Add beds
							
								
								
									
										36
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						| @@ -24,6 +24,42 @@ The bucket API allows registering new types of buckets for non-default liquids. | |||||||
| 		"Lava Bucket"				-- Bucket description | 		"Lava Bucket"				-- Bucket description | ||||||
| 	) | 	) | ||||||
|  |  | ||||||
|  | Beds API | ||||||
|  | -------- | ||||||
|  | 	beds.register_bed( | ||||||
|  | 		"beds:bed",			-- Bed name | ||||||
|  | 		def: See [#Bed definition]	-- Bed definition | ||||||
|  | 	) | ||||||
|  |  | ||||||
|  | 	beds.read_spawns()			-- returns a table containing players respawn positions | ||||||
|  | 	beds.kick_players()			-- forces all players to leave bed | ||||||
|  | 	beds.skip_night()			-- sets world time to morning and saves respawn position of all players currently sleeping | ||||||
|  |  | ||||||
|  | #Bed definition | ||||||
|  | --------------- | ||||||
|  | { | ||||||
|  | 	description = "Simple Bed", | ||||||
|  | 	inventory_image = "beds_bed.png", | ||||||
|  | 	wield_image = "beds_bed.png", | ||||||
|  | 	tiles = { | ||||||
|  | 	    bottom = {[Tile definition], | ||||||
|  | 		^ the tiles of the bottom part of the bed | ||||||
|  | 	    }, | ||||||
|  | 	    top = {[Tile definition], | ||||||
|  | 		^ the tiles of the bottom part of the bed | ||||||
|  | 	    } | ||||||
|  | 	}, | ||||||
|  | 	nodebox = { | ||||||
|  | 	    bottom = regular nodebox, see [Node boxes],		-- bottm part of bed | ||||||
|  | 	    top = regular nodebox, see [Node boxes],		-- top part of bed | ||||||
|  | 	}, | ||||||
|  | 	selectionbox = regular nodebox, see [Node boxes],	-- for both nodeboxes | ||||||
|  | 	recipe = {	-- Craft recipe | ||||||
|  | 		{"group:wool", "group:wool", "group:wool"}, | ||||||
|  | 		{"group:wood", "group:wood", "group:wood"} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
| Doors API | Doors API | ||||||
| --------- | --------- | ||||||
| The doors mod allows modders to register custom doors and trapdoors. | The doors mod allows modders to register custom doors and trapdoors. | ||||||
|   | |||||||
							
								
								
									
										18
									
								
								mods/beds/Changelog.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | |||||||
|  | 1.0.1 beta | ||||||
|  | ---------- | ||||||
|  | - Add backwards compatibility with PilzAdam's beds mod | ||||||
|  | - Fix placement | ||||||
|  | - Fix small bugs | ||||||
|  | - Prevent possible crash | ||||||
|  |  | ||||||
|  | 1.1 | ||||||
|  | --- | ||||||
|  | - Add fancy bed model (based on jp's model) | ||||||
|  | - Add API to register beds | ||||||
|  | - Allow players always to detach from bed (by donat-b)  | ||||||
|  | - If more than 50% of players want sleep they can skip the night | ||||||
|  | - Don't show sleep dialog in singleplayer | ||||||
|  |  | ||||||
|  | 1.1.1 | ||||||
|  | ----- | ||||||
|  | - Prevent possbile crash by trying to reposition leaving players | ||||||
							
								
								
