forked from minetest/minetest_game
131 lines
3.7 KiB
Lua
131 lines
3.7 KiB
Lua
-- Minetest 0.4 mod: player
|
|
-- See README.txt for licensing and other information.
|
|
|
|
--
|
|
-- Start of configuration area:
|
|
--
|
|
|
|
-- Player animation speed
|
|
animation_speed = 30
|
|
|
|
-- Player animation blending
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
animation_blend = 0
|
|
|
|
-- Default player appearance
|
|
default_model = "character.x"
|
|
default_texture = "character.png"
|
|
|
|
-- Frame ranges for each player model
|
|
function player_get_animations(model)
|
|
if model == "character.x" then
|
|
return {
|
|
stand_START = 0,
|
|
stand_END = 79,
|
|
walk_START = 81,
|
|
walk_END = 100,
|
|
mine_START = 102,
|
|
mine_END = 111,
|
|
walk_mine_START = 113,
|
|
walk_mine_END = 132,
|
|
death_START = 134,
|
|
death_END = 153
|
|
}
|
|
end
|
|
end
|
|
|
|
--
|
|
-- End of configuration area.
|
|
--
|
|
|
|
-- Player stats and animations
|
|
local player_model = {}
|
|
local player_anim = {}
|
|
local player_sneak = {}
|
|
local ANIM_STAND = 1
|
|
local ANIM_WALK = 2
|
|
local ANIM_WALK_MINE = 3
|
|
local ANIM_MINE = 4
|
|
local ANIM_DEATH = 5
|
|
|
|
-- Called when a player's appearance needs to be updated
|
|
function player_update_visuals(pl)
|
|
local name = pl:get_player_name()
|
|
|
|
player_model[name] = default_model
|
|
player_anim[name] = 0 -- Animation will be set further below immediately
|
|
player_sneak[name] = false
|
|
prop = {
|
|
mesh = default_model,
|
|
textures = {default_texture, },
|
|
visual = "mesh",
|
|
visual_size = {x=1, y=1},
|
|
}
|
|
pl:set_properties(prop)
|
|
end
|
|
|
|
-- Update appearance when the player joins
|
|
minetest.register_on_joinplayer(player_update_visuals)
|
|
|
|
-- Check each player and apply animations
|
|
function player_step(dtime)
|
|
for _, pl in pairs(minetest.get_connected_players()) do
|
|
local name = pl:get_player_name()
|
|
local anim = player_get_animations(player_model[name])
|
|
local controls = pl:get_player_control()
|
|
local walking = false
|
|
local animation_speed_modified = animation_speed
|
|
|
|
-- Determine if the player is walking
|
|
if controls.up or controls.down or controls.left or controls.right then
|
|
walking = true
|
|
end
|
|
|
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
|
|
animation_speed_modified = animation_speed_modified / 2
|
|
-- Refresh player animation below if sneak state changed
|
|
if not player_sneak[name] then
|
|
player_anim[name] = 0
|
|
player_sneak[name] = true
|
|
end
|
|
else
|
|
-- Refresh player animation below if sneak state changed
|
|
if player_sneak[name] then
|
|
player_anim[name] = 0
|
|
player_sneak[name] = false
|
|
end
|
|
end
|
|
|
|
-- Apply animations based on what the player is doing
|
|
if pl:get_hp() == 0 then
|
|
if player_anim[name] ~= ANIM_DEATH then
|
|
-- TODO: The death animation currently loops, we must make it play only once then stay at the last frame somehow
|
|
pl:set_animation({x=anim.death_START, y=anim.death_END}, animation_speed_modified, animation_blend)
|
|
player_anim[name] = ANIM_DEATH
|
|
end
|
|
elseif walking and controls.LMB then
|
|
if player_anim[name] ~= ANIM_WALK_MINE then
|
|
pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_modified, animation_blend)
|
|
player_anim[name] = ANIM_WALK_MINE
|
|
end
|
|
elseif walking then
|
|
if player_anim[name] ~= ANIM_WALK then
|
|
pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_modified, animation_blend)
|
|
player_anim[name] = ANIM_WALK
|
|
end
|
|
elseif controls.LMB then
|
|
if player_anim[name] ~= ANIM_MINE then
|
|
pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_modified, animation_blend)
|
|
player_anim[name] = ANIM_MINE
|
|
end
|
|
elseif player_anim[name] ~= ANIM_STAND then
|
|
pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_modified, animation_blend)
|
|
player_anim[name] = ANIM_STAND
|
|
end
|
|
end
|
|
end
|
|
minetest.register_globalstep(player_step)
|
|
|
|
-- END
|