forked from luanti-org/minetest_game
		
	Player API: Set eye height property for new player model
Correct the collisionbox height.
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		@@ -45,8 +45,9 @@ function player_api.set_model(player, model_name)
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			textures = player_textures[name] or model.textures,
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			visual = "mesh",
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			visual_size = model.visual_size or {x = 1, y = 1},
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			collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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			collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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			stepheight = model.stepheight or 0.6,
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			eye_height = model.eye_height or 1.47,
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		})
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		player_api.set_animation(player, "stand")
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	else
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@@ -55,6 +56,7 @@ function player_api.set_model(player, model_name)
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			visual = "upright_sprite",
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			collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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			stepheight = 0.6,
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			eye_height = 1.625,
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		})
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	end
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	player_model[name] = model_name
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