forked from luanti-org/minetest_game
		
	Default: Add water footstep sounds
Plus one silent sound to break repetition 'default_water_footstep.4.ogg'.
This commit is contained in:
		| @@ -1350,6 +1350,7 @@ minetest.register_node("default:water_source", { | ||||
| 	liquid_viscosity = 1, | ||||
| 	post_effect_color = {a = 103, r = 30, g = 60, b = 90}, | ||||
| 	groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, | ||||
| 	sounds = default.node_sound_water_defaults(), | ||||
| }) | ||||
|  | ||||
| minetest.register_node("default:water_flowing", { | ||||
| @@ -1395,6 +1396,7 @@ minetest.register_node("default:water_flowing", { | ||||
| 	post_effect_color = {a = 103, r = 30, g = 60, b = 90}, | ||||
| 	groups = {water = 3, liquid = 3, puts_out_fire = 1, | ||||
| 		not_in_creative_inventory = 1, cools_lava = 1}, | ||||
| 	sounds = default.node_sound_water_defaults(), | ||||
| }) | ||||
|  | ||||
|  | ||||
| @@ -1441,6 +1443,7 @@ minetest.register_node("default:river_water_source", { | ||||
| 	liquid_range = 2, | ||||
| 	post_effect_color = {a = 103, r = 30, g = 76, b = 90}, | ||||
| 	groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, | ||||
| 	sounds = default.node_sound_water_defaults(), | ||||
| }) | ||||
|  | ||||
| minetest.register_node("default:river_water_flowing", { | ||||
| @@ -1488,6 +1491,7 @@ minetest.register_node("default:river_water_flowing", { | ||||
| 	post_effect_color = {a = 103, r = 30, g = 76, b = 90}, | ||||
| 	groups = {water = 3, liquid = 3, puts_out_fire = 1, | ||||
| 		not_in_creative_inventory = 1, cools_lava = 1}, | ||||
| 	sounds = default.node_sound_water_defaults(), | ||||
| }) | ||||
|  | ||||
|  | ||||
|   | ||||
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