Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration

This commit is contained in:
paramat 2014-10-04 04:44:23 +01:00
parent ba8cbbcdbd
commit d57cb0a110

View File

@ -32,7 +32,7 @@ end
local boat = { local boat = {
physical = true, physical = true,
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6}, collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
visual = "mesh", visual = "mesh",
mesh = "boat.x", mesh = "boat.x",
textures = {"default_wood.png"}, textures = {"default_wood.png"},
@ -104,19 +104,17 @@ function boat.on_step(self, dtime)
local yaw = self.object:getyaw() local yaw = self.object:getyaw()
if ctrl.up then if ctrl.up then
self.v = self.v + 0.1 self.v = self.v + 0.1
end elseif ctrl.down then
if ctrl.down then self.v = self.v - 0.1
self.v = self.v - 0.08
end end
if ctrl.left then if ctrl.left then
if ctrl.down then if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03) self.object:setyaw(yaw - (1 + dtime) * 0.03)
else else
self.object:setyaw(yaw + (1 + dtime) * 0.03) self.object:setyaw(yaw + (1 + dtime) * 0.03)
end end
end elseif ctrl.right then
if ctrl.right then if self.v < 0 then
if ctrl.down then
self.object:setyaw(yaw + (1 + dtime) * 0.03) self.object:setyaw(yaw + (1 + dtime) * 0.03)
else else
self.object:setyaw(yaw - (1 + dtime) * 0.03) self.object:setyaw(yaw - (1 + dtime) * 0.03)
@ -125,6 +123,7 @@ function boat.on_step(self, dtime)
end end
local velo = self.object:getvelocity() local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return return
end end
local s = get_sign(self.v) local s = get_sign(self.v)
@ -148,30 +147,33 @@ function boat.on_step(self, dtime)
self.v = 0 self.v = 0
new_acce = {x = 0, y = 1, z = 0} new_acce = {x = 0, y = 1, z = 0}
else else
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81 new_acce = {x = 0, y = -9.8, z = 0}
end end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else else
p.y = p.y + 1 p.y = p.y + 1
if is_water(p) then if is_water(p) then
new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y local y = self.object:getvelocity().y
if y > 2 then if y >= 4.5 then
y = 2 y = 4.5
end elseif y < 0 then
if y < 0 then new_acce = {x = 0, y = 20, z = 0}
self.object:setacceleration({x = 0, y = 10, z = 0}) else
new_acce = {x = 0, y = 5, z = 0}
end end
new_velo = get_velocity(self.v, self.object:getyaw(), y) new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else else
new_acce = {x = 0, y = 0, z = 0} new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) <= 2 then if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos() local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5 pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos) self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0) new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end end
end end
end end
@ -181,7 +183,6 @@ end
minetest.register_entity("boats:boat", boat) minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", { minetest.register_craftitem("boats:boat", {
description = "Boat", description = "Boat",
inventory_image = "boat_inventory.png", inventory_image = "boat_inventory.png",
@ -213,3 +214,4 @@ minetest.register_craft({
{"group:wood", "group:wood", "group:wood"}, {"group:wood", "group:wood", "group:wood"},
}, },
}) })