forked from luanti-org/minetest_game
		
	carts: Fix item collection (#2689)
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		| @@ -328,11 +328,10 @@ local function rail_on_step(self, dtime) | ||||
| 	if self.punched then | ||||
| 		-- Collect dropped items | ||||
| 		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do | ||||
| 			if not obj_:is_player() and | ||||
| 					obj_:get_luaentity() and | ||||
| 					not obj_:get_luaentity().physical_state and | ||||
| 					obj_:get_luaentity().name == "__builtin:item" then | ||||
|  | ||||
| 			local ent = obj_:get_luaentity() | ||||
| 			-- Careful here: physical_state and disable_physics are item-internal APIs | ||||
| 			if ent and ent.name == "__builtin:item" and ent.physical_state then | ||||
| 				ent:disable_physics() | ||||
| 				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) | ||||
| 				self.attached_items[#self.attached_items + 1] = obj_ | ||||
| 			end | ||||
|   | ||||
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