forked from luanti-org/minetest_game
		
	Default/functions: Fix cactus growing by rotation again. Cleanup code
This commit is contained in:
		@@ -7,20 +7,20 @@
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function default.node_sound_defaults(table)
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					function default.node_sound_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="", gain=1.0}
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								{name = "", gain = 1.0}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_dug_node", gain=0.25}
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								{name = "default_dug_node", gain = 0.25}
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	table.place = table.place or
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						table.place = table.place or
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			{name="default_place_node_hard", gain=1.0}
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								{name = "default_place_node_hard", gain = 1.0}
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	return table
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						return table
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end
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					end
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function default.node_sound_stone_defaults(table)
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					function default.node_sound_stone_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="default_hard_footstep", gain=0.5}
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								{name = "default_hard_footstep", gain = 0.5}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_hard_footstep", gain=1.0}
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								{name = "default_hard_footstep", gain = 1.0}
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	default.node_sound_defaults(table)
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						default.node_sound_defaults(table)
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	return table
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						return table
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end
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					end
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@@ -28,11 +28,11 @@ end
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function default.node_sound_dirt_defaults(table)
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					function default.node_sound_dirt_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="default_dirt_footstep", gain=1.0}
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								{name = "default_dirt_footstep", gain = 1.0}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_dirt_footstep", gain=1.5}
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								{name = "default_dirt_footstep", gain = 1.5}
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	table.place = table.place or
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						table.place = table.place or
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			{name="default_place_node", gain=1.0}
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								{name = "default_place_node", gain = 1.0}
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	default.node_sound_defaults(table)
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						default.node_sound_defaults(table)
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	return table
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						return table
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end
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					end
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@@ -40,11 +40,11 @@ end
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function default.node_sound_sand_defaults(table)
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					function default.node_sound_sand_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="default_sand_footstep", gain=0.2}
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								{name = "default_sand_footstep", gain = 0.2}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_sand_footstep", gain=0.4}
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								{name = "default_sand_footstep", gain = 0.4}
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	table.place = table.place or
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						table.place = table.place or
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			{name="default_place_node", gain=1.0}
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								{name = "default_place_node", gain = 1.0}
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	default.node_sound_defaults(table)
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						default.node_sound_defaults(table)
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	return table
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						return table
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end
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					end
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@@ -52,9 +52,9 @@ end
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function default.node_sound_wood_defaults(table)
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					function default.node_sound_wood_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="default_wood_footstep", gain=0.5}
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								{name = "default_wood_footstep", gain = 0.5}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_wood_footstep", gain=1.0}
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								{name = "default_wood_footstep", gain = 1.0}
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	default.node_sound_defaults(table)
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						default.node_sound_defaults(table)
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	return table
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						return table
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end
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					end
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@@ -62,13 +62,13 @@ end
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function default.node_sound_leaves_defaults(table)
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					function default.node_sound_leaves_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="default_grass_footstep", gain=0.35}
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								{name = "default_grass_footstep", gain = 0.35}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_grass_footstep", gain=0.7}
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								{name = "default_grass_footstep", gain = 0.7}
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	table.dig = table.dig or
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						table.dig = table.dig or
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			{name="default_dig_crumbly", gain=0.4}
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								{name = "default_dig_crumbly", gain = 0.4}
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	table.place = table.place or
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						table.place = table.place or
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			{name="default_place_node", gain=1.0}
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								{name = "default_place_node", gain = 1.0}
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	default.node_sound_defaults(table)
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						default.node_sound_defaults(table)
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	return table
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						return table
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end
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					end
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@@ -76,9 +76,9 @@ end
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function default.node_sound_glass_defaults(table)
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					function default.node_sound_glass_defaults(table)
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	table = table or {}
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						table = table or {}
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	table.footstep = table.footstep or
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						table.footstep = table.footstep or
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			{name="default_glass_footstep", gain=0.5}
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								{name = "default_glass_footstep", gain = 0.5}
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	table.dug = table.dug or
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						table.dug = table.dug or
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			{name="default_break_glass", gain=1.0}
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								{name = "default_break_glass", gain = 1.0}
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	default.node_sound_defaults(table)
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						default.node_sound_defaults(table)
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	return table
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						return table
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end
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					end
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@@ -89,13 +89,13 @@ end
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--
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					--
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default.cool_lava_source = function(pos)
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					default.cool_lava_source = function(pos)
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	minetest.set_node(pos, {name="default:obsidian"})
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						minetest.set_node(pos, {name = "default:obsidian"})
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	minetest.sound_play("default_cool_lava", {pos = pos,  gain = 0.25})
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						minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end
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					end
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default.cool_lava_flowing = function(pos)
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					default.cool_lava_flowing = function(pos)
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	minetest.set_node(pos, {name="default:stone"})
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						minetest.set_node(pos, {name = "default:stone"})
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	minetest.sound_play("default_cool_lava", {pos = pos,  gain = 0.25})
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						minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end
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					end
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minetest.register_abm({
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					minetest.register_abm({
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@@ -123,55 +123,53 @@ minetest.register_abm({
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-- Papyrus and cactus growing
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					-- Papyrus and cactus growing
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--
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					--
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					-- wrapping the functions in abm action is necessary to make overriding them possible
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function default.grow_cactus(pos, node)
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					function default.grow_cactus(pos, node)
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	if node.param2 >= 4 then
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						if node.param2 >= 4 then
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		return
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							return
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	end
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						end
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	pos.y = pos.y-1
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						pos.y = pos.y - 1
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	if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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						if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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		return
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							return
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	end
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						end
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	pos.y = pos.y+1
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						pos.y = pos.y + 1
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	local height = 0
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						local height = 0
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	while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
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						while node.name == "default:cactus" and height < 4 do
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		height = height+1
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							height = height + 1
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		pos.y = pos.y+1
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							pos.y = pos.y + 1
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		node = minetest.get_node(pos)