									
										45
									
								
								mods/beds/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | |||||||
|  | Minetest mod "Beds" | ||||||
|  | =================== | ||||||
|  | by BlockMen (c) 2014-2015 | ||||||
|  |  | ||||||
|  | Version: 1.1.1 | ||||||
|  |  | ||||||
|  | About | ||||||
|  | ~~~~~ | ||||||
|  | This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing  | ||||||
|  | in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other | ||||||
|  | players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced | ||||||
|  | if more than 50% of the players are lying in bed and use this option. | ||||||
|  |  | ||||||
|  | Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point | ||||||
|  | is set to the beds location. If dying you will respawn there. | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | You can craft two types of beds: | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Simple shaped bed: | ||||||
|  |  | ||||||
|  | wool wool wool | ||||||
|  | wood wood wood | ||||||
|  |  | ||||||
|  | Fancy shaped bed: | ||||||
|  |  | ||||||
|  | wool wool stick | ||||||
|  | wood wood wood | ||||||
|  |  | ||||||
|  | Notice: You can use any color of wood or wool, mixing different is also possible. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | License of source code, textures: WTFPL | ||||||
|  | --------------------------------------- | ||||||
|  | (c) Copyright BlockMen (2014-2015) | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | This program is free software. It comes without any warranty, to | ||||||
|  | the extent permitted by applicable law. You can redistribute it | ||||||
|  | and/or modify it under the terms of the Do What The Fuck You Want | ||||||
|  | To Public License, Version 2, as published by Sam Hocevar. See | ||||||
|  | http://sam.zoy.org/wtfpl/COPYING for more details. | ||||||
							
								
								
									
										78
									
								
								mods/beds/api.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | |||||||
|  | function beds.register_bed(name, def) | ||||||
|  | 	minetest.register_node(name .. "_bottom", { | ||||||
|  | 		description = def.description, | ||||||
|  | 		inventory_image = def.inventory_image, | ||||||
|  | 		wield_image = def.wield_image, | ||||||
|  | 		drawtype = "nodebox", | ||||||
|  | 		tiles = def.tiles.bottom, | ||||||
|  | 		paramtype = "light", | ||||||
|  | 		paramtype2 = "facedir", | ||||||
|  | 		stack_max = 1, | ||||||
|  | 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, | ||||||
|  | 		sounds = default.node_sound_wood_defaults(), | ||||||
|  | 		node_box = { | ||||||
|  | 			type = "fixed", | ||||||
|  | 			fixed = def.nodebox.bottom, | ||||||
|  | 		}, | ||||||
|  | 		selection_box = { | ||||||
|  | 			type = "fixed", | ||||||
|  | 			fixed = def.selectionbox, | ||||||
|  | 				 | ||||||
|  | 		}, | ||||||
|  | 		after_place_node = function(pos, placer, itemstack) | ||||||
|  | 			local n = minetest.get_node_or_nil(pos) | ||||||
|  | 			if not n or not n.param2 then | ||||||
|  | 				minetest.remove_node(pos) | ||||||
|  | 				return true | ||||||
|  | 			end | ||||||
|  | 			local dir = minetest.facedir_to_dir(n.param2) | ||||||
|  | 			local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z} | ||||||
|  | 			local n2 = minetest.get_node_or_nil(p) | ||||||
|  | 			local def = minetest.registered_items[n2.name] or nil | ||||||
|  | 			if not n2 or not def or not def.buildable_to then | ||||||
|  | 				minetest.remove_node(pos) | ||||||
|  | 				return true | ||||||
|  | 			end | ||||||
|  | 			minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) | ||||||
|  | 			return false | ||||||
|  | 		end,	 | ||||||
|  | 		on_destruct = function(pos) | ||||||
|  | 			local n = minetest.get_node_or_nil(pos) | ||||||
|  | 			if not n then return end | ||||||
|  | 			local dir = minetest.facedir_to_dir(n.param2) | ||||||
|  | 			local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z} | ||||||
|  | 			local n2 = minetest.get_node(p) | ||||||
|  | 			if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then | ||||||
|  | 				minetest.remove_node(p) | ||||||
|  | 			end | ||||||
|  | 		end, | ||||||
|  | 		on_rightclick = function(pos, node, clicker) | ||||||
|  | 			beds.on_rightclick(pos, clicker) | ||||||
|  | 		end, | ||||||
|  | 	}) | ||||||
|  |  | ||||||
|  | 	minetest.register_node(name .. "_top", { | ||||||
|  | 		drawtype = "nodebox", | ||||||
|  | 		tiles = def.tiles.top, | ||||||
|  | 		paramtype = "light", | ||||||
|  | 		paramtype2 = "facedir", | ||||||
|  | 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | ||||||
|  | 		sounds = default.node_sound_wood_defaults(), | ||||||
|  | 		node_box = { | ||||||
|  | 			type = "fixed", | ||||||
|  | 			fixed = def.nodebox.top, | ||||||
|  | 		}, | ||||||
|  | 		selection_box = { | ||||||
|  | 			type = "fixed", | ||||||
|  | 			fixed = {0, 0, 0, 0, 0, 0}, | ||||||
|  | 		}, | ||||||
|  | 	}) | ||||||
|  |  | ||||||
|  | 	minetest.register_alias(name, name .. "_bottom") | ||||||
|  |  | ||||||
|  | 	-- register recipe | ||||||
|  | 	minetest.register_craft({ | ||||||
|  | 		output = name, | ||||||
|  | 		recipe = def.recipe | ||||||
|  | 	}) | ||||||
|  | end | ||||||
							
