Add beds
							
								
								
									
										36
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						| @@ -24,6 +24,42 @@ The bucket API allows registering new types of buckets for non-default liquids. | ||||
| 		"Lava Bucket"				-- Bucket description | ||||
| 	) | ||||
|  | ||||
| Beds API | ||||
| -------- | ||||
| 	beds.register_bed( | ||||
| 		"beds:bed",			-- Bed name | ||||
| 		def: See [#Bed definition]	-- Bed definition | ||||
| 	) | ||||
|  | ||||
| 	beds.read_spawns()			-- returns a table containing players respawn positions | ||||
| 	beds.kick_players()			-- forces all players to leave bed | ||||
| 	beds.skip_night()			-- sets world time to morning and saves respawn position of all players currently sleeping | ||||
|  | ||||
| #Bed definition | ||||
| --------------- | ||||
| { | ||||
| 	description = "Simple Bed", | ||||
| 	inventory_image = "beds_bed.png", | ||||
| 	wield_image = "beds_bed.png", | ||||
| 	tiles = { | ||||
| 	    bottom = {[Tile definition], | ||||
| 		^ the tiles of the bottom part of the bed | ||||
| 	    }, | ||||
| 	    top = {[Tile definition], | ||||
| 		^ the tiles of the bottom part of the bed | ||||
| 	    } | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 	    bottom = regular nodebox, see [Node boxes],		-- bottm part of bed | ||||
| 	    top = regular nodebox, see [Node boxes],		-- top part of bed | ||||
| 	}, | ||||
| 	selectionbox = regular nodebox, see [Node boxes],	-- for both nodeboxes | ||||
| 	recipe = {	-- Craft recipe | ||||
| 		{"group:wool", "group:wool", "group:wool"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| Doors API | ||||
| --------- | ||||
| The doors mod allows modders to register custom doors and trapdoors. | ||||
|   | ||||
							
								
								
									
										18
									
								
								mods/beds/Changelog.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | ||||
| 1.0.1 beta | ||||
| ---------- | ||||
| - Add backwards compatibility with PilzAdam's beds mod | ||||
| - Fix placement | ||||
| - Fix small bugs | ||||
| - Prevent possible crash | ||||
|  | ||||
| 1.1 | ||||
| --- | ||||
| - Add fancy bed model (based on jp's model) | ||||
| - Add API to register beds | ||||
| - Allow players always to detach from bed (by donat-b)  | ||||
| - If more than 50% of players want sleep they can skip the night | ||||
| - Don't show sleep dialog in singleplayer | ||||
|  | ||||
| 1.1.1 | ||||
| ----- | ||||
| - Prevent possbile crash by trying to reposition leaving players | ||||
							
								
								
									
										45
									
								
								mods/beds/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | ||||
| Minetest mod "Beds" | ||||
| =================== | ||||
| by BlockMen (c) 2014-2015 | ||||
|  | ||||
| Version: 1.1.1 | ||||
|  | ||||
| About | ||||
| ~~~~~ | ||||
| This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing  | ||||
| in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other | ||||
| players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced | ||||
| if more than 50% of the players are lying in bed and use this option. | ||||
|  | ||||
| Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point | ||||
| is set to the beds location. If dying you will respawn there. | ||||
|  | ||||
|  | ||||
|  | ||||
| You can craft two types of beds: | ||||
|  | ||||
|  | ||||
| Simple shaped bed: | ||||
|  | ||||
| wool wool wool | ||||
| wood wood wood | ||||
|  | ||||
| Fancy shaped bed: | ||||
|  | ||||
| wool wool stick | ||||
| wood wood wood | ||||
|  | ||||
| Notice: You can use any color of wood or wool, mixing different is also possible. | ||||
|  | ||||
|  | ||||
| License of source code, textures: WTFPL | ||||
| --------------------------------------- | ||||
| (c) Copyright BlockMen (2014-2015) | ||||
|  | ||||
|  | ||||
|  | ||||
| This program is free software. It comes without any warranty, to | ||||
| the extent permitted by applicable law. You can redistribute it | ||||
| and/or modify it under the terms of the Do What The Fuck You Want | ||||
| To Public License, Version 2, as published by Sam Hocevar. See | ||||
| http://sam.zoy.org/wtfpl/COPYING for more details. | ||||
							
								
								
