obsidian Block=Obsidianblock
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||||
Dirt=Erde
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Dirt with Grass=Erde mit Gras
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Dirt with Grass and Footsteps=Erde mit Gras und Fußstapfen
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Dirt with Dry Grass=Erde mit trockenem Gras
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Dirt with Savanna Grass=Erde mit Savannengras
|
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Dirt with Snow=Erde mit Schnee
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Dirt with Rainforest Litter=Erde mit Regenwaldboden
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Dirt with Coniferous Litter=Erde mit Nadelwaldboden
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Dry Dirt=Trockene Erde
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Dry Dirt with Dry Grass=Trockene Erde mit trockenem Gras
|
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Savanna Dirt=Savannenerde
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Savanna Dirt with Savanna Grass=Savannenerde mit Savannengras
|
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Permafrost=Permafrost
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Permafrost with Stones=Permafrost mit Steinen
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Permafrost with Moss=Permafrost mit Moos
|
||||
@ -124,7 +124,7 @@ Papyrus=Papyrus
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||||
Dry Shrub=Trockener Busch
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Jungle Grass=Dschungelgras
|
||||
Grass=Gras
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Dry Grass=Trockenes Gras
|
||||
Savanna Grass=Savannengras
|
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Fern=Farn
|
||||
Marram Grass=Dünengras
|
||||
Bush Stem=Buschstamm
|
||||
|
211
mods/default/locale/default.id.tr
Normal file
211
mods/default/locale/default.id.tr
Normal file
@ -0,0 +1,211 @@
|
||||
# textdomain: default
|
||||
Stone=Batu
|
||||
Cobblestone=Bongkahan Batu
|
||||
Stone Brick=Tembok Batu
|
||||
Stone Block=Balok Batu
|
||||
Mossy Cobblestone=Bongkahan Batu Berlumut
|
||||
Desert Stone=Batu Gurun
|
||||
Desert Cobblestone=Bongkahan Batu Gurun
|
||||
Desert Stone Brick=Tembok Batu Gurun
|
||||
Desert Stone Block=Balok Batu Gurun
|
||||
Sandstone=Batu Pasir
|
||||
Sandstone Brick=Tembok Batu Pasir
|
||||
Sandstone Block=Balok Batu Pasir
|
||||
Desert Sandstone=Batu Pasir Gurun
|
||||
Desert Sandstone Brick=Tembok Batu Pasir Gurun
|
||||
Desert Sandstone Block=Balok Batu Pasir Gurun
|
||||
Silver Sandstone=Batu Pasir Perak
|
||||
Silver Sandstone Brick=Tembok Batu Pasir Perak
|
||||
Silver Sandstone Block=Balok Batu Pasir Perak
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Tembok Obsidian
|
||||
Obsidian Block=Balok Obsidian
|
||||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
|
||||
Dirt with Savanna Grass=Tanah Berumput Sabana
|
||||
Dirt with Snow=Tanah Bersalju
|
||||
Dirt with Rainforest Litter=Tanah Berserasah Hutan Hujan
|
||||
Dirt with Coniferous Litter=Tanah Berserasah Hutan Konifer
|
||||
Savanna Dirt=Tanah Sabana
|
||||
Savanna Dirt with Savanna Grass=Tanah Sabana Berumput Sabana
|
||||
Permafrost=Ibun Abadi
|
||||
Permafrost with Stones=Ibun Abadi Berbatu
|
||||
Permafrost with Moss=Ibun Abadi Berlumut
|
||||
Sand=Pasir
|
||||
Desert Sand=Pasir Gurun
|
||||
Silver Sand=Pasir Perak
|
||||
Gravel=Kerikil
|
||||
Clay=Semen
|
||||
Snow=Salju
|
||||
Snow Block=Balok Salju
|
||||
Ice=Es
|
||||
Cave Ice=Es Gua
|
||||
Apple Tree=Pohon Apel
|
||||
Apple Wood Planks=Papan Kayu Pohon Apel
|
||||
Apple Tree Sapling=Bibit Apel
|
||||
Apple Tree Leaves=Daun Pohon Apel
|
