forked from minetest/minetest_game
69 lines
1.8 KiB
Lua
69 lines
1.8 KiB
Lua
-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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-- The API documentation in here was moved into doc/lua_api.txt
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-- Set mesh for all players
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function switch_player_visual()
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prop = {
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mesh = "player.x",
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textures = {"player.png", },
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colors = {{255, 255, 255, 255}, },
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visual = "mesh",
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visual_size = {x=1, y=1},
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}
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for _, obj in pairs(minetest.get_connected_players()) do
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obj:set_properties(prop)
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obj:set_animation({x=1, y=50}, 35, 0)
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--obj:set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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minetest.after(1.0, switch_player_visual)
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end
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minetest.after(1.0, switch_player_visual)
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-- Test case for attachments: An object is spawned and attached to the player with the specified name (use your own playername there) 10 seconds after the server starts
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test2 = {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "cube"
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}
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minetest.register_entity("default:test2", test2)
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function attachments()
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prop = {
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mesh = "player.x",
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textures = {"player.png", },
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colors = {{255, 255, 255, 255}, },
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visual = "mesh",
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visual_size = {x=1, y=1},
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}
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local pos={x=0,y=0,z=0}
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local newobject=minetest.env:add_entity(pos, "default:test2")
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newobject:set_properties(prop)
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newobject:set_animation({x=1, y=50}, 35, 0)
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print ("Spawned test object")
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for _, obj in pairs(minetest.get_connected_players()) do
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if(obj:get_player_name() == "some_nick") then
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newobject:set_attach(obj, "Bone.001", {x=0,y=3,z=0}, {x=0,y=45,z=0})
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print ("Attached test object to "..obj:get_player_name())
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end
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end
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minetest.after(5.0, function() detachments(newobject) end)
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end
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minetest.after(10.0, attachments)
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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-- END
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