forked from minetest/minetest_game
0057a87b99
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
29 lines
712 B
Lua
29 lines
712 B
Lua
-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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-- The API documentation in here was moved into doc/lua_api.txt
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-- Set mesh for all players
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function switch_player_visual()
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prop = {
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mesh="player.b3d",
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textures = {"player.png", },
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visual="mesh",
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visual_size={x=1, y=1},
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}
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for _, obj in pairs(minetest.get_connected_players()) do
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obj:set_properties(prop)
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end
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minetest.after(1.0, switch_player_visual)
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end
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minetest.after(1.0, switch_player_visual)
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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-- END
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