forked from luanti-org/minetest_game
		
	Fix and improve translation strings (#2471)
This commit is contained in:
		@@ -296,7 +296,7 @@ end
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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		description, sounds, worldaligntex)
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		description, sounds, worldaligntex, full_description)
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	-- Set backface culling and world-aligned textures
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	local stair_images = {}
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	for i, image in ipairs(images) do
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@@ -320,9 +320,14 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
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	end
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	local new_groups = table.copy(groups)
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	new_groups.stair = 1
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	if full_description then
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		description = full_description
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	else
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		description = "Inner " .. description
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	end
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	warn_if_exists("stairs:stair_inner_" .. subname)
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	minetest.register_node(":stairs:stair_inner_" .. subname, {
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		description = S("Inner @1", description),
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		description = description,
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		drawtype = "nodebox",
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		tiles = stair_images,
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		paramtype = "light",
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@@ -378,7 +383,7 @@ end
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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		description, sounds, worldaligntex)
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		description, sounds, worldaligntex, full_description)
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	-- Set backface culling and world-aligned textures
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	local stair_images = {}
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	for i, image in ipairs(images) do
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@@ -402,9 +407,14 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
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	end
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	local new_groups = table.copy(groups)
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	new_groups.stair = 1
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	if full_description then
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		description = full_description
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	else
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		description = "Outer " .. description
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	end
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	warn_if_exists("stairs:stair_outer_" .. subname)
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	minetest.register_node(":stairs:stair_outer_" .. subname, {
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		description = S("Outer @1", description),
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		description = description,
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		drawtype = "nodebox",
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		tiles = stair_images,
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		paramtype = "light",
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@@ -469,379 +479,392 @@ function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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		sounds, worldaligntex)
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end
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-- Local function so we can apply translations
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local function my_register_stair_and_slab(subname, recipeitem, groups, images,
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		desc_stair, desc_slab, sounds, worldaligntex)
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	stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
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		sounds, worldaligntex)
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	stairs.register_stair_inner(subname, recipeitem, groups, images, "",
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		sounds, worldaligntex, S("Inner " .. desc_stair))
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	stairs.register_stair_outer(subname, recipeitem, groups, images, "",
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		sounds, worldaligntex, S("Outer " .. desc_stair))
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	stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
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		sounds, worldaligntex)
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end
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-- Register default stairs and slabs
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"wood",
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	"default:wood",
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	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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	{"default_wood.png"},
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	S("Wooden Stair"),
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	S("Wooden Slab"),
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	"Wooden Stair",
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	"Wooden Slab",
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"junglewood",
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	"default:junglewood",
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	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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	{"default_junglewood.png"},
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	S("Jungle Wood Stair"),
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	S("Jungle Wood Slab"),
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	"Jungle Wood Stair",
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	"Jungle Wood Slab",
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"pine_wood",
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	"default:pine_wood",
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	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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	{"default_pine_wood.png"},
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	S("Pine Wood Stair"),
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	S("Pine Wood Slab"),
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	"Pine Wood Stair",
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	"Pine Wood Slab",
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"acacia_wood",
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	"default:acacia_wood",
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	{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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	{"default_acacia_wood.png"},
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	S("Acacia Wood Stair"),
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	S("Acacia Wood Slab"),
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	"Acacia Wood Stair",
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	"Acacia Wood Slab",
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"aspen_wood",
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	"default:aspen_wood",
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	{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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	{"default_aspen_wood.png"},
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	S("Aspen Wood Stair"),
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	S("Aspen Wood Slab"),
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	"Aspen Wood Stair",
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	"Aspen Wood Slab",
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	default.node_sound_wood_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"stone",
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	"default:stone",
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	{cracky = 3},
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	{"default_stone.png"},
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	S("Stone Stair"),
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	S("Stone Slab"),
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	"Stone Stair",
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	"Stone Slab",
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"cobble",
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	"default:cobble",
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	{cracky = 3},
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	{"default_cobble.png"},
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	S("Cobblestone Stair"),
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	S("Cobblestone Slab"),
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	"Cobblestone Stair",
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	"Cobblestone Slab",
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"mossycobble",
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	"default:mossycobble",
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	{cracky = 3},
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	{"default_mossycobble.png"},
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	S("Mossy Cobblestone Stair"),
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	S("Mossy Cobblestone Slab"),
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	"Mossy Cobblestone Stair",
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	"Mossy Cobblestone Slab",
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"stonebrick",
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	"default:stonebrick",
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	{cracky = 2},
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	{"default_stone_brick.png"},
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	S("Stone Brick Stair"),
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	S("Stone Brick Slab"),
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	"Stone Brick Stair",
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	"Stone Brick Slab",
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	default.node_sound_stone_defaults(),
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	false
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"stone_block",
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	"default:stone_block",
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	{cracky = 2},
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	{"default_stone_block.png"},
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	S("Stone Block Stair"),
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	S("Stone Block Slab"),
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	"Stone Block Stair",
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	"Stone Block Slab",
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	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"desert_stone",
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	"default:desert_stone",
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	{cracky = 3},
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	{"default_desert_stone.png"},
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	S("Desert Stone Stair"),
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	S("Desert Stone Slab"),
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	"Desert Stone Stair",
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	"Desert Stone Slab",
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		||||
	default.node_sound_stone_defaults(),
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	true
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)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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	"desert_cobble",
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	"default:desert_cobble",
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	{cracky = 3},
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	{"default_desert_cobble.png"},
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	S("Desert Cobblestone Stair"),
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		||||
	S("Desert Cobblestone Slab"),
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		||||
	"Desert Cobblestone Stair",
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		||||
	"Desert Cobblestone Slab",
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		||||
	default.node_sound_stone_defaults(),
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	true
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		||||
)
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stairs.register_stair_and_slab(
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my_register_stair_and_slab(
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		||||
	"desert_stonebrick",
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	"default:desert_stonebrick",
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		||||
	{cracky = 2},
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		||||
	{"default_desert_stone_brick.png"},
 | 
			
