nalc_game/minetest.conf

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# This file contains settings of Minetest Game that can be changed in
# minetest.conf.
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Whether creative mode (fast digging of all blocks, unlimited resources) should
# be enabled.
creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
bones_mode = bones
# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# 0 to disable.
share_bones_time = 1200
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early = 300
# Inform player of condition and location of new bones.
bones_position_message = true
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
enable_fire = false
# Enable flame sound.
flame_sound = true
# Whether lavacooling should be enabled.
enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players.
give_initial_stuff = true
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
# Whether the TNT mod should be enabled.
enable_tnt = true
# The radius of a TNT explosion.
tnt_radius = 3
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
enable_stairs_replace_abm = false
# Whether to allow respawning in beds.
# Default value is true.
enable_bed_respawn = true
# Whether players can skip night by sleeping.
# Default value is true.
enable_bed_night_skip = true
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall = true
# Whether the engine's spawn search, which does not check for a suitable
# starting biome, is used.
# Default value is false.
engine_spawn = false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
river_source_sounds = true
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather = true