forked from minetest/minetest_game
265c40b558
Previously, the collision box extended into an empty node, causing falling node objects to land on the open gate but not transform back into normal nodes. Now fallng node objects will fall through and either side of the end of the open gate and transform back.
758 lines
20 KiB
Lua
758 lines
20 KiB
Lua
--[[
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Copyright (C) 2012 PilzAdam
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modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
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--]]
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-- our API object
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doors = {}
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-- private data
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local _doors = {}
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_doors.registered_doors = {}
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_doors.registered_trapdoors = {}
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-- returns an object to a door object or nil
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function doors.get(pos)
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local node_name = minetest.get_node(pos).name
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if _doors.registered_doors[node_name] then
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-- A normal upright door
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.door_toggle(self.pos, nil, player)
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end,
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toggle = function(self, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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return state %2 == 1
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end
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}
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elseif _doors.registered_trapdoors[node_name] then
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-- A trapdoor
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return {
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pos = pos,
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open = function(self, player)
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if self:state() then
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return false
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end
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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close = function(self, player)
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if not self:state() then
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return false
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end
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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toggle = function(self, player)
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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state = function(self)
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return minetest.get_node(self.pos).name:sub(-5) == "_open"
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end
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}
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else
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return nil
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end
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end
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-- this hidden node is placed on top of the bottom, and prevents
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-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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description = "Hidden Door Segment",
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-- can't use airlike otherwise falling nodes will turn to entities
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-- and will be forever stuck until door is removed.
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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-- has to be walkable for falling nodes to stop falling.
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walkable = true,
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pointable = false,
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diggable = false,
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buildable_to = false,
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floodable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_blast = function() end,
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tiles = {"doors_blank.png"},
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-- 1px transparent block inside door hinge near node top.
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nodebox = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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-- collision_box needed otherise selection box would be full node size
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collision_box = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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})
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-- table used to aid door opening/closing
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local transform = {
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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}
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function _doors.door_toggle(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local name = def.door.name
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local state = meta:get_string("state")
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if state == "" then
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-- fix up lvm-placed right-hinged doors, default closed
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if node.name:sub(-2) == "_b" then
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state = 2
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else
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state = 0
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end
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else
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state = tonumber(state)
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end
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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local owner = meta:get_string("doors_owner")
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if owner ~= "" then
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if clicker:get_player_name() ~= owner then
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return false
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end
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end
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end
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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else
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state = state + 1
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end
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local dir = node.param2
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.swap_node(pos, {
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name = name .. transform[state + 1][dir+1].v,
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param2 = transform[state + 1][dir+1].param2
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})
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meta:set_int("state", state)
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return true
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end
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy =
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{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy =
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{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local pointed_thing_copy = {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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callback(place_to_copy, newnode_copy, placer,
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oldnode_copy, itemstack, pointed_thing_copy)
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end
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end
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local function can_dig_door(pos, digger)
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local digger_name = digger and digger:get_player_name()
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if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
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return true
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end
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return minetest.get_meta(pos):get_string("doors_owner") == digger_name
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end
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function doors.register(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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end
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-- replace old doors of this type automatically
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minetest.register_lbm({
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name = ":doors:replace_" .. name:gsub(":", "_"),
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nodenames = {name.."_b_1", name.."_b_2"},
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action = function(pos, node)
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local l = tonumber(node.name:sub(-1))
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local meta = minetest.get_meta(pos)
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local h = meta:get_int("right") + 1
