paramat
ef8b7e230d
Default/trees: Add requirement of light level 13 for sapling growth
2015-10-17 09:41:17 +01:00
paramat
41c1e99b1f
Default/mapgen: Remove dunes biome. Sand for glacier seabed
2015-10-10 16:28:49 +01:00
paramat
f4a412d9c1
Papyrus: Grow on dirt and grass only, remove from desert ocean
2015-10-05 01:47:37 +01:00
paramat
8148bbf95e
Flowers: Allow placing waterlily on river water
...
Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat
2119054a95
Mgv5/7 biomes: Add more shallow dirt waters
...
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat
ac810dbf9d
Default: Remove light source from mese ore
...
New brighter mineral_mese texture
2015-10-03 01:11:10 +01:00
paramat
8e51f318b3
Rename to Minetest Game
...
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
LeMagnesium
93a2c40ebc
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it.
...
Thanks for reading.
2015-09-29 21:01:34 +01:00
codeandfix
ff0973fa4f
Update api.lua
...
added protection for seed placement and hoeing
2015-09-29 21:01:20 +01:00
Rui914
1f85f001f9
Remove ugly def of xpanes
2015-09-29 01:26:02 +01:00
LeMagnesium
279b85fc45
Add option to disable bed's night skip - Solve second point of #512 by adding a setting, enable_bed_night_skip
, with default value of true
.
2015-09-29 01:25:40 +01:00
paramat
24578ca968
Default/mapgen blob ores: Tune, make faithful to mgv6
2015-09-20 00:39:05 +01:00
paramat
d0fad4b004
Flowers: Make waterlily not walkable. Add missing flower group
2015-09-17 16:50:11 +01:00
paramat
4bb9652c0f
Flowers: Add waterlily and add to mapgen
2015-09-17 12:34:17 +01:00
Craig Davison
b6c12010b1
Remove beds/Changelog.txt & farming/API.txt
...
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead
- The information in farming/API.txt is already documented in game_api.txt
2015-09-14 23:08:52 +01:00
MT-Modder
f5c8f881d7
Change obsidian glass drawtype to glasslike_framed_optional
2015-09-14 23:08:37 +01:00
Wouters Dorian
0004c5e637
Better bucket textures
2015-09-14 06:58:19 +02:00
paramat
1cc8300ba9
Default/mapgen: Make river water ice in glacier biome
...
Add commented-out 'node river water' lines to all biomes
2015-09-10 16:34:34 +01:00
paramat
fd5721faa8
Flowers: Make flowers wave when waving shader enabled
2015-09-10 16:34:18 +01:00
paramat
09d910efcb
Default/schematics: Fix root error in jungletree from sapling
2015-09-05 06:09:47 +01:00
paramat
acb0cecb36
Fire: Move flame extinguishing to separate faster ABM
...
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat
c2307b8816
Default/nodes: Fix acacia leaves not waving
2015-09-01 06:18:06 +01:00
paramat
73113f3443
Default/trees: Add not-force-placed tree schematics grown from saplings
2015-09-01 05:57:07 +01:00
paramat
4d9b595a69
Default: Allow papyrus growing on default:sand
...
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
2015-08-31 22:58:33 +01:00
paramat
908d8e5f90
Default/nodes.lua: Add missing spaces, shorten lines
2015-08-25 06:47:55 +01:00
paramat
a0d7644a86
Default: Add snow, snowblock, ice to puts_out_fire group
2015-08-25 03:03:06 +01:00
paramat
2392842948
Fire: Slow down fire spread and reduce lua load
...
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
RealBadAngel
3740efb393
New normalmaps for some nodes
2015-08-19 03:24:45 +01:00
RealBadAngel
835ca02be5
Add tiling info for grass nodes
2015-08-19 00:59:22 +01:00
paramat
99d0442cc9
Boats: Fix sinking through boat when detaching
...
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
2015-08-18 22:35:16 +01:00
paramat
b24049950e
Default: New stone brick and desert stone brick textures
2015-08-17 21:59:43 +01:00
paramat
86dab909ed
Default: Change to 'pixelbox2' long grass textures by Gambit
2015-08-17 03:58:34 +01:00
paramat
ffcb3d6356
Stairs: Add aliases needed due to new pine wood name
2015-08-16 00:31:41 +01:00
paramat
c7b9e734ff
Default: New grass textures, new footprint overlay texture
2015-08-15 21:19:39 +01:00
paramat
450543f782
Stairs: Add straw and metal blocks
...
Make replace ABM optional, disabled by default
2015-08-14 23:23:41 +01:00
paramat
b7a1426b42
Default: New darker jungletree_top and junglewood textures
2015-08-14 19:15:33 +01:00
paramat
408ee69fb8
Flowers: Add sporeless mushrooms and edit drops
2015-08-14 01:34:35 +01:00
Christian Wischenbart
35de5241f4
Fixed invalid check. This fixes minetest/minetest_game#609
2015-08-11 18:56:15 +02:00
paramat
be4dd6479d
Default: Rename pine tree nodes, textures and mapgen aliases
2015-08-10 09:19:02 +01:00
est31
7066a6a0dd
Tweak mushroom drops
...
-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
2015-08-10 01:03:15 +02:00
paramat
6194f9ffea
Default/trees: Combine sapling ABMs into one ABM
2015-08-09 05:52:46 +01:00
paramat
47c7b0b187
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
...
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
0a3bf5b220
Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
...
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
Craig Davison
14ee61ab92
Fix mese block alias
...
It should alias the old name (mese_block) to the new/current name (mese) rather than the other way round.
2015-08-04 01:02:01 +01:00
paramat
f7f178ce03
Stairs: Lengthen interval of replace abm
2015-08-04 01:01:40 +01:00
paramat
547a7b3304
Default/functions: Reduce lavacooling ABM/sound overload
2015-08-04 01:01:25 +01:00
paramat
8d1eef025d
Flowers: Make mushrooms farmable using spores
2015-08-04 01:00:47 +01:00
paramat
84de5f0f40
Add biomes for mgv5 and mgv7
2015-07-30 01:19:12 +01:00
paramat
cbea61e8dd
Default: Thicker snow nodebox
2015-07-29 01:18:30 +01:00
paramat
2885ae6018
Default: Add papyrus schematic
2015-07-28 02:27:45 +01:00