nalc_game/mods
paramat 41a3345718 Default: Update and set volume of damage sounds
Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.
2016-10-25 04:22:12 +01:00
..
beds Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
boats Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
bones Bones: Search for nearby 'air' for fallback bones placement 2016-09-10 05:19:15 +01:00
bucket Bucket: Add optional 'force-renew' bool to registration 2016-10-12 04:11:36 +01:00
creative Creative: Use element instead of parameter to disable close on enter 2016-10-08 18:02:14 +01:00
default Default: Update and set volume of damage sounds 2016-10-25 04:22:12 +01:00
doors Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
dye Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
farming Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
fire Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00
flowers Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
give_initial_stuff Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
nyancat Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
screwdriver Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
sethome Licenses: Change WTFPL to MIT (part 1) 2016-09-05 05:54:33 +01:00
stairs Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
tnt Tnt: Various optimisations 2016-10-10 03:16:41 +01:00
vessels Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
walls Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 2016-09-08 06:17:05 +01:00
wool Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
xpanes Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00