forked from luanti-org/minetest_game
		
	doors: Remove unnecessary nodebox and empty texture (#2662)
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		| @@ -78,9 +78,7 @@ end | ||||
| -- nodes from being placed in the top half of the door. | ||||
| minetest.register_node("doors:hidden", { | ||||
| 	description = S("Hidden Door Segment"), | ||||
| 	-- can't use airlike otherwise falling nodes will turn to entities | ||||
| 	-- and will be forever stuck until door is removed. | ||||
| 	drawtype = "nodebox", | ||||
| 	drawtype = "airlike", | ||||
| 	paramtype = "light", | ||||
| 	paramtype2 = "facedir", | ||||
| 	sunlight_propagates = true, | ||||
| @@ -93,13 +91,7 @@ minetest.register_node("doors:hidden", { | ||||
| 	drop = "", | ||||
| 	groups = {not_in_creative_inventory = 1}, | ||||
| 	on_blast = function() end, | ||||
| 	tiles = {"doors_blank.png"}, | ||||
| 	-- 1px transparent block inside door hinge near node top. | ||||
| 	node_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, | ||||
| 	}, | ||||
| 	-- collision_box needed otherise selection box would be full node size | ||||
| 	-- 1px block inside door hinge near node top | ||||
| 	collision_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, | ||||
|   | ||||
										
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