									
										78
									
								
								mods/beds/api.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | ||||
| function beds.register_bed(name, def) | ||||
| 	minetest.register_node(name .. "_bottom", { | ||||
| 		description = def.description, | ||||
| 		inventory_image = def.inventory_image, | ||||
| 		wield_image = def.wield_image, | ||||
| 		drawtype = "nodebox", | ||||
| 		tiles = def.tiles.bottom, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		stack_max = 1, | ||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, | ||||
| 		sounds = default.node_sound_wood_defaults(), | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.nodebox.bottom, | ||||
| 		}, | ||||
| 		selection_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.selectionbox, | ||||
| 				 | ||||
| 		}, | ||||
| 		after_place_node = function(pos, placer, itemstack) | ||||
| 			local n = minetest.get_node_or_nil(pos) | ||||
| 			if not n or not n.param2 then | ||||
| 				minetest.remove_node(pos) | ||||
| 				return true | ||||
| 			end | ||||
| 			local dir = minetest.facedir_to_dir(n.param2) | ||||
| 			local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z} | ||||
| 			local n2 = minetest.get_node_or_nil(p) | ||||
| 			local def = minetest.registered_items[n2.name] or nil | ||||
| 			if not n2 or not def or not def.buildable_to then | ||||
| 				minetest.remove_node(pos) | ||||
| 				return true | ||||
| 			end | ||||
| 			minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) | ||||
| 			return false | ||||
| 		end,	 | ||||
| 		on_destruct = function(pos) | ||||
| 			local n = minetest.get_node_or_nil(pos) | ||||
| 			if not n then return end | ||||
| 			local dir = minetest.facedir_to_dir(n.param2) | ||||
| 			local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z} | ||||
| 			local n2 = minetest.get_node(p) | ||||
| 			if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then | ||||
| 				minetest.remove_node(p) | ||||
| 			end | ||||
| 		end, | ||||
| 		on_rightclick = function(pos, node, clicker) | ||||
| 			beds.on_rightclick(pos, clicker) | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name .. "_top", { | ||||
| 		drawtype = "nodebox", | ||||
| 		tiles = def.tiles.top, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | ||||
| 		sounds = default.node_sound_wood_defaults(), | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.nodebox.top, | ||||
| 		}, | ||||
| 		selection_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = {0, 0, 0, 0, 0, 0}, | ||||
| 		}, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_alias(name, name .. "_bottom") | ||||
|  | ||||
| 	-- register recipe | ||||
| 	minetest.register_craft({ | ||||
| 		output = name, | ||||
| 		recipe = def.recipe | ||||
| 	}) | ||||
| end | ||||
							
								
								
									
										104
									
								
								mods/beds/beds.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,104 @@ | ||||
| -- fancy shaped bed | ||||
| beds.register_bed("beds:fancy_bed", { | ||||
| 	description = "Fancy Bed", | ||||
| 	inventory_image = "beds_bed_fancy.png", | ||||
| 	wield_image = "beds_bed_fancy.png", | ||||
| 	tiles = { | ||||
| 	    bottom = { | ||||
| 		"beds_bed_top1.png", | ||||
| 		"default_wood.png", | ||||
| 		"beds_bed_side1.png", | ||||
| 		"beds_bed_side1.png^[transformFX", | ||||
| 		"default_wood.png", | ||||
| 		"beds_bed_foot.png", | ||||
| 	    }, | ||||
| 	    top = { | ||||
| 		"beds_bed_top2.png", | ||||
| 		"default_wood.png", | ||||
| 		"beds_bed_side2.png", | ||||
| 		"beds_bed_side2.png^[transformFX", | ||||
| 		"beds_bed_head.png", | ||||
| 		"default_wood.png", | ||||
| 	    } | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 	    bottom = { | ||||
| 		{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, | ||||
| 		{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, | ||||
| 		{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, | ||||
| 		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||
| 		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||
| 		{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, | ||||
| 	      }, | ||||
| 	      top = { | ||||
| 		{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, | ||||
| 		{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, | ||||
| 		{-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, | ||||
| 		{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, | ||||
| 		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||
| 		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||
| 		{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, | ||||
| 	      } | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"group:wool", "group:wool", "group:stick"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| -- simple shaped bed | ||||
| beds.register_bed("beds:bed", { | ||||
| 	description = "Simple Bed", | ||||
| 	inventory_image = "beds_bed.png", | ||||
| 	wield_image = "beds_bed.png", | ||||
| 	tiles = { | ||||
| 	    bottom = { | ||||
| 		"beds_bed_top_bottom.png^[transformR90", | ||||
| 		"default_wood.png", | ||||
| 		"beds_bed_side_bottom_r.png", | ||||
| 		"beds_bed_side_bottom_r.png^[transformfx", | ||||
| 		"beds_transparent.png", | ||||
| 		"beds_bed_side_bottom.png" | ||||
| 	    }, | ||||
| 	    top = { | ||||
| 		"beds_bed_top_top.png^[transformR90", | ||||
| 		"default_wood.png",  | ||||
| 		"beds_bed_side_top_r.png", | ||||
| 		"beds_bed_side_top_r.png^[transformfx", | ||||
| 		"beds_bed_side_top.png", | ||||
| 		"beds_transparent.png", | ||||
| 	    } | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 	    bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 	    top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"group:wool", "group:wool", "group:wool"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"} | ||||
| 	}, | ||||
|  | ||||
| }) | ||||
|  | ||||
| -- aliases for PA's beds mod | ||||
| minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_orange", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_yellow", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_green", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_blue", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_violet", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_black", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_grey", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_bottom_white", "beds:bed_bottom") | ||||
|  | ||||
| minetest.register_alias("beds:bed_top_red", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_orange", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_yellow", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_green", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_blue", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_violet", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_black", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_grey", "beds:bed_top") | ||||
| minetest.register_alias("beds:bed_top_white", "beds:bed_top") | ||||
							