								
								
									
										104
									
								
								mods/beds/beds.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,104 @@ | |||||||
|  | -- fancy shaped bed | ||||||
|  | beds.register_bed("beds:fancy_bed", { | ||||||
|  | 	description = "Fancy Bed", | ||||||
|  | 	inventory_image = "beds_bed_fancy.png", | ||||||
|  | 	wield_image = "beds_bed_fancy.png", | ||||||
|  | 	tiles = { | ||||||
|  | 	    bottom = { | ||||||
|  | 		"beds_bed_top1.png", | ||||||
|  | 		"default_wood.png", | ||||||
|  | 		"beds_bed_side1.png", | ||||||
|  | 		"beds_bed_side1.png^[transformFX", | ||||||
|  | 		"default_wood.png", | ||||||
|  | 		"beds_bed_foot.png", | ||||||
|  | 	    }, | ||||||
|  | 	    top = { | ||||||
|  | 		"beds_bed_top2.png", | ||||||
|  | 		"default_wood.png", | ||||||
|  | 		"beds_bed_side2.png", | ||||||
|  | 		"beds_bed_side2.png^[transformFX", | ||||||
|  | 		"beds_bed_head.png", | ||||||
|  | 		"default_wood.png", | ||||||
|  | 	    } | ||||||
|  | 	}, | ||||||
|  | 	nodebox = { | ||||||
|  | 	    bottom = { | ||||||
|  | 		{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, | ||||||
|  | 		{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, | ||||||
|  | 		{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, | ||||||
|  | 		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||||
|  | 		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||||
|  | 		{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, | ||||||
|  | 	      }, | ||||||
|  | 	      top = { | ||||||
|  | 		{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, | ||||||
|  | 		{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, | ||||||
|  | 		{-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, | ||||||
|  | 		{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, | ||||||
|  | 		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||||
|  | 		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||||
|  | 		{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, | ||||||
|  | 	      } | ||||||
|  | 	}, | ||||||
|  | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
|  | 	recipe = { | ||||||
|  | 		{"group:wool", "group:wool", "group:stick"}, | ||||||
|  | 		{"group:wood", "group:wood", "group:wood"}, | ||||||
|  | 	}, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | -- simple shaped bed | ||||||
|  | beds.register_bed("beds:bed", { | ||||||
|  | 	description = "Simple Bed", | ||||||
|  | 	inventory_image = "beds_bed.png", | ||||||
|  | 	wield_image = "beds_bed.png", | ||||||
|  | 	tiles = { | ||||||
|  | 	    bottom = { | ||||||
|  | 		"beds_bed_top_bottom.png^[transformR90", | ||||||
|  | 		"default_wood.png", | ||||||
|  | 		"beds_bed_side_bottom_r.png", | ||||||
|  | 		"beds_bed_side_bottom_r.png^[transformfx", | ||||||
|  | 		"beds_transparent.png", | ||||||
|  | 		"beds_bed_side_bottom.png" | ||||||
|  | 	    }, | ||||||
|  | 	    top = { | ||||||
|  | 		"beds_bed_top_top.png^[transformR90", | ||||||
|  | 		"default_wood.png",  | ||||||
|  | 		"beds_bed_side_top_r.png", | ||||||
|  | 		"beds_bed_side_top_r.png^[transformfx", | ||||||
|  | 		"beds_bed_side_top.png", | ||||||
|  | 		"beds_transparent.png", | ||||||
|  | 	    } | ||||||
|  | 	}, | ||||||
|  | 	nodebox = { | ||||||
|  | 	    bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||||
|  | 	    top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||||
|  | 	}, | ||||||
|  | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
|  | 	recipe = { | ||||||
|  | 		{"group:wool", "group:wool", "group:wool"}, | ||||||
|  | 		{"group:wood", "group:wood", "group:wood"} | ||||||
|  | 	}, | ||||||
|  |  | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | -- aliases for PA's beds mod | ||||||
|  | minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_orange", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_yellow", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_green", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_blue", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_violet", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_black", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_grey", "beds:bed_bottom") | ||||||
|  | minetest.register_alias("beds:bed_bottom_white", "beds:bed_bottom") | ||||||
|  |  | ||||||
|  | minetest.register_alias("beds:bed_top_red", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_orange", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_yellow", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_green", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_blue", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_violet", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_black", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_grey", "beds:bed_top") | ||||||
|  | minetest.register_alias("beds:bed_top_white", "beds:bed_top") | ||||||
							
