forked from minetest/minetest_game
Convert minetest.sound_play uses to ephemeral
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176ddba176
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d3e26dba18
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@ -414,7 +414,7 @@ minetest.register_craftitem("carts:cart", {
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end
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minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
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{pos = pointed_thing.above})
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{pos = pointed_thing.above}, true)
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(placer:get_player_name())) then
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@ -46,7 +46,8 @@ function default.chest.chest_lid_close(pn)
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local node = minetest.get_node(pos)
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minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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minetest.sound_play(sound, {gain = 0.3, pos = pos,
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max_hear_distance = 10}, true)
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end
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default.chest.open_chests = {}
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@ -128,7 +129,7 @@ function default.chest.register_chest(name, d)
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end
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minetest.sound_play(def.sound_open, {gain = 0.3,
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pos = pos, max_hear_distance = 10})
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pos = pos, max_hear_distance = 10}, true)
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if not default.chest.chest_lid_obstructed(pos) then
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minetest.swap_node(pos,
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{ name = "default:" .. name .. "_open",
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@ -199,7 +200,7 @@ function default.chest.register_chest(name, d)
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end
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def.on_rightclick = function(pos, node, clicker)
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minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
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max_hear_distance = 10})
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max_hear_distance = 10}, true)
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if not default.chest.chest_lid_obstructed(pos) then
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minetest.swap_node(pos, {
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name = "default:" .. name .. "_open",
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@ -141,7 +141,7 @@ default.cool_lava = function(pos, node)
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minetest.set_node(pos, {name = "default:stone"})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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@ -20,7 +20,7 @@ local item = {
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minetest.sound_play("default_item_smoke", {
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pos = p,
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max_hear_distance = 8,
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})
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}, true)
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minetest.add_particlespawner({
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amount = 3,
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time = 0.1,
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@ -11,7 +11,8 @@ local function on_flood(pos, oldnode, newnode)
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nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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minetest.sound_play(
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"default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}
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{pos = pos, max_hear_distance = 16, gain = 0.1},
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true
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)
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end
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-- Remove the torch node
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@ -176,10 +176,10 @@ function doors.door_toggle(pos, node, clicker)
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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end
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minetest.swap_node(pos, {
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@ -340,7 +340,7 @@ function doors.register(name, def)
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itemstack:take_item()
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end
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minetest.sound_play(def.sounds.place, {pos = pos})
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minetest.sound_play(def.sounds.place, {pos = pos}, true)
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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@ -550,12 +550,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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@ -744,7 +744,7 @@ function doors.register_fencegate(name, def)
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8})
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max_hear_distance = 8}, true)
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return itemstack
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end,
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selection_box = {
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@ -59,7 +59,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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}, true)
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(user:get_player_name())) then
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@ -68,7 +68,8 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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itemstack:add_wear(65535/(uses-1))
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-- tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above,
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gain = 0.5}, true)
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end
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end
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return itemstack
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@ -34,7 +34,7 @@ local function flood_flame(pos, oldnode, newnode)
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if not (nodedef and nodedef.groups and
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nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 16, gain = 0.15})
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{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
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end
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-- Remove the flame
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return false
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@ -127,7 +127,8 @@ minetest.register_tool("fire:flint_and_steel", {
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local sound_pos = pointed_thing.above or user:get_pos()
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8},
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true
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)
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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@ -154,7 +155,8 @@ minetest.register_tool("fire:flint_and_steel", {
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itemstack:add_wear(1000)
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
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minetest.sound_play(wdef.sound.breaks, {pos = sound_pos,
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gain = 0.5}, true)
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end
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return itemstack
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end
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@ -274,7 +274,7 @@ function tnt.burn(pos, nodename)
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(1)
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end
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end
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@ -403,7 +403,7 @@ function tnt.boom(pos, def)
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end
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local sound = def.sound or "tnt_explode"
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minetest.sound_play(sound, {pos = pos, gain = 2.5,
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max_hear_distance = math.min(def.radius * 20, 128)})
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max_hear_distance = math.min(def.radius * 20, 128)}, true)
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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def.ignore_on_blast, owner, def.explode_center)
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-- append entity drops
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@ -541,7 +541,8 @@ minetest.register_node("tnt:gunpowder_burning", {
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-- unaffected by explosions
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on_blast = function() end,
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on_construct = function(pos)
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
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gain = 2}, true)
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minetest.get_node_timer(pos):start(1)
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end,
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})
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@ -672,7 +673,7 @@ function tnt.register_tnt(def)
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-- unaffected by explosions
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on_blast = function() end,
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(4)
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minetest.check_for_falling(pos)
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end,
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