forked from minetest/minetest_game
menu
mods
beds
boats
bones
bucket
creative
default
models
character.b3d
character.blend
character.png
schematics
sounds
textures
README.txt
aliases.lua
crafting.lua
craftitems.lua
functions.lua
furnace.lua
init.lua
legacy.lua
mapgen.lua
nodes.lua
player.lua
tools.lua
trees.lua
doors
dye
farming
fire
flowers
give_initial_stuff
screwdriver
sethome
stairs
tnt
vessels
walls
wool
xpanes
.gitignore
README.txt
game.conf
game_api.txt
minetest.conf
minetest.conf.example
I've created a modified B3Dexport.py version that automatically strips the embedded texture link to external texture files. These links were causing the engine to spew "can't find character.png" messages on the console, but were harmless due to texture loading being done by the client side and not through irrlicht. I previously moved character.png to /textures/, which is wrong. I now understand that character.png was in the same folder as character.blend simply to make blender load the texture from the embedded linkage automatically. Nothing more, nothing less. Subsequently the character.png file should just sit in convenience in the /models/ folder with the blend file, and not in the textures file. This patch moves it back. And yes, minetest does load the character.png from this path.