								
								
									
										2
									
								
								mods/beds/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,2 @@ | |||||||
|  | default | ||||||
|  | wool | ||||||
							
								
								
									
										205
									
								
								mods/beds/functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,205 @@ | |||||||
|  | local player_in_bed = 0 | ||||||
|  | local is_sp = minetest.is_singleplayer() | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- helper functions | ||||||
|  |  | ||||||
|  | local function get_look_yaw(pos) | ||||||
|  | 	local n = minetest.get_node(pos) | ||||||
|  | 	if n.param2 == 1 then | ||||||
|  | 		return 7.9, n.param2 | ||||||
|  | 	elseif n.param2 == 3 then | ||||||
|  | 		return 4.75, n.param2 | ||||||
|  | 	elseif n.param2 == 0 then | ||||||
|  | 		return 3.15, n.param2 | ||||||
|  | 	else | ||||||
|  | 		return 6.28, n.param2 | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function check_in_beds(players) | ||||||
|  | 	local in_bed = beds.player | ||||||
|  | 	if not players then | ||||||
|  | 		players = minetest.get_connected_players() | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	for n, player in ipairs(players) do | ||||||
|  | 		local name = player:get_player_name() | ||||||
|  | 		if not in_bed[name] then | ||||||
|  | 			return false | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	return true | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function lay_down(player, pos, bed_pos, state, skip) | ||||||
|  | 	local name = player:get_player_name() | ||||||
|  | 	local hud_flags = player:hud_get_flags() | ||||||
|  |  | ||||||
|  | 	if not player or not name then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- stand up | ||||||
|  | 	if state ~= nil and not state then | ||||||
|  | 		local p = beds.pos[name] or nil | ||||||
|  | 		if beds.player[name] ~= nil then | ||||||
|  | 			beds.player[name] = nil | ||||||
|  | 			player_in_bed = player_in_bed - 1 | ||||||
|  | 		end | ||||||
|  | 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||||
|  | 		if skip then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 		if p then  | ||||||
|  | 			player:setpos(p) | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		-- physics, eye_offset, etc | ||||||
|  | 		player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) | ||||||
|  | 		player:set_look_yaw(math.random(1, 180)/100) | ||||||
|  | 		default.player_attached[name] = false | ||||||
|  | 		player:set_physics_override(1, 1, 1) | ||||||
|  | 		hud_flags.wielditem = true | ||||||
|  | 		default.player_set_animation(player, "stand" , 30) | ||||||
|  |  | ||||||
|  | 	-- lay down | ||||||
|  | 	else | ||||||
|  | 		beds.player[name] = 1 | ||||||
|  | 		beds.pos[name] = pos | ||||||
|  | 		player_in_bed = player_in_bed + 1 | ||||||
|  |  | ||||||
|  | 		-- physics, eye_offset, etc | ||||||
|  | 		player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) | ||||||
|  | 		local yaw, param2 = get_look_yaw(bed_pos) | ||||||
|  | 		player:set_look_yaw(yaw) | ||||||
|  | 		local dir = minetest.facedir_to_dir(param2) | ||||||
|  | 		local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} | ||||||
|  | 		player:set_physics_override(0, 0, 0) | ||||||
|  | 		player:setpos(p) | ||||||
|  | 		default.player_attached[name] = true | ||||||
|  | 		hud_flags.wielditem = false | ||||||
|  | 		default.player_set_animation(player, "lay" , 0) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	player:hud_set_flags(hud_flags) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function update_formspecs(finished) | ||||||
|  | 	local ges = #minetest.get_connected_players() | ||||||
|  | 	local form_n = "" | ||||||
|  | 	local is_majority = (ges/2) < player_in_bed | ||||||
