forked from minetest/minetest_game
1bf62bbad4
object found *among* the stone. That is, mese should behave such that you get something potentially useful out of the aggregate block you just broke, rather than just collecting the whole block when mined. Mese crystals in stone give a single Mese Crystal when mines. Craft three of those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese Crystal by itself to get 9 Mese Crystal fragments, which all mods should use when a full Mese Crystal is too much. This includes new textures for the above objects, tweaks to the sounds used for them, and naming tweaks for the textures used for default mese in stone, so that old texture packs don't use the "wrong" image. This represents my best effort to match C55's suggestions. |
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models | ||
sounds | ||
textures | ||
init.lua | ||
leafdecay.lua | ||
mapgen.lua | ||
player.lua | ||
README.txt |
Minetest 0.4 mod: default ========================== License of source code: ----------------------- Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. http://www.gnu.org/licenses/lgpl-2.1.html License of media (textures and sounds) -------------------------------------- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ Authors of media files ----------------------- Everything not listed in here: Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> Originating from work by kddekadenz/Dogers: default_grass_footstep.{1,2,3}.ogg default_dig_crumbly.{1,2}.ogg Cisoun's WTFPL texture pack: default_chest_front.png default_chest_lock.png default_chest_side.png default_chest_top.png default_cobble.png default_dirt.png default_grass.png default_grass_side.png default_jungletree.png default_jungletree_top.png default_lava.png default_leaves.png default_mossycobble.png default_sand.png default_sapling.png default_sign_wall.png default_stone.png default_tool_mesepick.png default_tool_steelpick.png default_tool_steelshovel.png default_tool_stonepick.png default_tool_stoneshovel.png default_tool_woodpick.png default_tool_woodshovel.png default_tree.png default_tree_top.png default_water.png Originating from G4JC's Almost MC Texture Pack: default_wood.png default_torch.png default_torch_on_ceiling.png default_torch_on_floor.png VanessaE's animated torches (WTFPL): default_torch_animated.png default_torch_on_ceiling_animated.png default_torch_on_floor_animated.png default_torch_on_floor.png RealBadAngel's animated water (WTFPL): default_water_source_animated.png default_water_flowing_animated.png VanessaE: default_nc_back.png default_nc_front.png default_nc_rb.png default_nc_side.png Calinou's improved default textures (CC BY-SA): default_brick.png default_clay_brick.png default_papyrus.png default_tool_steelsword.png MirceaKitsune (WTFPL): character.x Jordach (CC BY-SA 3.0): character.png Glass breaking sounds (CC BY 3.0): 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/ 3: http://www.freesound.org/people/lsprice/sounds/88808/