forked from minetest/minetest_game
fed2151d70
Previous code: Used looped sounds without attaching them to objects or playing direct to players. The looped sounds are not 'stopped' when players leave the area. These may be causing the bug where sounds are heard at extreme distances. Entering a world with already present flames results in silent flames. Sounds are often played at a large number of points in a 6 node lattice. A large fire is reported to cause a high load, disabling the sound code is reported to help this. New code: Optional flame sound to not interfere with ambience mods. Permanent flame now has sound. For multiple flames, sound is positioned at the centre of all flames, and has volume determined by flame number. The original freesound 'large fire' recording was used to create 3 sounds that play at random for a non-repetitive effect. At low volume it is suitable for small fires. Original sound files and sound function (as an empty function) kept temporarily to reduce disruption. Reduce gain of flame extinguish sound.
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
# This file contains settings of minetest_game that can be changed in
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# minetest.conf
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# In creative mode players are able to dig all kind of blocks nearly
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# instantly, and have access to unlimited resources.
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# Some of the functionality is only available if this setting is present
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# at startup.
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creative_mode (Creative mode) bool false
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may
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# cause severe destruction.
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# Spreading fire nodes will disappear when fire is disabled, but
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# 'permanent_flame' nodes are unaffected.
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enable_fire (Fire) bool true
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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# If enabled, steel tools, torches and cobblestone will be given to new
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# players.
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give_initial_stuff (Give initial items) bool false
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if more than half of the players are
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# in beds.
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enable_bed_night_skip (Skip night when sleeping) bool true
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# When TNT explodes, it destroys nearby nodes and damages nearby players.
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# This setting is disabled by default on servers.
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enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bone share time) int 1200 0
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# Replaces old stairs with new ones. Only required for older worlds.
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enable_stairs_replace_abm (Replace old stairs) bool false
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