nalc_game/mods/pbj_pup/init.lua
Auke Kok 9b45e7b3e9 PB&J Pup.
Replace possibly trademarked artwork with royalty free and
OK for commercial use artwork.

The Pup appears by default but does not alias the Nyan Cat nodes
away. For that you will have to enable the setting. A settingtypes.txt
is provided to make that really easy. This allows people to get
an out-of-tree mod and not have their Nyan nodes disappear.

The mod can also be disabled entirely this way for those who don't
want it.

There's some eatser eggs in here as well. Instead of making the
nodes burnable, they are edible, and make you bark and howl. And
perhaps something else too.
2017-03-26 03:05:57 +01:00

137 lines
3.4 KiB
Lua

--[[
Minetest's official Peanut Butter & Jelly Pup mod
]]--
local enable = minetest.setting_getbool("pbj_pup_enable")
if enable == false then
return
end
local function howl(ttl, player)
if not player then
return
end
ttl = ttl - 15
if ttl < 0 then
return
end
minetest.sound_play("pbj_pup_howl", {object = player, loop = false})
minetest.do_item_eat(5, nil, ItemStack("pbj_pup:pbj_pup"), player, nil)
minetest.after(15, howl, ttl, player)
end
--
-- nodes
--
minetest.register_node("pbj_pup:pbj_pup", {
description = "PB&J Pup",
tiles = {
"pbj_pup_sides.png",
"pbj_pup_jelly.png",
"pbj_pup_sides.png",
"pbj_pup_sides.png",
"pbj_pup_back.png",
"pbj_pup_front.png"
},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
howl(300, user)
itemstack:take_item()
return itemstack
end,
})
minetest.register_node("pbj_pup:pbj_pup_candies", {
description = "PB&J Pup Candies",
tiles = {{
name = "pbj_pup_candies_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.6
}
}},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
stack_max = 5,
sounds = default.node_sound_defaults(),
on_use = function(itemstack, user, pointed_thing)
minetest.do_item_eat(5, nil, itemstack, user, pointed_thing)
minetest.sound_play("pbj_pup_barks", {object = user, loop = false})
itemstack:take_item()
return itemstack
end,
})
--
-- mapgen
--
local gen = minetest.setting_getbool("pbj_pup_generate")
if gen == nil or gen then
local function place(pos, facedir, length)
if facedir > 3 then
facedir = 0
end
local tailvec = minetest.facedir_to_dir(facedir)
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "pbj_pup:pbj_pup", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "pbj_pup:pbj_pup_candies", param2 = facedir})
end
end
local function generate(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
place(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
minetest.register_on_generated(generate)
end
--
-- compat
--
if minetest.setting_getbool("pbj_pup_alias_nyancat") then
minetest.register_alias("default:nyancat", "pbj_pup:pbj_pup")
minetest.register_alias("default:nyancat_rainbow","pbj_pup:pbj_pup_candies")
minetest.register_alias("nyancat", "pbj_pup:pbj_pup")
minetest.register_alias("nyancat_rainbow", "pbj_pup:pbj_pup_candies")
minetest.register_alias("nyancat:nyancat", "pbj_pup:pbj_pup")
minetest.register_alias("nyancat:nyancat_rainbow", "pbj_pup:pbj_pup_candies")
end