|  |  | ||||||
|  | 	if finished then | ||||||
|  | 		form_n = beds.formspec .. | ||||||
|  | 			"label[2.7,11; Good morning.]" | ||||||
|  | 	else | ||||||
|  | 		form_n = beds.formspec .. | ||||||
|  | 			"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"	 | ||||||
|  | 		if is_majority then | ||||||
|  | 			form_n = form_n .. | ||||||
|  | 				"button_exit[2,8;4,0.75;force;Force night skip]" | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	for name,_ in pairs(beds.player) do | ||||||
|  | 		minetest.show_formspec(name, "beds_form", form_n) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- public functions | ||||||
|  |  | ||||||
|  | function beds.kick_players() | ||||||
|  | 	for name,_ in pairs(beds.player) do | ||||||
|  | 		local player = minetest.get_player_by_name(name) | ||||||
|  | 		lay_down(player, nil, nil, false) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function beds.skip_night() | ||||||
|  | 	minetest.set_timeofday(0.23) | ||||||
|  | 	beds.set_spawns() | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function beds.on_rightclick(pos, player) | ||||||
|  | 	local name = player:get_player_name() | ||||||
|  | 	local ppos = player:getpos() | ||||||
|  | 	local tod = minetest.get_timeofday() | ||||||
|  |  | ||||||
|  | 	if tod > 0.2 and tod < 0.805 then | ||||||
|  | 		if beds.player[name] then | ||||||
|  | 			lay_down(player, nil, nil, false) | ||||||
|  | 		end | ||||||
|  | 		minetest.chat_send_player(name, "You can only sleep at night.") | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- move to bed | ||||||
|  | 	if not beds.player[name] then | ||||||
|  | 		lay_down(player, ppos, pos) | ||||||
|  | 	else | ||||||
|  | 		lay_down(player, nil, nil, false) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if not is_sp then | ||||||
|  | 		update_formspecs(false) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- skip the night and let all players stand up | ||||||
|  | 	if check_in_beds() then | ||||||
|  | 		minetest.after(2, function() | ||||||
|  | 			beds.skip_night() | ||||||
|  | 			if not is_sp then | ||||||
|  | 				update_formspecs(true) | ||||||
|  | 			end | ||||||
|  | 			beds.kick_players() | ||||||
|  | 		end) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- callbacks | ||||||
|  |  | ||||||
|  | minetest.register_on_joinplayer(function(player) | ||||||
|  | 	beds.read_spawns() | ||||||
|  | end) | ||||||
|  |  | ||||||
|  | minetest.register_on_respawnplayer(function(player) | ||||||
|  | 	local name = player:get_player_name() | ||||||
|  | 	local pos = beds.spawn[name] or nil | ||||||
|  | 	if pos then | ||||||
|  | 		player:setpos(pos) | ||||||
|  | 		return true | ||||||
|  | 	end | ||||||
|  | end) | ||||||
|  |  | ||||||
|  | minetest.register_on_leaveplayer(function(player) | ||||||
|  | 	local name = player:get_player_name() | ||||||
|  | 	lay_down(player, nil, nil, false, true) | ||||||
|  | 	beds.player[name] = nil | ||||||
|  | 	if check_in_beds() then | ||||||
|  | 		minetest.after(2, function() | ||||||
|  | 			beds.skip_night() | ||||||
|  | 			update_formspecs(true) | ||||||
|  | 			beds.kick_players() | ||||||
|  | 		end) | ||||||
|  | 	end | ||||||
|  | end) | ||||||
|  |  | ||||||
|  | minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||||
|  | 	if formname ~= "beds_form" then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	if fields.quit or fields.leave then | ||||||
|  | 		lay_down(player, nil, nil, false) | ||||||
|  | 		update_formspecs(false) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if fields.force then | ||||||
|  | 		beds.skip_night() | ||||||
|  | 		update_formspecs(true) | ||||||
|  | 		beds.kick_players() | ||||||
|  | 	end | ||||||
|  | end) | ||||||
							
