forked from minetest/minetest_game
104 lines
2.9 KiB
Lua
104 lines
2.9 KiB
Lua
-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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}
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})
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bucket = {}
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bucket.liquids = {}
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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}
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bucket.liquids[flowing] = bucket.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Check if pointing to a buildable node
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n = minetest.env:get_node(pointed_thing.under)
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if minetest.registered_nodes[n.name].buildable_to then
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-- buildable; replace the node
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minetest.env:add_node(pointed_thing.under, {name=source})
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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n = minetest.env:get_node(pointed_thing.above)
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if minetest.registered_nodes[n.name].buildable_to then
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minetest.env:add_node(pointed_thing.above,{name=source})
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else
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-- do not remove the bucket with the liquid
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return
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end
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end
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return {name="bucket:bucket_empty"}
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end
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})
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end
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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stack_max = 1,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Check if pointing to a liquid source
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n = minetest.env:get_node(pointed_thing.under)
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liquiddef = bucket.liquids[n.name]
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if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
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minetest.env:add_node(pointed_thing.under, {name="air"})
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return {name=liquiddef.itemname}
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end
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end,
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})
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bucket.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png"
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)
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bucket.register_liquid(
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"default:lava_source",
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"default:lava_flowing",
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"bucket:bucket_lava",
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"bucket_lava.png"
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)
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket:bucket_lava",
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burntime = 60,
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})
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