||||
Apple=Apel
|
||||
Apple Marker=Penanda Apel
|
||||
Jungle Tree=Pohon Hutan Rimba
|
||||
Jungle Wood Planks=Papan Kayu Pohon Rimba
|
||||
Jungle Tree Leaves=Daun Pohon Rimba
|
||||
Jungle Tree Sapling=Bibit Pohon Rimba
|
||||
Emergent Jungle Tree Sapling=Bibit Bertumbuh Pohon Rimba
|
||||
Pine Tree=Pohon Pinus
|
||||
Pine Wood Planks=Papan Kayu Pinus
|
||||
Pine Needles=Daun Pinus
|
||||
Pine Tree Sapling=Bibit Pinus
|
||||
Acacia Tree=Pohon Akasia
|
||||
Acacia Wood Planks=Papan Kayu Akasia
|
||||
Acacia Tree Leaves=Daun Akasia
|
||||
Acacia Tree Sapling=Bibit Akasia
|
||||
Aspen Tree=Pohon Aspen
|
||||
Aspen Wood Planks=Papan Kayu Aspen
|
||||
Aspen Tree Leaves=Daun Aspen
|
||||
Aspen Tree Sapling=Bibit Aspen
|
||||
Coal Ore=Bijih Batu Bara
|
||||
Coal Block=Balok Batu Bara
|
||||
Iron Ore=Biji Besi
|
||||
Steel Block=Balok Baja
|
||||
Copper Ore=Bijih Tembaga
|
||||
Copper Block=Balok Tembaga
|
||||
Tin Ore=Bijih Timah
|
||||
Tin Block=Balok Timah
|
||||
Bronze Block=Balok Perunggu
|
||||
Mese Ore=Bijih Mese
|
||||
Mese Block=Balok Mese
|
||||
Gold Ore=Bijih Emas
|
||||
Gold Block=Balok Emas
|
||||
Diamond Ore=Bijih Berlian
|
||||
Diamond Block=Balok Berlian
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Bibit Kaktus Besar
|
||||
Papyrus=Papirus
|
||||
Dry Shrub=Semak Kering
|
||||
Jungle Grass=Rumput Rimba
|
||||
Grass=Rumput
|
||||
Savanna Grass=Rumput Sabana
|
||||
Fern=Pakis
|
||||
Marram Grass=Rumput Pantai
|
||||
Bush Stem=Batang Semak
|
||||
Bush Leaves=Daun Semak
|
||||
Bush Sapling=Bibit Semak
|
||||
Blueberry Bush Leaves with Berries=Daun Bluberi Berbuah
|
||||
Blueberry Bush Leaves=Daun Bluberi
|
||||
Blueberry Bush Sapling=Bibit Bluberi
|
||||
Acacia Bush Stem=Batang Semak Akasia
|
||||
Acacia Bush Leaves=Daun Semak Akasia
|
||||
Acacia Bush Sapling=Bibit Semak Akasia
|
||||
Pine Bush Stem=Batang Semak Pinus
|
||||
Pine Bush Needles=Daun Semak Pinus
|
||||
Pine Bush Sapling=Bibit Semak Pinus
|
||||
Kelp=Kelp
|
||||
Green Coral=Koral Hijau
|
||||
Pink Coral=Koral Jambon
|
||||
Cyan Coral=Koral Sian
|
||||
Brown Coral=Koral Cokelat
|
||||
Orange Coral=Koral Oranye
|
||||
Coral Skeleton=Kerangka Koral
|
||||
Water Source=Mata Air
|
||||
Flowing Water=Aliran Air
|
||||
River Water Source=Mata Air Sungai
|
||||
Flowing River Water=Aliran Air Sungai
|
||||
Lava Source=Sumber Lava
|
||||
Flowing Lava=Aliran Lava
|
||||
Empty Bookshelf=Rak Buku Kosong
|
||||
Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku tertulis, @2 buku kosong)
|
||||
Bookshelf=Rak Buku
|
||||
Text too long=Teks terlalu panjang
|
||||
Wooden Sign=Penanda Kayu
|
||||
Steel Sign=Penanda Baja
|
||||
Wooden Ladder=Tangga Kayu
|
||||
Steel Ladder=Tangga Baja
|
||||
Apple Wood Fence=Pagar Kayu Apel
|
||||
Acacia Wood Fence=Pagar Akasia
|
||||
Jungle Wood Fence=Pagar Kayu Rimba
|
||||
Pine Wood Fence=Pagar Pinus
|
||||
Aspen Wood Fence=Pagar Aspen
|
||||
Apple Wood Fence Rail=Rel Pagar Kayu Apel
|
||||
Acacia Wood Fence Rail=Rel Pagar Akasia
|
||||
Jungle Wood Fence Rail=Rel Pagar Kayu Rimba
|
||||
Pine Wood Fence Rail=Rel Pagar Pinus
|
||||
Aspen Wood Fence Rail=Rel Pagar Aspen
|
||||
Glass=Kaca
|
||||
Obsidian Glass=Kaca Obsidian
|
||||
Brick Block=Balok Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Mese Post Light=Lampu Taman Mese
|
||||
Cloud=Awan
|
||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||
Torch=Obor
|
||||
Wooden Pickaxe=Beliung Kayu
|
||||
Stone Pickaxe=Beliung Batu
|
||||
Bronze Pickaxe=Beliung Perunggu
|
||||
Steel Pickaxe=Beliung Baja
|
||||
Mese Pickaxe=Beliung Mese
|
||||
Diamond Pickaxe=Beliung Berlian
|
||||
Wooden Shovel=Sekop Kayu
|
||||
Stone Shovel=Sekop Batu
|
||||
Bronze Shovel=Sekop Perunggu
|
||||
Steel Shovel=Sekop Baja
|
||||
Mese Shovel=Sekop Mese
|
||||
