forked from minetest/minetest_game
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
# This file contains settings of Minetest Game that can be changed in
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# minetest.conf.
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# Whether creative mode (fast digging of all blocks, unlimited resources) should
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# be enabled.
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creative_mode = false
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# Sets the behaviour of the inventory items when a player dies.
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# bones: Store items in a bone node but drop items if inside protected area.
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# drop: Drop items on the ground.
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# keep: Player keeps items.
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bones_mode = bones
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# The time in seconds after which the bones of a dead player can be looted by
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# everyone.
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# 0 to disable.
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share_bones_time = 1200
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# How much earlier the bones of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_bones_time" divide by four.
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share_bones_time_early = 300
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# Inform player of condition and location of new bones.
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bones_position_message = true
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# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
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# disappear.
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# 'permanent_flame' nodes will remain with either setting.
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enable_fire = false
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# Enable flame sound.
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flame_sound = true
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# Whether lavacooling should be enabled.
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enable_lavacooling = true
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# Whether the stuff in initial_stuff should be given to new players.
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give_initial_stuff = true
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initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
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# Whether the TNT mod should be enabled.
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enable_tnt = true
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# The radius of a TNT explosion.
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tnt_radius = 3
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# Enable the stairs mod ABM that replaces the old 'upside down'
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# stair and slab nodes in old maps with the new param2 versions.
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enable_stairs_replace_abm = false
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# Whether to allow respawning in beds.
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# Default value is true.
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enable_bed_respawn = true
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# Whether players can skip night by sleeping.
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# Default value is true.
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enable_bed_night_skip = true
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# If enabled, fences and walls cannot be jumped over.
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enable_fence_tall = true
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# Whether the engine's spawn search, which does not check for a suitable
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# starting biome, is used.
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# Default value is false.
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engine_spawn = false
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# Whether river water source nodes create flowing sounds.
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# Helps rivers create more sound, especially on level sections.
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river_source_sounds = true
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# Enable cloud variation by the 'weather' mod.
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# Non-functional in V6 or Singlenode mapgens.
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enable_weather = true
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