forked from minetest/minetest_game
e4b1c93512
This code adds the key concept to minetest_game, and integrates it with lockable nodes. Currently supported lockable items are the Steel Door, the Steel Trapdoor, and the Locked Chest. The goal of this modification is to introduce a fine-grained multi- player permission system that is intuitive and usable without any console or chat commands, and doesn't require extra privileges to be granted or setup. Keys can also physically be conveyed to other players, adding to gameplay and adding some personality that is preferable to console commands or editing formspecs. A skeleton key can be crafted with 1 gold ingot. Skeleton keys can then be matched to a lockable node by right-clicking the skeleton key on a lockable node, which changes the skeleton key to a "key". Gold was chosen as it's currently a not-so very useful item, and therefore it's likely that players have some, but aren't really using it for any purpose. This key can subsequently used by any player to open or access that lockable node, including retrieving items from Locked Chests, or putting items in them. They key is programmed to fit only the particular locked node it is programmed to. This is achieved by storing a secret value in both key and locked node. If this secret value doesn't match, the key will not open the locked node. This allows many keys to be created for one chest or door, but a key will only fit one node ever. The secrets are stored in node, and item meta for the key. If a locked node is removed, all keys that opened it are no longer valid. Even if a new door/chest is placed in exactly the same spot, the old keys will no longer fit that node. Keys can be smelted back in gold ingots if they are no longer useful. The method of storing a secret in nodemeta and itemstackmeta is secure as there is no way for the client to create new items on the server with a particular secret metadata value. Even if you could possible create such an itemstack on the client, the server does not ever read itemstackmeta from a client package. The patch adds an API that allows other nodes and nodes added by mods to use the same keys as well. The method how to implement this is described in game_api.txt. The mod should add 2 callbacks to it's node definition. Example code is given. Textures are from PixelBOX, thanks to Gambit.
453 lines
11 KiB
Lua
453 lines
11 KiB
Lua
-- mods/default/tools.lua
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
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},
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damage_groups = {fleshy=1},
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}
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})
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--
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-- Picks
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--
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minetest.register_tool("default:pick_wood", {
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description = "Wooden Pickaxe",
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inventory_image = "default_tool_woodpick.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_stone", {
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description = "Stone Pickaxe",
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inventory_image = "default_tool_stonepick.png",
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_steel", {
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description = "Steel Pickaxe",
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inventory_image = "default_tool_steelpick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_bronze", {
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description = "Bronze Pickaxe",
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inventory_image = "default_tool_bronzepick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_mese", {
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description = "Mese Pickaxe",
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inventory_image = "default_tool_mesepick.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=5},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_diamond", {
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description = "Diamond Pickaxe",
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inventory_image = "default_tool_diamondpick.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=5},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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--
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-- Shovels
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--
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minetest.register_tool("default:shovel_wood", {
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description = "Wooden Shovel",
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inventory_image = "default_tool_woodshovel.png",
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wield_image = "default_tool_woodshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_stone", {
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description = "Stone Shovel",
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inventory_image = "default_tool_stoneshovel.png",
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wield_image = "default_tool_stoneshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.4,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_steel", {
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description = "Steel Shovel",
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inventory_image = "default_tool_steelshovel.png",
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wield_image = "default_tool_steelshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.1,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_bronze", {
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description = "Bronze Shovel",
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inventory_image = "default_tool_bronzeshovel.png",
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wield_image = "default_tool_bronzeshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.1,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_mese", {
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description = "Mese Shovel",
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inventory_image = "default_tool_meseshovel.png",
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wield_image = "default_tool_meseshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_diamond", {
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description = "Diamond Shovel",
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inventory_image = "default_tool_diamondshovel.png",
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wield_image = "default_tool_diamondshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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--
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-- Axes
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--
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minetest.register_tool("default:axe_wood", {
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description = "Wooden Axe",
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inventory_image = "default_tool_woodaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_stone", {
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description = "Stone Axe",
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inventory_image = "default_tool_stoneaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_steel", {
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description = "Steel Axe",
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inventory_image = "default_tool_steelaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_bronze", {
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description = "Bronze Axe",
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inventory_image = "default_tool_bronzeaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_mese", {
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description = "Mese Axe",
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inventory_image = "default_tool_meseaxe.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_diamond", {
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description = "Diamond Axe",
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inventory_image = "default_tool_diamondaxe.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=7},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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--
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-- Swords
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--
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minetest.register_tool("default:sword_wood", {
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description = "Wooden Sword",
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inventory_image = "default_tool_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 1,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_stone", {
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description = "Stone Sword",
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inventory_image = "default_tool_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_steel", {
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description = "Steel Sword",
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inventory_image = "default_tool_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_bronze", {
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description = "Bronze Sword",
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inventory_image = "default_tool_bronzesword.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
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},
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_mese", {
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description = "Mese Sword",
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inventory_image = "default_tool_mesesword.png",
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=7},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_diamond", {
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description = "Diamond Sword",
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inventory_image = "default_tool_diamondsword.png",
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
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},
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damage_groups = {fleshy=8},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:skeleton_key", {
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description = "Skeleton Key",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
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if on_skeleton_key_use then
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, placer, newsecret)
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if secret then
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-- finish and return the new key
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itemstack:take_item()
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itemstack:add_item("default:key")
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itemstack:set_metadata(minetest.write_json({
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secret = secret
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}))
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return itemstack
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end
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end
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return nil
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end
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})
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minetest.register_tool("default:key", {
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description = "Key",
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inventory_image = "default_key.png",
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groups = {key = 1, not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node or node.name == "ignore" then
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return itemstack
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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local on_key_use = ndef.on_key_use
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if on_key_use then
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on_key_use(pos, placer)
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end
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return nil
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end
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})
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