		||||
	S("Desert Stone Brick Stair"),
 | 
			
		||||
	S("Desert Stone Brick Slab"),
 | 
			
		||||
	"Desert Stone Brick Stair",
 | 
			
		||||
	"Desert Stone Brick Slab",
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		||||
	default.node_sound_stone_defaults(),
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		||||
	false
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		||||
)
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		||||
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		||||
stairs.register_stair_and_slab(
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		||||
my_register_stair_and_slab(
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		||||
	"desert_stone_block",
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		||||
	"default:desert_stone_block",
 | 
			
		||||
	{cracky = 2},
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		||||
	{"default_desert_stone_block.png"},
 | 
			
		||||
	S("Desert Stone Block Stair"),
 | 
			
		||||
	S("Desert Stone Block Slab"),
 | 
			
		||||
	"Desert Stone Block Stair",
 | 
			
		||||
	"Desert Stone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
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		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
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		||||
my_register_stair_and_slab(
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		||||
	"sandstone",
 | 
			
		||||
	"default:sandstone",
 | 
			
		||||
	{crumbly = 1, cracky = 3},
 | 
			
		||||
	{"default_sandstone.png"},
 | 
			
		||||
	S("Sandstone Stair"),
 | 
			
		||||
	S("Sandstone Slab"),
 | 
			
		||||
	"Sandstone Stair",
 | 
			
		||||
	"Sandstone Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"sandstonebrick",
 | 
			
		||||
	"default:sandstonebrick",
 | 
			
		||||
	{cracky = 2},
 | 
			
		||||
	{"default_sandstone_brick.png"},
 | 
			
		||||
	S("Sandstone Brick Stair"),
 | 
			
		||||
	S("Sandstone Brick Slab"),
 | 
			
		||||
	"Sandstone Brick Stair",
 | 
			
		||||
	"Sandstone Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"sandstone_block",
 | 
			
		||||
	"default:sandstone_block",
 | 
			
		||||
	{cracky = 2},
 | 
			
		||||
	{"default_sandstone_block.png"},
 | 
			
		||||
	S("Sandstone Block Stair"),
 | 
			
		||||
	S("Sandstone Block Slab"),
 | 
			
		||||
	"Sandstone Block Stair",
 | 
			
		||||
	"Sandstone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"desert_sandstone",
 | 
			
		||||
	"default:desert_sandstone",
 | 
			
		||||
	{crumbly = 1, cracky = 3},
 | 
			
		||||
	{"default_desert_sandstone.png"},
 | 
			
		||||
	S("Desert Sandstone Stair"),
 | 
			
		||||
	S("Desert Sandstone Slab"),
 | 
			
		||||
	"Desert Sandstone Stair",
 | 
			
		||||
	"Desert Sandstone Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"desert_sandstone_brick",
 | 
			
