forked from minetest/minetest_game
712 lines
18 KiB
Lua
712 lines
18 KiB
Lua
-- mods/default/mapgen.lua
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--
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-- Aliases for map generator outputs
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--
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minetest.register_alias("mapgen_stone", "default:stone")
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minetest.register_alias("mapgen_tree", "default:tree")
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minetest.register_alias("mapgen_leaves", "default:leaves")
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minetest.register_alias("mapgen_jungletree", "default:jungletree")
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minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
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minetest.register_alias("mapgen_apple", "default:apple")
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minetest.register_alias("mapgen_water_source", "default:water_source")
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minetest.register_alias("mapgen_dirt", "default:dirt")
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minetest.register_alias("mapgen_sand", "default:sand")
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minetest.register_alias("mapgen_gravel", "default:gravel")
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minetest.register_alias("mapgen_clay", "default:clay")
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minetest.register_alias("mapgen_lava_source", "default:lava_source")
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minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
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minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
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minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
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--
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-- Ore generation
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_coal",
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wherein = "default:stone",
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clust_scarcity = 8*8*8,
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clust_num_ores = 8,
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clust_size = 3,
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height_min = -31000,
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height_max = 64,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_coal",
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wherein = "default:stone",
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clust_scarcity = 24*24*24,
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clust_num_ores = 27,
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clust_size = 6,
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height_min = -31000,
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height_max = 0,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 12*12*12,
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clust_num_ores = 3,
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clust_size = 2,
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height_min = -15,
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height_max = 2,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 9*9*9,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -63,
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height_max = -16,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 7*7*7,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -31000,
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height_max = -64,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 24*24*24,
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clust_num_ores = 27,
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clust_size = 6,
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height_min = -31000,
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height_max = -64,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_mese",
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wherein = "default:stone",
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clust_scarcity = 18*18*18,
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clust_num_ores = 3,
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clust_size = 2,
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height_min = -255,
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height_max = -64,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_mese",
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wherein = "default:stone",
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clust_scarcity = 14*14*14,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -31000,
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height_max = -256,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:mese",
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wherein = "default:stone",
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clust_scarcity = 36*36*36,
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clust_num_ores = 3,
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clust_size = 2,
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height_min = -31000,
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height_max = -1024,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_gold",
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wherein = "default:stone",
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clust_scarcity = 15*15*15,
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clust_num_ores = 3,
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clust_size = 2,
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height_min = -255,
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height_max = -64,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_gold",
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wherein = "default:stone",
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clust_scarcity = 13*13*13,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -31000,
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height_max = -256,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_diamond",
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wherein = "default:stone",
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clust_scarcity = 17*17*17,
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clust_num_ores = 4,
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clust_size = 3,
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height_min = -255,
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height_max = -128,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_diamond",
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wherein = "default:stone",
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clust_scarcity = 15*15*15,
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clust_num_ores = 4,
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clust_size = 3,
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height_min = -31000,
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height_max = -256,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_copper",
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wherein = "default:stone",
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clust_scarcity = 12*12*12,
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clust_num_ores = 4,
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clust_size = 3,
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height_min = -63,
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height_max = -16,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_copper",
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wherein = "default:stone",
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clust_scarcity = 9*9*9,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = -31000,
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height_max = -64,
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flags = "absheight",
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:clay",
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wherein = "default:sand",
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clust_scarcity = 15*15*15,
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clust_num_ores = 64,
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clust_size = 5,
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height_max = 0,
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height_min = -10,
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})
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function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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minetest.log('action', "WARNING: default.generate_ore is deprecated")
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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if chunk_size >= y_max - y_min + 1 then
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return
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end
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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--print("generate_ore num_chunks: "..dump(num_chunks))
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.get_node(p2).name == wherein then
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minetest.set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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--print("generate_ore done")
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end
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--
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-- Mgv6 papyrus, cactus, long grasses
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--
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function default.mgv6_ongen(minp, maxp, seed)
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function default.make_papyrus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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minetest.set_node(p, {name="default:papyrus"})
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else
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return
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end
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end
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end
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function default.make_cactus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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minetest.set_node(p, {name="default:cactus"})
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else
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return
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end
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end
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end
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate papyrus
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local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
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-- Assume X and Z lengths are equal
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local divlen = 8
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine papyrus amount from perlin noise
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local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
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-- Find random positions for papyrus based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,papyrus_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
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minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
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default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
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end
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end
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end
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end
