Steel Trapdoor.

Adds a steel trapdoor. Textures were painted from scratch, and
inspired by the current Steel Door. Ownership on the trapdoor
works as expected, and so does the crafting recipe.
This commit is contained in:
Auke Kok 2015-12-14 23:35:14 -08:00 committed by paramat
parent 76471dd137
commit e9a7782c88
4 changed files with 58 additions and 3 deletions

View File

@ -6,6 +6,7 @@ License of source code:
----------------------- -----------------------
Copyright (C) 2012 PilzAdam Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Steel trapdoor added by sofar.
This program is free software. It comes without any warranty, to This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it the extent permitted by applicable law. You can redistribute it
@ -35,6 +36,10 @@ following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png door_glass.png
door_obsidian_glass.png door_obsidian_glass.png
Steel trapdoor textures by sofar (CC-BY-SA-3.0)
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
All other textures (created by PilzAdam): WTFPL All other textures (created by PilzAdam): WTFPL

View File

@ -428,7 +428,19 @@ function doors.register_trapdoor(name, def)
local name_closed = name local name_closed = name
local name_opened = name.."_open" local name_opened = name.."_open"
def.on_rightclick = function (pos, node) local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if not check_player_priv(pos, clicker) then
return
end
local newname = node.name == name_closed and name_opened or name_closed local newname = node.name == name_closed and name_opened or name_closed
local sound = false local sound = false
if node.name == name_closed then sound = def.sound_open end if node.name == name_closed then sound = def.sound_open end
@ -436,7 +448,7 @@ function doors.register_trapdoor(name, def)
if sound then if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end end
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end end
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
@ -446,6 +458,21 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light" def.paramtype = "light"
def.paramtype2 = "facedir" def.paramtype2 = "facedir"
def.is_ground_content = false def.is_ground_content = false
def.can_dig = check_player_priv
if def.only_placer_can_open then
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
if not minetest.setting_getbool("creative_mode") then
return true
end
return false
end
end
local def_opened = table.copy(def) local def_opened = table.copy(def)
local def_closed = table.copy(def) local def_closed = table.copy(def)
@ -492,6 +519,19 @@ doors.register_trapdoor("doors:trapdoor", {
sound_close = "doors_door_close" sound_close = "doors_door_close"
}) })
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
only_placer_can_open = true,
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({ minetest.register_craft({
output = 'doors:trapdoor 2', output = 'doors:trapdoor 2',
recipe = { recipe = {
@ -500,3 +540,13 @@ minetest.register_craft({
{'', '', ''}, {'', '', ''},
} }
}) })
minetest.register_craft({
output = 'doors:trapdoor_steel 2',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', '', ''},
}
})

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