forked from minetest/minetest_game
Correct rotation of attached nodes, and rotate colored nodes
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297192dd39
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@ -11,6 +11,19 @@ screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
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end
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end
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end
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end
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-- For attached wallmounted nodes: returns true if rotation is valid
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-- simplified version of minetest:builtin/game/falling.lua#L148.
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local function check_attached_node(pos, rotation)
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local d = minetest.wallmounted_to_dir(rotation)
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local p2 = vector.add(pos, d)
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local n = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[n]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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screwdriver.rotate = {}
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screwdriver.rotate = {}
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local facedir_tbl = {
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local facedir_tbl = {
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@ -32,18 +45,39 @@ local facedir_tbl = {
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},
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},
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}
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}
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screwdriver.rotate.facedir = function(node, mode)
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screwdriver.rotate.facedir = function(pos, node, mode)
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return facedir_tbl[mode][node.param2]
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local rotation = node.param2 % 32 -- get first 5 bits
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local other = node.param2 - rotation
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rotation = facedir_tbl[mode][rotation] or 0
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return rotation + other
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end
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end
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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local wallmounted_tbl = {
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local wallmounted_tbl = {
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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}
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}
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screwdriver.rotate.wallmounted = function(node, mode)
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return wallmounted_tbl[mode][node.param2]
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screwdriver.rotate.wallmounted = function(pos, node, mode)
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local rotation = node.param2 % 8 -- get first 3 bits
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local other = node.param2 - rotation
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rotation = wallmounted_tbl[mode][rotation] or 0
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if minetest.get_item_group(node.name, "attached_node") ~= 0 then
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-- find an acceptable orientation
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for i = 1, 5 do
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if not check_attached_node(pos, rotation) then
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rotation = wallmounted_tbl[mode][rotation] or 0
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else
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break
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end
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end
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end
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return rotation + other
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end
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end
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screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
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-- Handles rotation
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-- Handles rotation
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screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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@ -66,7 +100,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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end
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end
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local should_rotate = true
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local should_rotate = true
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local new_param2 = fn(node, mode)
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local new_param2 = fn(pos, node, mode)
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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if ndef and ndef.on_rotate then
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if ndef and ndef.on_rotate then
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@ -80,7 +114,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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should_rotate = false
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should_rotate = false
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end
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end
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else
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else
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if not ndef or not ndef.paramtype2 == "facedir" or
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if not ndef or
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ndef.on_rotate == false or
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ndef.on_rotate == false or
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(ndef.drawtype == "nodebox" and
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(ndef.drawtype == "nodebox" and
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(ndef.node_box and ndef.node_box.type ~= "fixed")) or
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(ndef.node_box and ndef.node_box.type ~= "fixed")) or
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