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-- Generate cactuses
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local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine cactus amount from perlin noise
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local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
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-- Find random positions for cactus based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,cactus_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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-- If desert sand, make cactus
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if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
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default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
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end
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end
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end
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end
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-- Generate grass
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local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine grass amount from perlin noise
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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-- Find random positions for grass based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,grass_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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-- If desert sand, add dry shrub
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if nn == "default:desert_sand" then
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minetest.set_node(p,{name="default:dry_shrub"})
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-- If dirt with grass, add grass
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elseif nn == "default:dirt_with_grass" then
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minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
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end
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end
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end
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end
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end
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end
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end
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end
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--
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-- Generate nyan cats in all mapgens
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--
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-- facedir: 0/1/2/3 (head node facedir value)
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-- length: length of rainbow tail
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function default.make_nyancat(pos, facedir, length)
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local tailvec = {x=0, y=0, z=0}
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if facedir == 0 then
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tailvec.z = 1
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elseif facedir == 1 then
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tailvec.x = 1
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elseif facedir == 2 then
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tailvec.z = -1
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elseif facedir == 3 then
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tailvec.x = -1
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else
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--print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
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facedir = 0
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tailvec.z = 1
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end
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local p = {x=pos.x, y=pos.y, z=pos.z}
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minetest.set_node(p, {name="default:nyancat", param2=facedir})
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for i=1,length do
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p.x = p.x + tailvec.x
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p.z = p.z + tailvec.z
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minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
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end
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end
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function default.generate_nyancats(minp, maxp, seed)
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local height_min = -31000
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local height_max = -32
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed + 9324342)
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local max_num_nyancats = math.floor(volume / (16*16*16))
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for i=1,max_num_nyancats do
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if pr:next(0, 1000) == 0 then
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local x0 = pr:next(minp.x, maxp.x)
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local y0 = pr:next(minp.y, maxp.y)
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local z0 = pr:next(minp.z, maxp.z)
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local p0 = {x=x0, y=y0, z=z0}
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default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
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end
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end
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end
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minetest.register_on_generated(default.generate_nyancats)
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--
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-- Register biomes
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--
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function default.register_biomes()
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minetest.clear_registered_biomes()
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-- Temperate biomes
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minetest.register_biome({
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name = "grassland",
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node_top = "default:dirt_with_grass",
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node_shore_top = "default:sand",
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depth_top = 1,
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node_filler = "default:dirt",
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node_shore_filler = "default:sand",
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depth_filler = 2,
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height_shore = 3,
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node_underwater = "default:sand",
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_dust = "",
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y_min = -32000,
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y_max = 32000,
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heat_point = 50,
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humidity_point = 50,
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})
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--
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-- Register decorations
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--
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-- Grassland
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-- Flowers
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.03,
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spread = {x=100, y=100, z=100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "flowers:rose",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.03,
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spread = {x=100, y=100, z=100},
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seed = 19822,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "flowers:tulip",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.03,
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spread = {x=100, y=100, z=100},
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seed = 1220999,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "flowers:dandelion_yellow",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.03,
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spread = {x=100, y=100, z=100},
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seed = 36662,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "flowers:geranium",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.03,
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spread = {x=100, y=100, z=100},
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seed = 1133,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "flowers:viola",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.03,
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spread = {x=100, y=100, z=100},
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seed = 73133,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "flowers:dandelion_white",
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})
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-- Grasses
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.04,
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scale = 0.08,
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spread = {x=100, y=100, z=100},
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seed = 66440,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "default:grass_1",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.02,
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scale = 0.08,
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spread = {x=100, y=100, z=100},
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seed = 66440,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "default:grass_2",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.08,
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spread = {x=100, y=100, z=100},
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seed = 66440,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "default:grass_3",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.02,
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scale = 0.08,
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spread = {x=100, y=100, z=100},
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seed = 66440,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "default:grass_4",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.04,
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scale = 0.08,
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spread = {x=100, y=100, z=100},
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seed = 66440,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland"},
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y_min = -32000,
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y_max = 32000,
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decoration = "default:grass_5",
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})
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end
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--
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-- Detect mapgen and select suitable biome code
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--
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local mg_params = minetest.get_mapgen_params()
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if mg_params.mgname == "v6" then
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minetest.register_on_generated(default.mgv6_ongen)
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else
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default.register_biomes()
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end
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