		||||
	"default:desert_sandstone_brick",
 | 
			
		||||
	{cracky = 2},
 | 
			
		||||
	{"default_desert_sandstone_brick.png"},
 | 
			
		||||
	S("Desert Sandstone Brick Stair"),
 | 
			
		||||
	S("Desert Sandstone Brick Slab"),
 | 
			
		||||
	"Desert Sandstone Brick Stair",
 | 
			
		||||
	"Desert Sandstone Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"desert_sandstone_block",
 | 
			
		||||
	"default:desert_sandstone_block",
 | 
			
		||||
	{cracky = 2},
 | 
			
		||||
	{"default_desert_sandstone_block.png"},
 | 
			
		||||
	S("Desert Sandstone Block Stair"),
 | 
			
		||||
	S("Desert Sandstone Block Slab"),
 | 
			
		||||
	"Desert Sandstone Block Stair",
 | 
			
		||||
	"Desert Sandstone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"silver_sandstone",
 | 
			
		||||
	"default:silver_sandstone",
 | 
			
		||||
	{crumbly = 1, cracky = 3},
 | 
			
		||||
	{"default_silver_sandstone.png"},
 | 
			
		||||
	S("Silver Sandstone Stair"),
 | 
			
		||||
	S("Silver Sandstone Slab"),
 | 
			
		||||
	"Silver Sandstone Stair",
 | 
			
		||||
	"Silver Sandstone Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"silver_sandstone_brick",
 | 
			
		||||
	"default:silver_sandstone_brick",
 | 
			
		||||
	{cracky = 2},
 | 
			
		||||
	{"default_silver_sandstone_brick.png"},
 | 
			
		||||
	S("Silver Sandstone Brick Stair"),
 | 
			
		||||
	S("Silver Sandstone Brick Slab"),
 | 
			
		||||
	"Silver Sandstone Brick Stair",
 | 
			
		||||
	"Silver Sandstone Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"silver_sandstone_block",
 | 
			
		||||
	"default:silver_sandstone_block",
 | 
			
		||||
	{cracky = 2},
 | 
			
		||||
	{"default_silver_sandstone_block.png"},
 | 
			
		||||
	S("Silver Sandstone Block Stair"),
 | 
			
		||||
	S("Silver Sandstone Block Slab"),
 | 
			
		||||
	"Silver Sandstone Block Stair",
 | 
			
		||||
	"Silver Sandstone Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"obsidian",
 | 
			
		||||
	"default:obsidian",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_obsidian.png"},
 | 
			
		||||
	S("Obsidian Stair"),
 | 
			
		||||
	S("Obsidian Slab"),
 | 
			
		||||
	"Obsidian Stair",
 | 
			
		||||
	"Obsidian Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"obsidianbrick",
 | 
			
		||||
	"default:obsidianbrick",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_obsidian_brick.png"},
 | 
			
		||||
	S("Obsidian Brick Stair"),
 | 
			
		||||
	S("Obsidian Brick Slab"),
 | 
			
		||||
	"Obsidian Brick Stair",
 | 
			
		||||
	"Obsidian Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"obsidian_block",
 | 
			
		||||
	"default:obsidian_block",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_obsidian_block.png"},
 | 
			
		||||
	S("Obsidian Block Stair"),
 | 
			
		||||
	S("Obsidian Block Slab"),
 | 
			
		||||
	"Obsidian Block Stair",
 | 
			
		||||
	"Obsidian Block Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"brick",
 | 
			
		||||
	"default:brick",
 | 
			
		||||
	{cracky = 3},
 | 
			
		||||
	{"default_brick.png"},
 | 
			
		||||
	S("Brick Stair"),
 | 
			
		||||
	S("Brick Slab"),
 | 
			
		||||
	"Brick Stair",
 | 
			
		||||
	"Brick Slab",
 | 
			
		||||
	default.node_sound_stone_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"steelblock",
 | 
			
		||||
	"default:steelblock",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_steel_block.png"},
 | 
			
		||||
	S("Steel Block Stair"),
 | 
			
		||||
	S("Steel Block Slab"),
 | 
			
		||||
	"Steel Block Stair",
 | 
			
		||||
	"Steel Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"tinblock",
 | 
			
		||||
	"default:tinblock",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_tin_block.png"},
 | 
			
		||||
	S("Tin Block Stair"),
 | 
			
		||||
	S("Tin Block Slab"),
 | 
			
		||||
	"Tin Block Stair",
 | 
			
		||||
	"Tin Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"copperblock",
 | 
			
		||||
	"default:copperblock",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_copper_block.png"},
 | 
			
