minetest.register_chatcommand("killme", { description = "Kill yourself to respawn", func = function(name) local player = minetest.get_player_by_name(name) if player then if minetest.setting_getbool("enable_damage") then player:set_hp(0) return true else for _, callback in pairs(core.registered_on_respawnplayers) do if callback(player) then return true end end -- There doesn't seem to be a way to get a default spawn pos from the lua API return false, "No static_spawnpoint defined" end else -- Show error message if used when not logged in, eg: from IRC mod return false, "You need to be online to be killed!" end end })