Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Ezhh
145b7bfef3
Place hidden instead of visible fireflies on mapgen
2018-05-25 22:33:03 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
sofar
d6a66860af
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
paramat
6d850f23a5
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-05-18 12:50:47 +02:00
paramat
2c1af0861f
Doors: Avoid crash on nil player in 'can dig door'
2018-05-18 12:50:47 +02:00
Jat15
d2ae721235
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-05-18 12:50:18 +02:00
Paramat
64470dc786
Biomes: Add vertical biome blends ( #2120 )
...
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
paramat
01db55cee5
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-05-06 20:44:30 +02:00
Ekdohibs
4ba2b5179e
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-05-06 20:44:30 +02:00
Diego Martínez
a5092c0df6
creative: Add missing tooltips.
2018-05-06 20:44:30 +02:00
paramat
575c098bae
Book textures: Reset colour profiles to remove warnings
2018-05-06 20:44:22 +02:00
paramat
cddd59b578
Book textures: Replace with more original textures
2018-05-06 20:40:45 +02:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
Paramat
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
...
Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
Paramat
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
sofar
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
Paramat
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
...
Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
Andrew Ward
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
Paramat
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
sfan5
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
sfan5
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
Ezhh
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
Ezhh
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
Paramat
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
Paramat
da877ccf57
Rename 'subgame' to 'game'
2018-03-13 20:00:29 +00:00
paramat
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
...
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00
paramat
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
ezhh
d4a007c051
Fireflies: Reduce density in non-mgv6 mapgens
2018-03-05 23:08:29 +00:00
paramat
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
paramat
3afcd68e9b
Ores: Remove region overlaps. Make some regions deeper
2018-03-05 23:05:59 +00:00
ezhh
c2001b3b52
Fireflies: Add dedicated mgv6 register_decoration
2018-02-27 01:17:43 +00:00
paramat
63ebdfd139
Waterlily: Place as Y-offset simple decoration
2018-02-27 01:16:48 +00:00
paramat
702070accb
Floatland biomes: Add forest, tune beach height
2018-02-27 01:16:43 +00:00
SmallJoker
04a46d0671
Rename intersects_protection to is_area_protected
2018-02-27 01:16:37 +00:00
paramat
70d91bc64d
Revert "Boats: Prevent entering 'ignore' nodes"
...
This reverts commit 7754555707
.
Due to recent engine commit boats now collide with 'ignore' nodes.
2018-02-26 18:47:18 +00:00
Ezhh
280f1b1c39
Put y_max above y_min in mapgen registrations ( #2051 )
...
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
Tim
283636bfdb
Bones: Iterate player inventory lists dynamically ( #1229 )
...
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
2018-02-20 19:15:03 +01:00
paramat
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
paramat
495fa32873
Flower spread: Only spread to the same surface node
2018-02-17 09:37:27 +00:00
paramat
7754555707
Boats: Prevent entering 'ignore' nodes
...
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
2018-02-17 09:37:22 +00:00
ezhh
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
paramat
ca81e9b8c6
Coniferous litter: Improve textures
...
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
2018-02-04 02:34:42 +00:00