		||||
	S("Copper Block Stair"),
 | 
			
		||||
	S("Copper Block Slab"),
 | 
			
		||||
	"Copper Block Stair",
 | 
			
		||||
	"Copper Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"bronzeblock",
 | 
			
		||||
	"default:bronzeblock",
 | 
			
		||||
	{cracky = 1, level = 2},
 | 
			
		||||
	{"default_bronze_block.png"},
 | 
			
		||||
	S("Bronze Block Stair"),
 | 
			
		||||
	S("Bronze Block Slab"),
 | 
			
		||||
	"Bronze Block Stair",
 | 
			
		||||
	"Bronze Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"goldblock",
 | 
			
		||||
	"default:goldblock",
 | 
			
		||||
	{cracky = 1},
 | 
			
		||||
	{"default_gold_block.png"},
 | 
			
		||||
	S("Gold Block Stair"),
 | 
			
		||||
	S("Gold Block Slab"),
 | 
			
		||||
	"Gold Block Stair",
 | 
			
		||||
	"Gold Block Slab",
 | 
			
		||||
	default.node_sound_metal_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"ice",
 | 
			
		||||
	"default:ice",
 | 
			
		||||
	{cracky = 3, cools_lava = 1, slippery = 3},
 | 
			
		||||
	{"default_ice.png"},
 | 
			
		||||
	S("Ice Stair"),
 | 
			
		||||
	S("Ice Slab"),
 | 
			
		||||
	"Ice Stair",
 | 
			
		||||
	"Ice Slab",
 | 
			
		||||
	default.node_sound_glass_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_and_slab(
 | 
			
		||||
my_register_stair_and_slab(
 | 
			
		||||
	"snowblock",
 | 
			
		||||
	"default:snowblock",
 | 
			
		||||
	{crumbly = 3, cools_lava = 1, snowy = 1},
 | 
			
		||||
	{"default_snow.png"},
 | 
			
		||||
	S("Snow Block Stair"),
 | 
			
		||||
	S("Snow Block Slab"),
 | 
			
		||||
	"Snow Block Stair",
 | 
			
		||||
	"Snow Block Slab",
 | 
			
		||||
	default.node_sound_snow_defaults(),
 | 
			
		||||
	true
 | 
			
		||||
)
 | 
			
		||||
@@ -877,9 +900,10 @@ stairs.register_stair_inner(
 | 
			
		||||
	{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
 | 
			
		||||
	"stairs_glass_stairside.png^[transformFX", "default_glass.png",
 | 
			
		||||
	"default_glass.png", "stairs_glass_stairside.png"},
 | 
			
		||||
	S("Glass Stair"),
 | 
			
		||||
	"",
 | 
			
		||||
	default.node_sound_glass_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
	false,
 | 
			
		||||
	S("Inner Glass Stair")
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_outer(
 | 
			
		||||
@@ -889,9 +913,10 @@ stairs.register_stair_outer(
 | 
			
		||||
	{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
 | 
			
		||||
	"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
 | 
			
		||||
	"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
 | 
			
		||||
	S("Glass Stair"),
 | 
			
		||||
	"",
 | 
			
		||||
	default.node_sound_glass_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
	false,
 | 
			
		||||
	S("Outer Glass Stair")
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair(
 | 
			
		||||
@@ -923,9 +948,10 @@ stairs.register_stair_inner(
 | 
			
		||||
	{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
 | 
			
		||||
	"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
 | 
			
		||||
	"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
 | 
			
		||||
	S("Obsidian Glass Stair"),
 | 
			
		||||
	"",
 | 
			
		||||
	default.node_sound_glass_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
	false,
 | 
			
		||||
	S("Inner Obsidian Glass Stair")
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
stairs.register_stair_outer(
 | 
			
		||||
@@ -935,7 +961,152 @@ stairs.register_stair_outer(
 | 
			
		||||
	{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
 | 
			
		||||
	"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
 | 
			
		||||
	"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
 | 
			
		||||
	S("Obsidian Glass Stair"),
 | 
			
		||||
	"",
 | 
			
		||||
	default.node_sound_glass_defaults(),
 | 
			
		||||
	false
 | 
			
		||||
	false,
 | 
			
		||||
	S("Outer Obsidian Glass Stair")
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
-- Dummy calls to S() to allow translation scripts to detect the strings.
 | 
			