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							node = minetest.get_node(pos)
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	end
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						end
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	if height == 4
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						if height == 4 or node.name ~= "air" then
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	or node.name ~= "air" then
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		return
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							return
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	end
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						end
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	minetest.set_node(pos, {name="default:cactus"})
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						minetest.set_node(pos, {name = "default:cactus"})
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	return true
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						return true
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end
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					end
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function default.grow_papyrus(pos, node)
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					function default.grow_papyrus(pos, node)
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	pos.y = pos.y-1
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						pos.y = pos.y - 1
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	local name = minetest.get_node(pos).name
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						local name = minetest.get_node(pos).name
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	if name ~= "default:dirt_with_grass"
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						if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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	and name ~= "default:dirt" then
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		return
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							return
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	end
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						end
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	if not minetest.find_node_near(pos, 3, {"group:water"}) then
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						if not minetest.find_node_near(pos, 3, {"group:water"}) then
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		return
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							return
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	end
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						end
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	pos.y = pos.y+1
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						pos.y = pos.y + 1
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	local height = 0
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						local height = 0
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	while node.name == "default:papyrus" and height < 4 do
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						while node.name == "default:papyrus" and height < 4 do
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		height = height+1
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							height = height + 1
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		pos.y = pos.y+1
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							pos.y = pos.y + 1
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		node = minetest.get_node(pos)
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							node = minetest.get_node(pos)
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	end
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						end
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	if height == 4
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						if height == 4 or node.name ~= "air" then
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	or node.name ~= "air" then
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		return
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							return
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	end
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						end
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	minetest.set_node(pos, {name="default:papyrus"})
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						minetest.set_node(pos, {name = "default:papyrus"})
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	return true
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						return true
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end
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					end
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-- wrapping the functions in abm action is necessary to make overriding them possible
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minetest.register_abm({
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					minetest.register_abm({
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	nodenames = {"default:cactus"},
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						nodenames = {"default:cactus"},
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	neighbors = {"group:sand"},
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						neighbors = {"group:sand"},
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@@ -255,8 +253,10 @@ minetest.register_abm({
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			if trunkp then
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								if trunkp then
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				local n = minetest.get_node(trunkp)
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									local n = minetest.get_node(trunkp)
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				local reg = minetest.registered_nodes[n.name]
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									local reg = minetest.registered_nodes[n.name]
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				-- Assume ignore is a trunk, to make the thing work at the border of the active area
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									-- Assume ignore is a trunk, to make the thing
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				if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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									-- work at the border of the active area
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									if n.name == "ignore" or (reg and reg.groups.tree and
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											reg.groups.tree ~= 0) then
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					--print("cached trunk still exists")
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										--print("cached trunk still exists")
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					return
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										return
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				end
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									end
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@@ -270,7 +270,8 @@ minetest.register_abm({
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		end
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							end
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		default.leafdecay_trunk_find_allow_accumulator =
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							default.leafdecay_trunk_find_allow_accumulator =
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				default.leafdecay_trunk_find_allow_accumulator - 1
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									default.leafdecay_trunk_find_allow_accumulator - 1
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		-- Assume ignore is a trunk, to make the thing work at the border of the active area
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							-- Assume ignore is a trunk, to make the thing
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							-- work at the border of the active area
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		local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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							local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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		if p1 then
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							if p1 then
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			do_preserve = true
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								do_preserve = true
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@@ -301,6 +302,7 @@ minetest.register_abm({
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	end
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						end
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})
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					})
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--
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					--
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-- Grass growing
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					-- Grass growing
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--
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					--
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@@ -310,12 +312,12 @@ minetest.register_abm({
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	interval = 2,
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						interval = 2,
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	chance = 200,
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						chance = 200,
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	action = function(pos, node)
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						action = function(pos, node)
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		local above = {x=pos.x, y=pos.y+1, z=pos.z}
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							local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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		local name = minetest.get_node(above).name
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							local name = minetest.get_node(above).name
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		local nodedef = minetest.registered_nodes[name]
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							local nodedef = minetest.registered_nodes[name]
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		if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
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							if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
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				and nodedef.liquidtype == "none"
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									nodedef.liquidtype == "none" and
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				and (minetest.get_node_light(above) or 0) >= 13 then
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									(minetest.get_node_light(above) or 0) >= 13 then
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			if name == "default:snow" or name == "default:snowblock" then
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								if name == "default:snow" or name == "default:snowblock" then
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				minetest.set_node(pos, {name = "default:dirt_with_snow"})
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									minetest.set_node(pos, {name = "default:dirt_with_snow"})
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			else
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								else
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@@ -330,13 +332,14 @@ minetest.register_abm({
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	interval = 2,
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						interval = 2,
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	chance = 20,
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						chance = 20,
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	action = function(pos, node)
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						action = function(pos, node)
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		local above = {x=pos.x, y=pos.y+1, z=pos.z}
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							local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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		local name = minetest.get_node(above).name
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							local name = minetest.get_node(above).name
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		local nodedef = minetest.registered_nodes[name]
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							local nodedef = minetest.registered_nodes[name]
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		if name ~= "ignore" and nodedef
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							if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
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				and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
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									nodedef.paramtype == "light") and
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				and nodedef.liquidtype == "none") then
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									nodedef.liquidtype == "none") then
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			minetest.set_node(pos, {name = "default:dirt"})
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								minetest.set_node(pos, {name = "default:dirt"})
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		end
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							end
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	end
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						end
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})
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					})
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