Diamond Shovel=Sekop Berlian
|
||||
Wooden Axe=Kapak Kayu
|
||||
Stone Axe=Kapak Batu
|
||||
Bronze Axe=Kapak Perunggu
|
||||
Steel Axe=Kapak Baja
|
||||
Mese Axe=Kapak Mese
|
||||
Diamond Axe=Kapak Berlian
|
||||
Wooden Sword=Pedang Kayu
|
||||
Stone Sword=Pedang Batu
|
||||
Bronze Sword=Pedang Perunggu
|
||||
Steel Sword=Pedang Baja
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Berlian
|
||||
Key=Kunci
|
||||
Furnace is empty=Tungku kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Not cookable=Tidak bisa dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Tungku nyala
|
||||
Furnace inactive=Tungku mati
|
||||
(Item: @1; Fuel: @2)=(Barang: @1; Bahan Bakar: @2)
|
||||
Furnace=Tungku
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
"@1"="@1"
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Bluberi
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
Bronze Ingot=Perunggu Batangan
|
||||
Clay Brick=Bata
|
||||
Clay Lump=Bongkahan Semen
|
||||
Coal Lump=Bongkahan Batu Bara
|
||||
Copper Ingot=Tembaga Batangan
|
||||
Copper Lump=Bongkahan Tembaga
|
||||
Diamond=Berlian
|
||||
Flint=Batu Api
|
||||
Gold Ingot=Emas Batangan
|
||||
Gold Lump=Bongkahan Emas
|
||||
Iron Lump=Bongkahan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Pecahan Kristal Mese
|
||||
Obsidian Shard=Pecahan Obsidian
|
||||
Paper=Kertas
|
||||
Steel Ingot=Baja Batangan
|
||||
Stick=Tongkat
|
||||
Tin Ingot=Timah Batangan
|
||||
Tin Lump=Bongkahan Timah
|
||||
Locked Chest=Peti Terkunci
|
||||
Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
||||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=suatu peti terkunci
|
||||
Chest=Peti
|
@ -1,43 +1,4 @@
|
||||
# textdomain: default
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Stick=
|
||||
Paper=
|
||||
"@1" by @2=
|
||||
Book=
|
||||
Book with Text=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Coal Lump=
|
||||
Iron Lump=
|
||||
Copper Lump=
|
||||
Tin Lump=
|
||||
Mese Crystal=
|
||||
Gold Lump=
|
||||
Diamond=
|
||||
Clay Lump=
|
||||
Steel Ingot=
|
||||
Copper Ingot=
|
||||
Tin Ingot=
|
||||
Bronze Ingot=
|
||||
Gold Ingot=
|
||||
Mese Crystal Fragment=
|
||||
Clay Brick=
|
||||
Obsidian Shard=
|
||||
Flint=
|
||||
Blueberries=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Empty=
|
||||
Not cookable=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Stone=
|
||||
Cobblestone=
|
||||
Stone Brick=
|
||||
@ -62,12 +23,12 @@ Obsidian Block=
|
||||
Dirt=
|
||||
Dirt with Grass=
|
||||
Dirt with Grass and Footsteps=
|
||||
Dirt with Dry Grass=
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=
|
||||
Dirt with Rainforest Litter=
|
||||
Dirt with Coniferous Litter=
|
||||
Dry Dirt=
|
||||
Dry Dirt with Dry Grass=
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=
|
||||
Permafrost with Stones=
|
||||
Permafrost with Moss=
|
||||
@ -124,7 +85,7 @@ Papyrus=
|
||||
Dry Shrub=
|
||||
Jungle Grass=
|
||||
Grass=
|
||||
Dry Grass=
|
||||
Savanna Grass=
|
||||
Fern=
|
||||
Marram Grass=
|
||||
Bush Stem=
|
||||
@ -176,6 +137,8 @@ Brick Block=
|
||||
Mese Lamp=
|
||||
Mese Post Light=
|
||||
Cloud=
|
||||
@1 will intersect protection on growth.=
|
||||
Torch=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
@ -201,11 +164,48 @@ Steel Sword=
|
||||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Not cookable=
|
||||
Empty=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1"=
|
||||
"@1" by @2=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
Book with Text=
|
||||
Bronze Ingot=
|
||||
Clay Brick=
|
||||
Clay Lump=
|
||||
Coal Lump=
|
||||
Copper Ingot=
|
||||
Copper Lump=
|
||||
Diamond=
|
||||
Flint=
|
||||
Gold Ingot=
|
||||
Gold Lump=
|
||||
Iron Lump=
|
||||
Mese Crystal=
|
||||
Mese Crystal Fragment=
|
||||