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local p2 = node.param2
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local replace = {
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{{type = "a", state = 0}, {type = "a", state = 3}},
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{{type = "b", state = 1}, {type = "b", state = 2}}
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}
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local new = replace[l][h]
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-- retain infotext and doors_owner fields
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minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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meta:set_int("state", new.state)
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-- properly place doors:hidden at the right spot
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local p3 = p2
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if new.state >= 2 then
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p3 = (p3 + 3) % 4
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end
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if new.state % 2 == 1 then
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if new.state >= 2 then
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p3 = (p3 + 1) % 4
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else
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p3 = (p3 + 3) % 4
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end
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end
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-- wipe meta on top node as it's unused
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minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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{name = "doors:hidden", param2 = p3})
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end
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})
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minetest.register_craftitem(":" .. name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pdef = minetest.registered_nodes[node.name]
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if pdef and pdef.on_rightclick then
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return pdef.on_rightclick(pointed_thing.under,
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node, placer, itemstack, pointed_thing)
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end
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if pdef and pdef.buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local top_node = minetest.get_node_or_nil(above)
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local topdef = top_node and minetest.registered_nodes[top_node.name]
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if not topdef or not topdef.buildable_to then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local ref = {
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local aside = {
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x = pos.x + ref[dir + 1].x,
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y = pos.y + ref[dir + 1].y,
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z = pos.z + ref[dir + 1].z,
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}
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local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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state = state + 2
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minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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else
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minetest.set_node(pos, {name = name .. "_a", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = dir})
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end
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local meta = minetest.get_meta(pos)
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meta:set_int("state", state)
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if def.protected then
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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return itemstack
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end
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})
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def.inventory_image = nil
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if def.recipe then
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minetest.register_craft({
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output = name,
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recipe = def.recipe,
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})
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end
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def.recipe = nil
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if not def.sounds then
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def.sounds = default.node_sound_wood_defaults()
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end
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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def.drop = name
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def.door = {
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name = name,
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sounds = { def.sound_close, def.sound_open },
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}
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.door_toggle(pos, node, clicker)
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return itemstack
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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def.on_rotate = function(pos, node, user, mode, new_param2)
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return false
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end
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if def.protected then
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def.can_dig = can_dig_door
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def.on_blast = function() end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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end
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def.on_destruct = function(pos)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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def.drawtype = "mesh"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.sunlight_propagates = true
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def.walkable = true
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def.is_ground_content = false
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def.buildable_to = false
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.mesh = "door_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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def.mesh = "door_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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_doors.registered_doors[name .. "_a"] = true
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_doors.registered_doors[name .. "_b"] = true
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end
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doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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}
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})
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doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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}
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})
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doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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}
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})
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doors.register("door_obsidian_glass", {
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tiles = {"doors_door_obsidian_glass.png"},
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description = "Obsidian Glass Door",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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},
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})
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-- Capture mods using the old API as best as possible.
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function doors.register_door(name, def)
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if def.only_placer_can_open then
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def.protected = true
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end
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def.only_placer_can_open = nil
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local i = name:find(":")
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local modname = name:sub(1, i - 1)
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if not def.tiles then
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if def.protected then
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def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
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else
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def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
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end
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minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
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"using deprecated API method \"doors.register_door()\" but " ..
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"did not provide the \"tiles\" parameter. A fallback tiledef " ..
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"will be used instead.")
