forked from luanti-org/minetest_game
		
	Remove API from player.lua
It's now in game_api.txt
This commit is contained in:
		| @@ -1,55 +1,6 @@ | ||||
| -- Minetest 0.4 mod: player | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| --[[ | ||||
|  | ||||
| API | ||||
| --- | ||||
|  | ||||
| default.player_register_model(name, def) | ||||
| ^ Register a new model to be used by players. | ||||
| ^ <name> is the model filename such as "character.x", "foo.b3d", etc. | ||||
| ^ See Model Definition below for format of <def>. | ||||
|  | ||||
| default.registered_player_models[name] | ||||
| ^ See Model Definition below for format. | ||||
|  | ||||
| default.player_set_model(player, model_name) | ||||
| ^ <player> is a PlayerRef. | ||||
| ^ <model_name> is a model registered with player_register_model. | ||||
|  | ||||
| default.player_set_animation(player, anim_name [, speed]) | ||||
| ^ <player> is a PlayerRef. | ||||
| ^ <anim_name> is the name of the animation. | ||||
| ^ <speed> is in frames per second. If nil, default from the model is used | ||||
|  | ||||
| default.player_set_textures(player, textures) | ||||
| ^ <player> is a PlayerRef. | ||||
| ^ <textures> is an array of textures | ||||
| ^ If <textures> is nil, the default textures from the model def are used | ||||
|  | ||||
| default.player_get_animation(player) | ||||
| ^ <player> is a PlayerRef. | ||||
| ^ Returns a table containing fields "model", "textures" and "animation". | ||||
| ^ Any of the fields of the returned table may be nil. | ||||
|  | ||||
| Model Definition | ||||
| ---------------- | ||||
|  | ||||
| model_def = { | ||||
| 	animation_speed = 30, -- Default animation speed, in FPS. | ||||
| 	textures = {"character.png", }, -- Default array of textures. | ||||
| 	visual_size = {x=1, y=1,}, -- Used to scale the model. | ||||
| 	animations = { | ||||
| 		-- <anim_name> = { x=<start_frame>, y=<end_frame>, }, | ||||
| 		foo = { x= 0, y=19, }, | ||||
| 		bar = { x=20, y=39, }, | ||||
| 		-- ... | ||||
| 	}, | ||||
| } | ||||
|  | ||||
| ]] | ||||
|  | ||||
| -- Player animation blending | ||||
| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | ||||
| local animation_blend = 0 | ||||
|   | ||||
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