forked from luanti-org/minetest_game
Fix confusing defaults for enable_fire and enable_tnt (#3221)
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@@ -2,19 +2,20 @@
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tnt = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("tnt")
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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if enable_tnt == nil then
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-- Default to enabled in singleplayer
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local enable_tnt = minetest.settings:get("enable_tnt") or "auto"
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if enable_tnt == "auto" then
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enable_tnt = minetest.is_singleplayer()
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else
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enable_tnt = minetest.is_yes(enable_tnt)
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end
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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-- Fill a table with data for all content IDs, after all nodes are registered
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local cid_data = {}
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_nodes) do
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