forked from minetest/minetest_game
Add a inventory to bookshelf, in which books are unstackable
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104018d711
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bb76f17703
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@ -382,6 +382,56 @@ minetest.register_node("default:bookshelf", {
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec","size[8,7;]list[context;books;0,0;8,2;]list[current_player;main;0,3;8,4;]")
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local inv = meta:get_inventory()
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inv:set_size("books", 8*2)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("books")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "books" then
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if stack:get_name() == "default:book" then
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return 1
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else
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return 0
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end
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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if to_list == "books" then
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if stack:get_name() == "default:book" and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in bookshelf at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to bookshelf at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from bookshelf at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("default:glass", {
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