forked from luanti-org/minetest_game
		
	Player API: Set eye height property for new player model
Correct the collisionbox height.
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		| @@ -45,8 +45,9 @@ function player_api.set_model(player, model_name) | ||||
| 			textures = player_textures[name] or model.textures, | ||||
| 			visual = "mesh", | ||||
| 			visual_size = model.visual_size or {x = 1, y = 1}, | ||||
| 			collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, | ||||
| 			collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, | ||||
| 			stepheight = model.stepheight or 0.6, | ||||
| 			eye_height = model.eye_height or 1.47, | ||||
| 		}) | ||||
| 		player_api.set_animation(player, "stand") | ||||
| 	else | ||||
| @@ -55,6 +56,7 @@ function player_api.set_model(player, model_name) | ||||
| 			visual = "upright_sprite", | ||||
| 			collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, | ||||
| 			stepheight = 0.6, | ||||
| 			eye_height = 1.625, | ||||
| 		}) | ||||
| 	end | ||||
| 	player_model[name] = model_name | ||||
|   | ||||
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