forked from luanti-org/minetest_game
		
	Tnt: Avoid divide-by-zero errors in calc_velocity()
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		| @@ -110,6 +110,11 @@ end | ||||
|  | ||||
|  | ||||
| local function calc_velocity(pos1, pos2, old_vel, power) | ||||
| 	-- Avoid errors caused by a vector of zero length | ||||
| 	if vector.equals(pos1, pos2) then | ||||
| 		return old_vel | ||||
| 	end | ||||
|  | ||||
| 	local vel = vector.direction(pos1, pos2) | ||||
| 	vel = vector.normalize(vel) | ||||
| 	vel = vector.multiply(vel, power) | ||||
|   | ||||
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