forked from luanti-org/minetest_game
		
	Dungeon loot: Reduce maximum processed rooms to 8
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		| @@ -131,8 +131,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed) | ||||
| 	local rand = PcgRandom(noise3d_integer(noise, poslist[1])) | ||||
|  | ||||
| 	local candidates = {} | ||||
| 	-- process at most 16 rooms to keep runtime of this predictable | ||||
| 	local num_process = math.min(#poslist, 16) | ||||
| 	-- process at most 8 rooms to keep runtime of this predictable | ||||
| 	local num_process = math.min(#poslist, 8) | ||||
| 	for i = 1, num_process do | ||||
| 		local room = find_walls(poslist[i]) | ||||
| 		-- skip small rooms and everything that doesn't at least have 3 walls | ||||
|   | ||||
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