								
								
									
										16
									
								
								mods/beds/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,16 @@ | |||||||
|  | beds = {} | ||||||
|  | beds.player = {} | ||||||
|  | beds.pos = {} | ||||||
|  | beds.spawn = {} | ||||||
|  |  | ||||||
|  | beds.formspec = "size[8,15;true]".. | ||||||
|  | 		"bgcolor[#080808BB; true]".. | ||||||
|  | 		"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||||
|  |  | ||||||
|  | local modpath = minetest.get_modpath("beds") | ||||||
|  |  | ||||||
|  | -- load files | ||||||
|  | dofile(modpath.."/functions.lua") | ||||||
|  | dofile(modpath.."/api.lua") | ||||||
|  | dofile(modpath.."/beds.lua") | ||||||
|  | dofile(modpath.."/spawns.lua") | ||||||
							
								
								
									
										60
									
								
								mods/beds/spawns.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,60 @@ | |||||||
|  | local world_path = minetest.get_worldpath() | ||||||
|  | local org_file = world_path .. "/beds_spawns" | ||||||
|  | local file = world_path .. "/beds_spawns" | ||||||
|  | local bkwd = false | ||||||
|  |  | ||||||
|  | -- check for PA's beds mod spawns | ||||||
|  | local cf = io.open(world_path .. "/beds_player_spawns", "r") | ||||||
|  | if cf ~= nil then | ||||||
|  | 	io.close(cf) | ||||||
|  | 	file = world_path .. "/beds_player_spawns" | ||||||
|  | 	bkwd = true | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function beds.read_spawns() | ||||||
|  | 	local spawns = beds.spawn | ||||||
|  | 	local input = io.open(file, "r") | ||||||
|  | 	if input and not bkwd then | ||||||
|  | 		repeat | ||||||
|  | 		local x = input:read("*n") | ||||||
|  | 		if x == nil then | ||||||
|  |             		break | ||||||
|  |             	end | ||||||
|  | 		local y = input:read("*n") | ||||||
|  | 		local z = input:read("*n") | ||||||
|  | 		local name = input:read("*l") | ||||||
|  | 		spawns[name:sub(2)] = {x = x, y = y, z = z} | ||||||
|  | 		until input:read(0) == nil | ||||||
|  | 		io.close(input) | ||||||
|  | 	elseif input and bkwd then | ||||||
|  | 		beds.spawn = minetest.deserialize(input:read("*all")) | ||||||
|  | 		input:close() | ||||||
|  | 		beds.save_spawns() | ||||||
|  | 		os.rename(file, file .. ".backup") | ||||||
|  | 		file = org_file | ||||||
|  | 	else | ||||||
|  | 		spawns = {} | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function beds.save_spawns() | ||||||
|  | 	if not beds.spawn then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	writing = true | ||||||
|  | 	local output = io.open(org_file, "w") | ||||||
|  | 	for i, v in pairs(beds.spawn) do | ||||||
|  | 		output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") | ||||||
|  | 	end | ||||||
|  | 	io.close(output) | ||||||
|  | 	writing = false | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function beds.set_spawns() | ||||||
|  | 	for name,_ in pairs(beds.player) do | ||||||
|  | 		local player = minetest.get_player_by_name(name) | ||||||
|  | 		local p = player:getpos() | ||||||
|  | 		beds.spawn[name] = p | ||||||
|  | 	end | ||||||
|  | 	beds.save_spawns() | ||||||
|  | end | ||||||
							
								
								
									
										
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