								
								
									
										2
									
								
								mods/beds/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,2 @@ | ||||
| default | ||||
| wool | ||||
							
								
								
									
										205
									
								
								mods/beds/functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,205 @@ | ||||
| local player_in_bed = 0 | ||||
| local is_sp = minetest.is_singleplayer() | ||||
|  | ||||
|  | ||||
| -- helper functions | ||||
|  | ||||
| local function get_look_yaw(pos) | ||||
| 	local n = minetest.get_node(pos) | ||||
| 	if n.param2 == 1 then | ||||
| 		return 7.9, n.param2 | ||||
| 	elseif n.param2 == 3 then | ||||
| 		return 4.75, n.param2 | ||||
| 	elseif n.param2 == 0 then | ||||
| 		return 3.15, n.param2 | ||||
| 	else | ||||
| 		return 6.28, n.param2 | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local function check_in_beds(players) | ||||
| 	local in_bed = beds.player | ||||
| 	if not players then | ||||
| 		players = minetest.get_connected_players() | ||||
| 	end | ||||
|  | ||||
| 	for n, player in ipairs(players) do | ||||
| 		local name = player:get_player_name() | ||||
| 		if not in_bed[name] then | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 	local name = player:get_player_name() | ||||
| 	local hud_flags = player:hud_get_flags() | ||||
|  | ||||
| 	if not player or not name then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	-- stand up | ||||
| 	if state ~= nil and not state then | ||||
| 		local p = beds.pos[name] or nil | ||||
| 		if beds.player[name] ~= nil then | ||||
| 			beds.player[name] = nil | ||||
| 			player_in_bed = player_in_bed - 1 | ||||
| 		end | ||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||
| 		if skip then | ||||
| 			return | ||||
| 		end | ||||
| 		if p then  | ||||
| 			player:setpos(p) | ||||
| 		end | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| 		player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) | ||||
| 		player:set_look_yaw(math.random(1, 180)/100) | ||||
| 		default.player_attached[name] = false | ||||
| 		player:set_physics_override(1, 1, 1) | ||||
| 		hud_flags.wielditem = true | ||||
| 		default.player_set_animation(player, "stand" , 30) | ||||
|  | ||||
| 	-- lay down | ||||
| 	else | ||||
| 		beds.player[name] = 1 | ||||
| 		beds.pos[name] = pos | ||||
| 		player_in_bed = player_in_bed + 1 | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| 		player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) | ||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | ||||
| 		player:set_look_yaw(yaw) | ||||
| 		local dir = minetest.facedir_to_dir(param2) | ||||
| 		local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} | ||||
| 		player:set_physics_override(0, 0, 0) | ||||
| 		player:setpos(p) | ||||
| 		default.player_attached[name] = true | ||||
| 		hud_flags.wielditem = false | ||||
| 		default.player_set_animation(player, "lay" , 0) | ||||
| 	end | ||||
|  | ||||
| 	player:hud_set_flags(hud_flags) | ||||
| end | ||||
|  | ||||
| local function update_formspecs(finished) | ||||
| 	local ges = #minetest.get_connected_players() | ||||
| 	local form_n = "" | ||||
| 	local is_majority = (ges/2) < player_in_bed | ||||
|  | ||||
| 	if finished then | ||||
| 		form_n = beds.formspec .. | ||||
| 			"label[2.7,11; Good morning.]" | ||||
| 	else | ||||
| 		form_n = beds.formspec .. | ||||
| 			"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"	 | ||||
| 		if is_majority then | ||||
| 			form_n = form_n .. | ||||
| 				"button_exit[2,8;4,0.75;force;Force night skip]" | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		minetest.show_formspec(name, "beds_form", form_n) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- public functions | ||||
|  | ||||
| function beds.kick_players() | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.skip_night() | ||||
| 	minetest.set_timeofday(0.23) | ||||
| 	beds.set_spawns() | ||||
| end | ||||
|  | ||||
| function beds.on_rightclick(pos, player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local ppos = player:getpos() | ||||
| 	local tod = minetest.get_timeofday() | ||||
|  | ||||
| 	if tod > 0.2 and tod < 0.805 then | ||||
| 		if beds.player[name] then | ||||
| 			lay_down(player, nil, nil, false) | ||||
| 		end | ||||
| 		minetest.chat_send_player(name, "You can only sleep at night.") | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	-- move to bed | ||||
| 	if not beds.player[name] then | ||||
| 		lay_down(player, ppos, pos) | ||||
| 	else | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 	end | ||||
|  | ||||
| 	if not is_sp then | ||||
| 		update_formspecs(false) | ||||
| 	end | ||||
|  | ||||
| 	-- skip the night and let all players stand up | ||||
| 	if check_in_beds() then | ||||
| 		minetest.after(2, function() | ||||
| 			beds.skip_night() | ||||
| 			if not is_sp then | ||||
| 				update_formspecs(true) | ||||
| 			end | ||||
| 			beds.kick_players() | ||||
| 		end) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- callbacks | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	beds.read_spawns() | ||||
| end) | ||||
|  | ||||
| minetest.register_on_respawnplayer(function(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local pos = beds.spawn[name] or nil | ||||
| 	if pos then | ||||
| 		player:setpos(pos) | ||||
| 		return true | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	lay_down(player, nil, nil, false, true) | ||||
| 	beds.player[name] = nil | ||||
| 	if check_in_beds() then | ||||
| 		minetest.after(2, function() | ||||
| 			beds.skip_night() | ||||
| 			update_formspecs(true) | ||||
| 			beds.kick_players() | ||||
| 		end) | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "beds_form" then | ||||
| 		return | ||||
| 	end | ||||
| 	if fields.quit or fields.leave then | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 		update_formspecs(false) | ||||
| 	end | ||||
|  | ||||
| 	if fields.force then | ||||
| 		beds.skip_night() | ||||
| 		update_formspecs(true) | ||||
| 		beds.kick_players() | ||||
| 	end | ||||
| end) | ||||
							
