forked from minetest/minetest_game
Fire: Optimize spreading ABM.
No need to find_node_near twice with the same params.
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parent
28884cc784
commit
e5304ce674
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@ -254,14 +254,13 @@ else
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catch_up = false,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(p0, node, _, _)
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-- If there are no flammable nodes around flame, remove flame
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if not p then
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minetest.remove_node(p0)
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minetest.remove_node(p0)
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return
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return
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end
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end
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if math.random(1, 4) == 1 then
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if math.random(1, 4) == 1 then
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-- remove flammable nodes around flame
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-- remove flammable nodes around flame
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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local node = minetest.get_node(p)
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local node = minetest.get_node(p)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if def.on_burn then
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if def.on_burn then
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@ -271,7 +270,6 @@ else
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nodeupdate(p)
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nodeupdate(p)
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end
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end
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end
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end
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end
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end,
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end,
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})
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})
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