Commit Graph

562 Commits

Author SHA1 Message Date
Calinou
300b14078f Give 24 rails per craft instead of 15 2015-05-14 17:28:30 +02:00
Novatux
eae3740d85 Fix missing argument for on_rotate 2015-05-14 16:07:19 +02:00
Novatux
3669ca0a83 Make beds not skip night if nobody is online 2015-05-14 14:41:26 +02:00
Novatux
46c6154444 Make doors not depend on screwdriver. 2015-05-14 14:24:14 +02:00
Novatux
2824562dc9 Add screwdriver callbacks, and code them for doors and beds 2015-05-14 10:24:56 +02:00
Wuzzy
852b337916 Use connect_to_raillike for rail
Used value: 2
2015-05-14 10:19:07 +02:00
paramat
dd34dffa45 Default/mapgen: Add sandstone alias for sandstone biome detection 2015-05-12 23:31:38 +01:00
Novatux
aaa6c260cd Copy pos before giving it to on_blast because it can modify it; also remove a debug print that had nothing to do here 2015-05-12 21:03:02 +02:00
Novatux
81259e9fcc De-duplicate code in doors mod in make_on_blast 2015-05-12 20:55:46 +02:00
Novatux
4bd1094619 Fix problems with TNT 2015-05-12 16:53:04 +02:00
Wuzzy
8bc8dd64c5 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
ab4485f824 Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons 2015-05-12 16:23:09 +02:00
paramat
fa1b4d0d44 Default/nodes: Increase meselamp light level to light_max (14) 2015-05-11 22:50:44 +01:00
paramat
055157d084 Default/mapgen: Make register function selection compatible with future mapgens 2015-05-11 05:37:04 +01:00
HybridDog
fe3c5a7090 allow overriding papyrus and cactus grow functions
dont grow cactus on a lying one

use minetest.get_node 2 times less

do a bit what ShadowNinja wrote

add comment

return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat
d0070f2b1a Default/mapgen: Add dry shrub to mgv6 tundra 2015-04-23 06:28:49 +01:00
paramat
c570f9f494 Default/mapgen: Add alias for river water source 2015-04-19 04:00:46 +01:00
paramat
f8c8047a52 Default: Add river_water nodes 2015-04-19 02:27:06 +01:00
paramat
fe7a982343 Default/nodes: Make water, lava and ice is_ground_content = false 2015-04-06 01:43:17 +01:00
paramat
87468eb6fc Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 2015-04-05 01:37:14 +01:00
paramat
4a7a51a46e Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes 2015-03-30 00:21:47 +01:00
Rui
9c15ebccab Add max_hear_distance for fire 2015-03-29 21:35:03 +02:00
MT-Modder
525f467057 Slow down fire spread a bit 2015-03-29 21:25:46 +02:00
BlockMen
820a97e397 Add Meselamps
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
jp
3f2e35e827 Add vessels shelf 2015-03-29 21:00:32 +02:00
paramat
ccb4b925ed default/mapgen.lua: Register mgv6 decorations
Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat
21c874ab52 flowers/mapgen.lua: Remove unnecessary double quotation marks 2015-03-25 22:03:53 +00:00
paramat
8a8712e4a3 flowers/mapgen.lua: Register flower decorations for mgv6 2015-03-25 21:28:15 +00:00
jp@localhost.localdomain
9eb9502209 Optimize boat model 2015-03-21 17:28:36 +01:00
paramat
a192f9fc78 default/mapgen.lua: Update biomes for new biome API
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ShadowNinja
794a436d86 Fix bucket code indentation 2015-03-07 21:26:55 -05:00
BlockMen
41837e6193 Fix beds respawn settings check 2015-03-06 19:29:16 +01:00
kilbith
86e0e4b2bf Remove undeclared writing variable 2015-03-06 11:49:22 +01:00
BlockMen
2a6050e552 Add option to disable bed respawn, better recipe for fancy bed 2015-03-06 10:46:05 +01:00
ThatGraemeGuy
e604d8d7f3 Remove dupe aliases (fixes #438) 2015-02-28 22:49:32 +01:00
Calinou
5a2aab855f Make some tools dig faster 2015-02-28 22:44:31 +01:00
jp
f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
tenplus1
df35360372 Make empty buckets stackable 2015-02-28 22:15:46 +01:00
MT-Modder
3e912f7b85 Add reverse recipes for hoes
- Adds material for crafting (keeps def.recipe compatibility)
- Fix two typos in api documentation
2015-02-28 22:05:07 +01:00
BlockMen
ea7b04a712 Use only red and white wool for beds 2015-02-24 21:55:14 +01:00
BlockMen
edb02e9d33 Add beds 2015-02-24 20:59:04 +01:00
paramat
3b526a7276 mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Jeija
03c00a831d Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
2015-02-14 00:48:28 +01:00
Craig Davison
a9137e8c21 Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
Tim
75ea7e3160 Bones mod fixes
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin
047ecea3a2 Make trapdoor better visible when held in the hand
