forked from minetest/minetest_game
2ecbc43a7a
With thanks to contributor tenplus1 Remove leaf cache and globalstep accumulator limiter Use 'pos' instead of 'p0' Remove non-essential 'group:liquid' from 'neighbors' Increase chance value to 10 to compensate for disabled cache Disable 'catch-up' to avoid the ABM often becoming 10 times more intensive Remove use of 'do preserve' bool, instead simply 'return' Remove unnecessary checks for 'd' and 'd == 0' Don't 'get' n0, use already present 'node' instead Swap order two conditionals so that the one most likely is first |
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.. | ||
beds | ||
boats | ||
bones | ||
bucket | ||
creative | ||
default | ||
doors | ||
dye | ||
farming | ||
fire | ||
flowers | ||
give_initial_stuff | ||
nyancat | ||
screwdriver | ||
sethome | ||
stairs | ||
tnt | ||
vessels | ||
walls | ||
wool | ||
xpanes |