		||||
-- To update this add this code to my_register_stair_and_slab:
 | 
			
		||||
-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
 | 
			
		||||
-- print(("S(%q)"):format(desc_slab))
 | 
			
		||||
 | 
			
		||||
--[[
 | 
			
		||||
S("Wooden Stair")
 | 
			
		||||
S("Inner Wooden Stair")
 | 
			
		||||
S("Outer Wooden Stair")
 | 
			
		||||
S("Wooden Slab")
 | 
			
		||||
S("Jungle Wood Stair")
 | 
			
		||||
S("Inner Jungle Wood Stair")
 | 
			
		||||
S("Outer Jungle Wood Stair")
 | 
			
		||||
S("Jungle Wood Slab")
 | 
			
		||||
S("Pine Wood Stair")
 | 
			
		||||
S("Inner Pine Wood Stair")
 | 
			
		||||
S("Outer Pine Wood Stair")
 | 
			
		||||
S("Pine Wood Slab")
 | 
			
		||||
S("Acacia Wood Stair")
 | 
			
		||||
S("Inner Acacia Wood Stair")
 | 
			
		||||
S("Outer Acacia Wood Stair")
 | 
			
		||||
S("Acacia Wood Slab")
 | 
			
		||||
S("Aspen Wood Stair")
 | 
			
		||||
S("Inner Aspen Wood Stair")
 | 
			
		||||
S("Outer Aspen Wood Stair")
 | 
			
		||||
S("Aspen Wood Slab")
 | 
			
		||||
S("Stone Stair")
 | 
			
		||||
S("Inner Stone Stair")
 | 
			
		||||
S("Outer Stone Stair")
 | 
			
		||||
S("Stone Slab")
 | 
			
		||||
S("Cobblestone Stair")
 | 
			
		||||
S("Inner Cobblestone Stair")
 | 
			
		||||
S("Outer Cobblestone Stair")
 | 
			
		||||
S("Cobblestone Slab")
 | 
			
		||||
S("Mossy Cobblestone Stair")
 | 
			
		||||
S("Inner Mossy Cobblestone Stair")
 | 
			
		||||
S("Outer Mossy Cobblestone Stair")
 | 
			
		||||
S("Mossy Cobblestone Slab")
 | 
			
		||||
S("Stone Brick Stair")
 | 
			
		||||
S("Inner Stone Brick Stair")
 | 
			
		||||
S("Outer Stone Brick Stair")
 | 
			
		||||
S("Stone Brick Slab")
 | 
			
		||||
S("Stone Block Stair")
 | 
			
		||||
S("Inner Stone Block Stair")
 | 
			
		||||
S("Outer Stone Block Stair")
 | 
			
		||||
S("Stone Block Slab")
 | 
			
		||||
S("Desert Stone Stair")
 | 
			
		||||
S("Inner Desert Stone Stair")
 | 
			
		||||
S("Outer Desert Stone Stair")
 | 
			
		||||
S("Desert Stone Slab")
 | 
			
		||||
S("Desert Cobblestone Stair")
 | 
			
		||||
S("Inner Desert Cobblestone Stair")
 | 
			
		||||
S("Outer Desert Cobblestone Stair")
 | 
			
		||||
S("Desert Cobblestone Slab")
 | 
			
		||||
S("Desert Stone Brick Stair")
 | 
			
		||||
S("Inner Desert Stone Brick Stair")
 | 
			
		||||
S("Outer Desert Stone Brick Stair")
 | 
			
		||||
S("Desert Stone Brick Slab")
 | 
			
		||||
S("Desert Stone Block Stair")
 | 
			
		||||
S("Inner Desert Stone Block Stair")
 | 
			
		||||
S("Outer Desert Stone Block Stair")
 | 
			
		||||
S("Desert Stone Block Slab")
 | 
			
		||||
S("Sandstone Stair")
 | 
			
		||||
S("Inner Sandstone Stair")
 | 
			
		||||
S("Outer Sandstone Stair")
 | 
			
		||||
S("Sandstone Slab")
 | 
			
		||||
S("Sandstone Brick Stair")
 | 
			
		||||
S("Inner Sandstone Brick Stair")
 | 
			
		||||
S("Outer Sandstone Brick Stair")
 | 
			
		||||
S("Sandstone Brick Slab")
 | 
			
		||||
S("Sandstone Block Stair")
 | 
			
		||||
S("Inner Sandstone Block Stair")
 | 
			
		||||
S("Outer Sandstone Block Stair")
 | 
			