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end
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doors.register(name, def)
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end
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----trapdoor----
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function _doors.trapdoor_toggle(pos, node, clicker)
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node = node or minetest.get_node(pos)
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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if owner ~= "" then
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if clicker:get_player_name() ~= owner then
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return false
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end
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end
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end
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local def = minetest.registered_nodes[node.name]
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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end
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|
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function doors.register_trapdoor(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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end
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local name_closed = name
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local name_opened = name.."_open"
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.trapdoor_toggle(pos, node, clicker)
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return itemstack
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end
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-- Common trapdoor configuration
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.is_ground_content = false
|
|
|
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if def.protected then
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def.can_dig = can_dig_door
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def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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|
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return minetest.setting_getbool("creative_mode")
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end
|
|
|
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def.on_blast = function() end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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return {name}
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end
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|
end
|
|
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if not def.sounds then
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def.sounds = default.node_sound_wood_defaults()
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end
|
|
|
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
|
|
|
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
|
|
|
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
|
|
|
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
|
|
def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = {def.tile_front,
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def.tile_front .. '^[transformFY',
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def.tile_side, def.tile_side,
|
|
def.tile_side, def.tile_side}
|
|
|
|
def_opened.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.tiles = {def.tile_side, def.tile_side,
|
|
def.tile_side .. '^[transform3',
|
|
def.tile_side .. '^[transform1',
|
|
def.tile_front .. '^[transform46',
|
|
def.tile_front .. '^[transform6'}
|
|
|
|
def_opened.drop = name_closed
|
|
def_opened.groups.not_in_creative_inventory = 1
|
|
|
|
minetest.register_node(name_opened, def_opened)
|
|
minetest.register_node(name_closed, def_closed)
|
|
|
|
_doors.registered_trapdoors[name_opened] = true
|
|
_doors.registered_trapdoors[name_closed] = true
|
|
end
|
|
|
|
doors.register_trapdoor("doors:trapdoor", {
|
|
description = "Trapdoor",
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|
inventory_image = "doors_trapdoor.png",
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|
wield_image = "doors_trapdoor.png",
|
|
tile_front = "doors_trapdoor.png",
|
|
tile_side = "doors_trapdoor_side.png",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
|
})
|
|
|
|
doors.register_trapdoor("doors:trapdoor_steel", {
|
|
description = "Steel Trapdoor",
|
|
inventory_image = "doors_trapdoor_steel.png",
|
|
wield_image = "doors_trapdoor_steel.png",
|
|
tile_front = "doors_trapdoor_steel.png",
|
|
tile_side = "doors_trapdoor_steel_side.png",
|
|
protected = true,
|
|
sounds = default.node_sound_stone_defaults(),
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
groups = {cracky = 1, level = 2, door = 1},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor 2',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
|
|
----fence gate----
|
|
|
|
function doors.register_fencegate(name, def)
|
|
local fence = {
|
|
description = def.description,
|
|
drawtype = "mesh",
|
|
tiles = {def.texture},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
drop = name .. "_closed",
|
|
connect_sides = {"left", "right"},
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
|
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
|
max_hear_distance = 8})
|
|
return itemstack
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
},
|
|
}
|
|
|
|
if not fence.sounds then
|
|
fence.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
fence.groups.fence = 1
|
|
|
|
local fence_closed = table.copy(fence)
|
|
fence_closed.mesh = "doors_fencegate_closed.obj"
|
|
fence_closed.gate = name .. "_open"
|
|
fence_closed.sound = "doors_fencegate_open"
|
|
fence_closed.collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
}
|
|
|
|
local fence_open = table.copy(fence)
|
|
fence_open.mesh = "doors_fencegate_open.obj"
|
|
fence_open.gate = name .. "_closed"
|
|
fence_open.sound = "doors_fencegate_close"
|
|
fence_open.groups.not_in_creative_inventory = 1
|
|
fence_open.collision_box = {
|
|
type = "fixed",
|
|
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
|
{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
|
|
}
|
|
|
|
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
|
minetest.register_node(":" .. name .. "_open", fence_open)
|
|
|
|
minetest.register_craft({
|
|
output = name .. "_closed",
|
|
recipe = {
|
|
{"default:stick", def.material, "default:stick"},
|
|
{"default:stick", def.material, "default:stick"}
|
|
}
|
|
})
|
|
end
|
|
|
|
doors.register_fencegate("doors:gate_wood", {
|
|
description = "Wooden Fence Gate",
|
|
texture = "default_wood.png",
|
|
material = "default:wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_acacia_wood", {
|
|
description = "Acacia Fence Gate",
|
|
texture = "default_acacia_wood.png",
|
|
material = "default:acacia_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_junglewood", {
|
|
description = "Junglewood Fence Gate",
|
|
texture = "default_junglewood.png",
|
|
material = "default:junglewood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_pine_wood", {
|
|
description = "Pine Fence Gate",
|
|
texture = "default_pine_wood.png",
|
|
material = "default:pine_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_aspen_wood", {
|
|
description = "Aspen Fence Gate",
|
|
texture = "default_aspen_wood.png",
|
|
material = "default:aspen_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|