forked from minetest/minetest_game
Doors: Same prediction change for trapdoors
Forgot this in the last commit, thanks @Fixer-007
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@ -608,6 +608,7 @@ function doors.register_trapdoor(name, def)
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return secret, "a locked trapdoor", owner
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return secret, "a locked trapdoor", owner
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end
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end
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def.node_dig_prediction = ""
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else
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else
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def.on_blast = function(pos, intensity)
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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