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com
5518c277f3 Textures Update 2015-01-25 10:48:42 +01:00
Xanthin
4468015cbe Fix typo for obsidian glass door texture
I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder
0755a8fa05 Mossycobble fixes 2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com
5d8b2442ce Add straw 2015-01-17 16:30:31 +01:00
Craig Davison
6157982787 Follow naming convention of textures and sounds in doors 2015-01-17 16:05:23 +01:00
Craig Davison
07dcae7258 Add fancy inventory for bones 2015-01-17 16:05:19 +01:00
PilzAdam
3689bdad75 Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1 Clarify comment in default:grass_1 2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29 Restructure default/nodes.lua 2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac Add tree growing functions to game_api.txt 2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11 Remove weird constants in default 2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13 Remove useless, empty callbacks 2015-01-10 15:47:29 +01:00
Craig Davison
64bf6c1b89 Add crafting grid result arrow to creative inventory 2015-01-10 15:32:16 +01:00
paramat
047bfb9ad1 Simple biomes for mgv5/mgv7. Uses get_mapgen_params 2015-01-10 15:32:16 +01:00
Craig Davison
cab01b6694 Add Obsidian / Obsidian Brick stairs & slabs 2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb Change furnace fire icons 2015-01-10 15:16:41 +01:00
Craig Davison
a9ac480dcd Set number of screwdriver uses to 200 2014-12-21 22:36:20 +01:00
PilzAdam
1237bc3a4b Don't override param2 bits that are not used for rotation in screwdriver 2014-12-20 13:06:53 +01:00
PilzAdam
854415fd33 Fix typo in furnace.lua 2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf Give 4 obsidianbrick for 4 obsidian 2014-12-12 17:15:48 +01:00
PilzAdam
697b39d40d Only allow rotating nodes that could be dug 2014-12-12 16:14:25 +01:00
PilzAdam
2b7ca68805 Cleanup
* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1
bd24c15db4 Screwdriver rewrite 2014-12-12 16:14:24 +01:00
paramat
69614dc20d Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees 2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7 Add 3D signs 2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81 Add white to the crack texture
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d Add obsidianbrick
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
b0fb180e4d Use an overlay over default_dirt.png for soil 2014-12-07 19:46:23 +01:00
PilzAdam
2ebd6b3839 Correct node definitons for pine saplings and pine needles 2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
	* Easier to follow strcuture (no returns in the middle)
	* No unnecessary calls to get_craft_result
	* Split logic and "visual feedback" (a bit)
	* Fewer calls to meta:set and meta:get
	* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
957f94534b Remove remains of finite liquids from bucket mod
This reverts commit 79856c914d.
2014-12-06 20:58:03 +01:00
PilzAdam
4ec4672f01 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam
ef0eb4d435 Move doc for dyes to game_api.txt 2014-12-06 20:54:53 +01:00
PilzAdam
11a7b88434 Fix visibility of global/local dye tables 2014-12-06 20:54:02 +01:00
PilzAdam
9ec33f34f1 Set param2 to 1 if player places leaves 2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04 Move leafdecay doc to game_api.txt 2014-12-06 20:36:20 +01:00
PilzAdam
22dd46dcc6 Dont dry out soil if unloaded blocks are nearby 2014-12-06 11:54:56 +01:00
PilzAdam
20f938e44a Allow the group book to be placed into bookshelfs 2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8 Fix possible stacking of books in bookshelf
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff Add all saplings to group sapling 2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
PilzAdam
5b7db48372 Fix various fire sound bugs 2014-12-03 16:59:36 +01:00
Craig Davison
128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun 2014-11-30 17:47:02 +01:00
Amaz
8007c142de Added the new door textures 2014-11-30 17:34:35 +01:00
Diego Martínez
e707ba3cf1 Fix leaked globals. 2014-11-29 18:03:18 +01:00
kilbith
6680a51988 New ladder texture 2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71 Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d New flower textures 2014-11-08 23:45:18 +01:00
BlockMen
929559fe85 Revert "Fix fire blocking sunlight"
This reverts commit dcce6e9795.