Obsidian Shard=
|
||||
Paper=
|
||||
Steel Ingot=
|
||||
Stick=
|
||||
Tin Ingot=
|
||||
Tin Lump=
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
|
@ -458,12 +458,12 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
|
||||
})
|
||||
|
||||
minetest.register_node("default:dirt_with_dry_grass", {
|
||||
description = S("Dirt with Dry Grass"),
|
||||
description = S("Dirt with Savanna Grass"),
|
||||
tiles = {"default_dry_grass.png",
|
||||
"default_dirt.png",
|
||||
{name = "default_dirt.png^default_dry_grass_side.png",
|
||||
tileable_vertical = false}},
|
||||
groups = {crumbly = 3, soil = 1},
|
||||
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_grass_footstep", gain = 0.4},
|
||||
@ -513,14 +513,14 @@ minetest.register_node("default:dirt_with_coniferous_litter", {
|
||||
})
|
||||
|
||||
minetest.register_node("default:dry_dirt", {
|
||||
description = S("Dry Dirt"),
|
||||
description = S("Savanna Dirt"),
|
||||
tiles = {"default_dry_dirt.png"},
|
||||
groups = {crumbly = 3, soil = 1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:dry_dirt_with_dry_grass", {
|
||||
description = S("Dry Dirt with Dry Grass"),
|
||||
description = S("Savanna Dirt with Savanna Grass"),
|
||||
tiles = {"default_dry_grass.png", "default_dry_dirt.png",
|
||||
{name = "default_dry_dirt.png^default_dry_grass_side.png",
|
||||
tileable_vertical = false}},
|
||||
@ -621,7 +621,7 @@ minetest.register_node("default:snow", {
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {crumbly = 3, falling_node = 1, snowy = 1},
|
||||
@ -1497,7 +1497,7 @@ end
|
||||
|
||||
|
||||
minetest.register_node("default:dry_grass_1", {
|
||||
description = S("Dry Grass"),
|
||||
description = S("Savanna Grass"),
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"default_dry_grass_1.png"},
|
||||
@ -1526,7 +1526,7 @@ minetest.register_node("default:dry_grass_1", {
|
||||
|
||||
for i = 2, 5 do
|
||||
minetest.register_node("default:dry_grass_" .. i, {
|
||||
description = S("Dry Grass"),
|
||||
description = S("Savanna Grass"),
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"default_dry_grass_" .. i .. ".png"},
|
||||
@ -2579,12 +2579,10 @@ local function register_sign(material, desc, def)
|
||||
sounds = def.sounds,
|
||||
|
||||
on_construct = function(pos)
|
||||
--local n = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
||||
local player_name = sender:get_player_name()
|
||||
if minetest.is_protected(pos, player_name) then
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
@ -2598,8 +2596,8 @@ local function register_sign(material, desc, def)
|
||||
minetest.chat_send_player(player_name, S("Text too long"))
|
||||
return
|
||||
end
|
||||
minetest.log("action", (player_name or "") .. " wrote \"" ..
|
||||
text .. "\" to sign at " .. minetest.pos_to_string(pos))
|
||||
minetest.log("action", player_name .. " wrote \"" .. text ..
|
||||
"\" to the sign at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("text", text)
|
||||
|
||||
@ -2816,7 +2814,10 @@ minetest.register_node("default:brick", {
|
||||
description = S("Brick Block"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_brick.png"},
|
||||
tiles = {
|
||||
"default_brick.png^[transformFX",
|
||||
"default_brick.png",
|
||||
},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 279 B |
@ -16,9 +16,7 @@ function default.can_grow(pos)
|
||||
if not node_under then
|
||||
return false
|
||||
end
|
||||
local name_under = node_under.name
|
||||
local is_soil = minetest.get_item_group(name_under, "soil")
|
||||
if is_soil == 0 then
|
||||
if minetest.get_item_group(node_under.name, "soil") == 0 then
|
||||
return false
|
||||
end
|
||||
local light_level = minetest.get_node_light(pos)
|
||||
|
Reference in New Issue
Block a user