Craig Davison
b47a556472
Remove log_mods from TNT
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This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
2016-02-18 13:56:50 +00:00
paramat
7d2dfe4101
Consolidate ABMs
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Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
ShadowNinja
c76a91943c
Fix TNT drops being placed inside nodes
2016-01-05 23:28:59 +00:00
paramat
e15fde1624
Fix is_ground_content settings for nodes
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Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Wuzzy
0aebf864d1
Add gunpowder trails
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Uses group “connect_to_raillike”
2015-06-07 14:27:18 +02:00
Novatux
aaa6c260cd
Copy pos before giving it to on_blast because it can modify it; also remove a debug print that had nothing to do here
2015-05-12 21:03:02 +02:00
Novatux
4bd1094619
Fix problems with TNT
2015-05-12 16:53:04 +02:00
Wuzzy
8bc8dd64c5
Make TNT respect on_blast, implement on_blast for some nodes
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Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
Gabriel Huber
6967232619
Fix TNT init for undefined enable_tnt setting
2014-07-25 23:29:44 -04:00
ShadowNinja
0ca4520cc2
Rewrite TNT
2014-07-22 12:05:40 -04:00
BlockMen
3180bdfe6c
Add protection to TNT (by @tenplus1)
2014-07-13 19:24:57 +02:00
BlockMen
1e628ed92a
Add tnt mod (freeminer version)
2014-07-05 16:02:58 +02:00