								
								
									
										16
									
								
								mods/beds/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,16 @@ | ||||
| beds = {} | ||||
| beds.player = {} | ||||
| beds.pos = {} | ||||
| beds.spawn = {} | ||||
|  | ||||
| beds.formspec = "size[8,15;true]".. | ||||
| 		"bgcolor[#080808BB; true]".. | ||||
| 		"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||
|  | ||||
| local modpath = minetest.get_modpath("beds") | ||||
|  | ||||
| -- load files | ||||
| dofile(modpath.."/functions.lua") | ||||
| dofile(modpath.."/api.lua") | ||||
| dofile(modpath.."/beds.lua") | ||||
| dofile(modpath.."/spawns.lua") | ||||
							
								
								
									
										60
									
								
								mods/beds/spawns.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,60 @@ | ||||
| local world_path = minetest.get_worldpath() | ||||
| local org_file = world_path .. "/beds_spawns" | ||||
| local file = world_path .. "/beds_spawns" | ||||
| local bkwd = false | ||||
|  | ||||
| -- check for PA's beds mod spawns | ||||
| local cf = io.open(world_path .. "/beds_player_spawns", "r") | ||||
| if cf ~= nil then | ||||
| 	io.close(cf) | ||||
| 	file = world_path .. "/beds_player_spawns" | ||||
| 	bkwd = true | ||||
| end | ||||
|  | ||||
| function beds.read_spawns() | ||||
| 	local spawns = beds.spawn | ||||
| 	local input = io.open(file, "r") | ||||
| 	if input and not bkwd then | ||||
| 		repeat | ||||
| 		local x = input:read("*n") | ||||
| 		if x == nil then | ||||
|             		break | ||||
|             	end | ||||
| 		local y = input:read("*n") | ||||
| 		local z = input:read("*n") | ||||
| 		local name = input:read("*l") | ||||
| 		spawns[name:sub(2)] = {x = x, y = y, z = z} | ||||
| 		until input:read(0) == nil | ||||
| 		io.close(input) | ||||
| 	elseif input and bkwd then | ||||
| 		beds.spawn = minetest.deserialize(input:read("*all")) | ||||
| 		input:close() | ||||
| 		beds.save_spawns() | ||||
| 		os.rename(file, file .. ".backup") | ||||
| 		file = org_file | ||||
| 	else | ||||
| 		spawns = {} | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.save_spawns() | ||||
| 	if not beds.spawn then | ||||
| 		return | ||||
| 	end | ||||
| 	writing = true | ||||
| 	local output = io.open(org_file, "w") | ||||
| 	for i, v in pairs(beds.spawn) do | ||||
| 		output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") | ||||
| 	end | ||||
| 	io.close(output) | ||||
| 	writing = false | ||||
| end | ||||
|  | ||||
| function beds.set_spawns() | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		local p = player:getpos() | ||||
| 		beds.spawn[name] = p | ||||
| 	end | ||||
| 	beds.save_spawns() | ||||
| end | ||||
							
								
								
									
										
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