forked from minetest/minetest_game
TNT: lower smoke particle count and speed.
The effect is similar, and the reduction in particles is a small boost in responsiveness. To compensate, I've lowered the spawner time and expiration length as well.
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@ -170,16 +170,16 @@ end
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local function add_effects(pos, radius, drops)
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local function add_effects(pos, radius, drops)
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 128,
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amount = 64,
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time = 1,
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time = 0.5,
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minpos = vector.subtract(pos, radius / 2),
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -20, y = -20, z = -20},
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minvel = {x = -10, y = -10, z = -10},
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maxvel = {x = 20, y = 20, z = 20},
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maxvel = {x = 10, y = 10, z = 10},
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minacc = vector.new(),
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minacc = vector.new(),
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maxacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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minexptime = 1,
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maxexptime = 3,
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maxexptime = 2.5,
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minsize = 8,
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minsize = 8,
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maxsize = 16,
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maxsize = 16,
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texture = "tnt_smoke.png",
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texture = "tnt_smoke.png",
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