nalc_game/mods
Fernando Carmona Varo 7fee589e03 Tnt: Flammable TNT and gunpowder that activates when burnt
Some code simplifications.
2016-11-02 12:41:14 +00:00
..
beds Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
boats Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
bones Bones: Search for nearby 'air' for fallback bones placement 2016-09-10 05:19:15 +01:00
bucket Bucket: Allow buckets to trigger the on_punch of entities and nodes 2016-11-02 12:39:56 +00:00
creative Creative: Use element instead of parameter to disable close on enter 2016-10-08 18:02:14 +01:00
default Add fuel slot to furnace listring 2016-10-31 14:17:38 -07:00
doors Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
dye Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
farming Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
fire Fire: Reduce volume of flint and steel sound 2016-10-25 04:22:17 +01:00
flowers Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
give_initial_stuff Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
nyancat Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
screwdriver Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
sethome Licenses: Change WTFPL to MIT (part 1) 2016-09-05 05:54:33 +01:00
stairs Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
tnt Tnt: Flammable TNT and gunpowder that activates when burnt 2016-11-02 12:41:14 +00:00
vessels Add icon overlay to shelf inventory slots 2016-10-30 15:32:43 -07:00
walls Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 2016-09-08 06:17:05 +01:00
wool Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
xpanes Xpanes: Use opaque texture for top+bottom of iron bar (#1357) 2016-10-31 14:20:26 -07:00