paramat
7d2dfe4101
Consolidate ABMs
...
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
paramat
e41a411f1c
Default, fire: Disable catch-up in some ABMs
...
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
2015-11-14 04:49:03 +00:00
paramat
6f6d46ddfc
Fire: Add 'permanent flame' node
...
Update 'disable fire' documentation in conf.example
2015-10-28 03:08:09 +00:00
paramat
acb0cecb36
Fire: Move flame extinguishing to separate faster ABM
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Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat
2392842948
Fire: Slow down fire spread and reduce lua load
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Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
Wuzzy
8bc8dd64c5
Make TNT respect on_blast, implement on_blast for some nodes
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Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
Rui
9c15ebccab
Add max_hear_distance for fire
2015-03-29 21:35:03 +02:00
MT-Modder
525f467057
Slow down fire spread a bit
2015-03-29 21:25:46 +02:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
5b7db48372
Fix various fire sound bugs
2014-12-03 16:59:36 +01:00
BlockMen
929559fe85
Revert "Fix fire blocking sunlight"
...
This reverts commit dcce6e9795
.
2014-11-08 23:25:40 +01:00
ShadowNinja
dcce6e9795
Fix fire blocking sunlight
2014-11-04 16:17:56 -05:00
BlockMen
8fe62ea7f6
Use new firelike drawtype
2014-09-21 22:25:00 +02:00
proller
83133210cc
Melting and freezing
2013-07-27 23:37:54 +04:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b
Use common mods
2013-03-21 18:44:36 +01:00
Casimir
5fa8852115
Make fire buildable to
2012-12-31 13:24:05 +01:00
Splizard
deb39ddcd4
Run nodeupdate() after burning nodes.
2012-12-28 02:30:52 +01:00
PilzAdam
8a6b2df6b1
Make functions of fire mod global and move register_on_* functions to node definition
2012-11-25 20:11:54 +01:00
PilzAdam
bed848f68a
Make fire hurt the player
2012-11-25 20:11:40 +01:00
PilzAdam
24939c299b
Add animation for fire
2012-11-25 20:11:29 +01:00
Jat
d3d3e76447
Update tile_images
2012-09-03 17:30:05 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
Perttu Ahola
279eff9a7f
Add fire. Lava can cause it, and you can /giveme fire:basic_flame.
2012-04-08 15:32:31 +03:00