2014-11-08 23:25:40 +01:00
kilbith
c41762d211 New grass(plant) and leaves textures 2014-11-08 22:54:00 +01:00
kilbith
f06d4b8547 Vessels: new textures 2014-11-08 17:39:52 +01:00
ShadowNinja
dcce6e9795 Fix fire blocking sunlight 2014-11-04 16:17:56 -05:00
paramat
d57cb0a110 Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration 2014-10-29 10:54:39 +00:00
kilbith
ba8cbbcdbd Add new ore blocks textures 2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca Tweak some textures, new chest texture 2014-10-03 11:29:17 +02:00
BlockMen
6532978a58 Add improved grass textures by @Philipbenr (slightly modified), fixes #323 2014-10-03 11:29:10 +02:00
BlockMen
349a63ed14 Allow only boat driver to be detached from boat (fixes #276) 2014-10-03 03:20:31 +02:00
BlockMen
7f44a49d99 Use new optional framed glasslike drawtype 2014-10-02 11:51:47 +02:00
BlockMen
5047540db2 Make new textures fit existing style 2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20 Some new textures (natural beauty texturepack) 2014-09-27 20:10:58 +02:00
BlockMen
8fe62ea7f6 Use new firelike drawtype 2014-09-21 22:25:00 +02:00
BlockMen
c4969665e7 Fix dye stuff, fixes #243 2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161 Clean up treegen code 2014-09-16 18:38:11 +02:00
BlockMen
c95cd8414b Fix xpanes API 2014-09-16 17:11:54 +02:00
CraigyDavi
cc2573acdf Remove API from player.lua
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
ShadowNinja
44dc611088 Fix farming unloaded node crash 2014-09-06 20:36:40 -04:00
Calinou
49a8ddc822 Make sand and some leaves sounds quieter 2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d Localize player_attached 2014-08-21 16:49:30 +02:00
BlockMen
ef1f66a64e Fix some farming stuff 2014-08-21 16:48:48 +02:00
Zefram
a1aee9a68f Fix door hardness detection for open/close sounds 2014-08-07 13:47:01 +02:00
Jat
5dbc738dbd Add API doors : Sound for door open and close. 2014-08-07 12:42:37 +02:00
paramat
5b5aa493b5 Fix boat flying up and some tweaks 2014-08-07 12:27:40 +02:00
Gabriel Huber
6967232619 Fix TNT init for undefined enable_tnt setting 2014-07-25 23:29:44 -04:00
Zefram
263b6f2fdf Show filled buckets in creative inventory 2014-07-24 13:41:17 +02:00
ShadowNinja
0ca4520cc2 Rewrite TNT 2014-07-22 12:05:40 -04:00
Zefram
ea3fcdd077 Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type.  This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram
820e48badc Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open.  Making it climbable
like a ladder satisfies this need.  It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face.  When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram
c39b9b29de Improve message about screwdriver control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings.  Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram
a8ad9bfc9d Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9 Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00
Amaz
c8845e8d44 Fix desert_sand_soil dropping itself, and changed the descriptions 2014-07-22 12:56:20 +02:00
cupofinsane
5175897cdc Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
Novatux
c521cb06bf Better ingot textures 2014-07-13 19:37:01 +02:00
BlockMen
3180bdfe6c Add protection to TNT (by @tenplus1) 2014-07-13 19:24:57 +02:00
Novatux
c993e14084 Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes. 2014-07-09 09:47:51 +02:00
BlockMen
955f3cf310 Fix crafting recipe for iron bars 2014-07-08 19:10:55 +02:00
ShadowNinja
ca7f6bb97a Convert spaces to tabs and add unknown node checks to xpanes 2014-07-06 21:49:47 -04:00
BlockMen
5e0c49345a Fix boats again 2014-07-06 12:12:05 +02:00
BlockMen
584718a2a7 Rename functions, update API 2014-07-06 10:54:47 +02:00
sfan5
46b6cee1fc Fix crash in boats mod 2014-07-06 10:30:59 +02:00
webdesigner97
7e5dc6c374 Add a minetest_game API documentation 2014-07-06 10:22:20 +02:00
BlockMen
e0673908bf Update only moving boats 2014-07-05 16:06:55 +02:00
BlockMen
7ea81f0906 Fix papyurs texture 2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7 Make gui part of default 2014-07-05 16:06:16 +02:00
BlockMen
ff80b87783 Remove debug line 2014-07-05 16:06:08 +02:00
David Gumberg
e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb Add boats 2014-07-05 16:03:33 +02:00
webdesigner97
60ccb522d4 Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
HybridDog
d0aa09dd8d New fence texture 2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9 More new Textures, Clean up a bit 2014-07-05 16:03:06 +02:00
