forked from minetest/minetest_game
doors: Remove unnecessary nodebox and empty texture (#2662)
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@ -78,9 +78,7 @@ end
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-- nodes from being placed in the top half of the door.
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-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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minetest.register_node("doors:hidden", {
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description = S("Hidden Door Segment"),
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description = S("Hidden Door Segment"),
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-- can't use airlike otherwise falling nodes will turn to entities
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drawtype = "airlike",
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-- and will be forever stuck until door is removed.
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drawtype = "nodebox",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -93,13 +91,7 @@ minetest.register_node("doors:hidden", {
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drop = "",
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drop = "",
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groups = {not_in_creative_inventory = 1},
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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on_blast = function() end,
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tiles = {"doors_blank.png"},
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-- 1px block inside door hinge near node top
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-- 1px transparent block inside door hinge near node top.
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node_box = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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-- collision_box needed otherise selection box would be full node size
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collision_box = {
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collision_box = {
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type = "fixed",
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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