		||||
S("Sandstone Block Slab")
 | 
			
		||||
S("Desert Sandstone Stair")
 | 
			
		||||
S("Inner Desert Sandstone Stair")
 | 
			
		||||
S("Outer Desert Sandstone Stair")
 | 
			
		||||
S("Desert Sandstone Slab")
 | 
			
		||||
S("Desert Sandstone Brick Stair")
 | 
			
		||||
S("Inner Desert Sandstone Brick Stair")
 | 
			
		||||
S("Outer Desert Sandstone Brick Stair")
 | 
			
		||||
S("Desert Sandstone Brick Slab")
 | 
			
		||||
S("Desert Sandstone Block Stair")
 | 
			
		||||
S("Inner Desert Sandstone Block Stair")
 | 
			
		||||
S("Outer Desert Sandstone Block Stair")
 | 
			
		||||
S("Desert Sandstone Block Slab")
 | 
			
		||||
S("Silver Sandstone Stair")
 | 
			
		||||
S("Inner Silver Sandstone Stair")
 | 
			
		||||
S("Outer Silver Sandstone Stair")
 | 
			
		||||
S("Silver Sandstone Slab")
 | 
			
		||||
S("Silver Sandstone Brick Stair")
 | 
			
		||||
S("Inner Silver Sandstone Brick Stair")
 | 
			
		||||
S("Outer Silver Sandstone Brick Stair")
 | 
			
		||||
S("Silver Sandstone Brick Slab")
 | 
			
		||||
S("Silver Sandstone Block Stair")
 | 
			
		||||
S("Inner Silver Sandstone Block Stair")
 | 
			
		||||
S("Outer Silver Sandstone Block Stair")
 | 
			
		||||
S("Silver Sandstone Block Slab")
 | 
			
		||||
S("Obsidian Stair")
 | 
			
		||||
S("Inner Obsidian Stair")
 | 
			
		||||
S("Outer Obsidian Stair")
 | 
			
		||||
S("Obsidian Slab")
 | 
			
		||||
S("Obsidian Brick Stair")
 | 
			
		||||
S("Inner Obsidian Brick Stair")
 | 
			
		||||
S("Outer Obsidian Brick Stair")
 | 
			
		||||
S("Obsidian Brick Slab")
 | 
			
		||||
S("Obsidian Block Stair")
 | 
			
		||||
S("Inner Obsidian Block Stair")
 | 
			
		||||
S("Outer Obsidian Block Stair")
 | 
			
		||||
S("Obsidian Block Slab")
 | 
			
		||||
S("Brick Stair")
 | 
			
		||||
S("Inner Brick Stair")
 | 
			
		||||
S("Outer Brick Stair")
 | 
			
		||||
S("Brick Slab")
 | 
			
		||||
S("Steel Block Stair")
 | 
			
		||||
S("Inner Steel Block Stair")
 | 
			
		||||
S("Outer Steel Block Stair")
 | 
			
		||||
S("Steel Block Slab")
 | 
			
		||||
S("Tin Block Stair")
 | 
			
		||||
S("Inner Tin Block Stair")
 | 
			
		||||
S("Outer Tin Block Stair")
 | 
			
		||||
S("Tin Block Slab")
 | 
			
		||||
S("Copper Block Stair")
 | 
			
		||||
S("Inner Copper Block Stair")
 | 
			
		||||
S("Outer Copper Block Stair")
 | 
			
		||||
S("Copper Block Slab")
 | 
			
		||||
S("Bronze Block Stair")
 | 
			
		||||
S("Inner Bronze Block Stair")
 | 
			
		||||
S("Outer Bronze Block Stair")
 | 
			
		||||
S("Bronze Block Slab")
 | 
			
		||||
S("Gold Block Stair")
 | 
			
		||||
S("Inner Gold Block Stair")
 | 
			
		||||
S("Outer Gold Block Stair")
 | 
			
		||||
S("Gold Block Slab")
 | 
			
		||||
S("Ice Stair")
 | 
			
		||||
S("Inner Ice Stair")
 | 
			
		||||
S("Outer Ice Stair")
 | 
			
		||||
S("Ice Slab")
 | 
			
		||||
S("Snow Block Stair")
 | 
			
		||||
S("Inner Snow Block Stair")
 | 
			
		||||
S("Outer Snow Block Stair")
 | 
			
		||||
S("Snow Block Slab")
 | 
			
		||||
--]]
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user