BlockMen
1e628ed92a Add tnt mod (freeminer version) 2014-07-05 16:02:58 +02:00
BlockMen
7d63db1703 Add glasspanes and ironbars 2014-07-05 16:02:42 +02:00
BlockMen
f85e9ba691 Add mese and diamond hoe, new tool textures 2014-07-05 16:02:34 +02:00
webdesigner97
fa485f7d63 Make creative inventory use new fancy layout 2014-07-05 16:02:26 +02:00
PenguinDad
da9579846c Added Glass and Obsidian Glass door (doors mod) 2014-07-05 16:02:17 +02:00
Sfan5
8dc6b0124e Add /sethome & /home 2014-07-05 16:02:09 +02:00
BlockMen
4602bd5999 Remove legacy, move aliases to default 2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524 New textures 2014-07-05 16:01:53 +02:00
Amaz1
72f9f64c04 Added desert and sandstone brick slabs and stairs 2014-07-05 16:01:45 +02:00
BlockMen
8bf344e461 Remove external_legacy (no longer needed) 2014-07-05 16:01:36 +02:00
SmallJoker
a32751800c Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
SmallJoker
d47201f813 Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00
Sfan5
16b625d963 Add fancy inventory for bookshelves 2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703 Add a inventory to bookshelf, in which books are unstackable 2014-07-05 15:57:45 +02:00
BlockMen
104018d711 Add fancy inventories 2014-07-05 15:57:35 +02:00
Sfan5
5e2902fd92 Add Desertstone / Desert Cobblestone stairs & slabs 2014-07-05 15:57:27 +02:00
BlockMen
07d3981d61 Fix farming (caused by outdated pull) 2014-07-05 15:56:53 +02:00
paramat
d0a98b5331 Add cuboid wieldhand (Sam II) 2014-07-05 15:56:40 +02:00
marvok
195fec2689 Add mirrored recipes for axes 2014-07-05 15:56:32 +02:00
Jonathon Station
664b45ac75 Adjust stair output amount
Stair recipe now outputs six stairs rather than four.
2014-07-05 15:56:23 +02:00
Vanessa Ezekowitz
b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec Dig upwards for papyrus and cactus 2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b Add Desert Cobblestone 2014-07-05 15:55:59 +02:00
Zheyu Shen
253af00743 Don't create bones if the player's inventory is empty 2014-06-25 15:46:45 -04:00
RealBadAngel
579c279be2 Fix semitransparent pixel in bread's texture. 2014-05-20 19:58:30 +02:00
BlockMen
15740ffd3d Add animations for third person view 2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0 Add animated front texture for active furnace 2014-02-17 18:21:08 -05:00
ShadowNinja
d5fcae085d Remove trailing whitespace from doors 2014-02-12 18:26:48 -05:00
ShadowNinja
3e2781bc00 Add protection support to doors 2014-02-12 18:26:43 -05:00
Jordan Snelling
e134282093 Add Sam II
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
04e560328f Reverse and combine if statements in the screwdriver 2014-01-16 18:40:04 -05:00
ShadowNinja
c971ec7dc7 Fix crash when using the screwdriver on an unknown node 2014-01-16 18:32:13 -05:00
ShadowNinja
d09d8f02a4 Fix crash with nil fuel 2014-01-11 11:27:21 -05:00
ShadowNinja
1a9362afed Prevent bucket from replacing unloaded nodes 2013-12-22 18:51:28 -05:00
ShadowNinja
8eff7ba0cd Add protection support to signs 2013-12-22 17:42:03 -05:00
ShadowNinja
5dcc5cb305 Allow changing screwdriver mode when pointing at a protected node 2013-12-22 17:16:31 -05:00
ShadowNinja
4ea001fa37 Shorten lines in bucket and support nil placers 2013-12-14 14:39:48 -05:00
Novatux
e8bcfdcd0e Check for area protection in buckets 2013-12-14 13:51:07 -05:00
ShadowNinja
64fdb49a32 Rework screwdriver and add protection support 2013-12-11 16:10:17 -05:00
Novatux
47a49eccf4 Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e Fix player skin changing code. 2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36 Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552 Explicitly set values of is_ground_content
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d Add is_ground_content setting to grass_1, apple, and dry shrubs 2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
PilzAdam
5d0795a1a7 Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM 2013-11-17 11:46:41 +01:00
kaeza
4c0c7ae146 Rewrite player.lua 2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz
4bd6bce86e Allow cactus to lay on its side also. 2013-11-08 00:56:20 -05:00
4Evergreen4
3653859961 Add 6d facedir to logs. 2013-11-07 20:16:54 -05:00
BlockMen
9fdbc1f407 Fix tree growing and jungle sapling growth rate 2013-11-07 00:13:51 +01:00
ShadowNinja
1d4eb43f26 Revert dig time in creative mode to 0.5
This made it impossible to punch things without breaking them in creative
2013-11-04 18:46:39 -05:00