Commit Graph

11 Commits

Author SHA1 Message Date
paramat
47efa2f558 Textures: Revert many back to RGBA to fix visual bug
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
2016-11-19 23:45:08 +00:00
Auke Kok
af3c91862c Convert many textures to indexed color
This fixes all cases where the color profile was broken, and
libpng warns about. It also makes almost all textures indexed
instead of RGB where possible (textures that don't have
semi-transparent pixels).
2016-11-18 05:37:02 +00:00
KevDoy
fa43bd8a56 Default: New heart texture
Similar to before, add symmetry and slightly more rounded off
2016-04-23 20:01:09 +01:00
jp
f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
BlockMen
56cc4191ca Tweak some textures, new chest texture 2014-10-03 11:29:17 +02:00
David Gumberg
e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
BlockMen
a3e92c4524 New textures 2014-07-05 16:01:53 +02:00
Sfan5
c2ce3d032e Pngcrush all Textures 2013-05-25 16:20:35 +02:00
PilzAdam
fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b Use common mods 2013-03-21 18:44:36 +01:00
Perttu Ahola
f9ab8cd018 Add initial content 2012-03-26 22:50:35 +03:00