forked from minetest/minetest_game
757 lines
21 KiB
Lua
757 lines
21 KiB
Lua
|
|
--[[
|
|
|
|
Copyright (C) 2012 PilzAdam
|
|
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
|
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
|
|
|
--]]
|
|
|
|
-- our API object
|
|
doors = {}
|
|
|
|
-- private data
|
|
local _doors = {}
|
|
_doors.registered_doors = {}
|
|
_doors.registered_trapdoors = {}
|
|
|
|
-- returns an object to a door object or nil
|
|
function doors.get(pos)
|
|
if _doors.registered_doors[minetest.get_node(pos).name] then
|
|
-- A normal upright door
|
|
return {
|
|
pos = pos,
|
|
open = function(self, player)
|
|
if self:state() then
|
|
return false
|
|
end
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
close = function(self, player)
|
|
if not self:state() then
|
|
return false
|
|
end
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
toggle = function(self, player)
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
state = function(self)
|
|
local state = minetest.get_meta(self.pos):get_int("state")
|
|
return state %2 == 1
|
|
end
|
|
}
|
|
elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
|
|
-- A trapdoor
|
|
return {
|
|
pos = pos,
|
|
open = function(self, player)
|
|
if self:state() then
|
|
return false
|
|
end
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
close = function(self, player)
|
|
if not self:state() then
|
|
return false
|
|
end
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
toggle = function(self, player)
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
state = function(self)
|
|
local name = minetest.get_node(pos).name
|
|
return name:sub(-5) == "_open"
|
|
end
|
|
}
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- this hidden node is placed on top of the bottom, and prevents
|
|
-- nodes from being placed in the top half of the door.
|
|
minetest.register_node("doors:hidden", {
|
|
description = "Hidden Door Segment",
|
|
-- can't use airlike otherwise falling nodes will turn to entities
|
|
-- and will be forever stuck until door is removed.
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
-- has to be walkable for falling nodes to stop falling.
|
|
walkable = true,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = false,
|
|
floodable = false,
|
|
drop = "",
|
|
groups = {not_in_creative_inventory = 1},
|
|
on_blast = function() end,
|
|
tiles = {"doors_blank.png"},
|
|
-- 1px transparent block inside door hinge near node top.
|
|
nodebox = {
|
|
type = "fixed",
|
|
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
|
},
|
|
-- collision_box needed otherise selection box would be full node size
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
|
},
|
|
})
|
|
|
|
-- table used to aid door opening/closing
|
|
local transform = {
|
|
{
|
|
{ v = "_a", param2 = 3 },
|
|
{ v = "_a", param2 = 0 },
|
|
{ v = "_a", param2 = 1 },
|
|
{ v = "_a", param2 = 2 },
|
|
},
|
|
{
|
|
{ v = "_b", param2 = 1 },
|
|
{ v = "_b", param2 = 2 },
|
|
{ v = "_b", param2 = 3 },
|
|
{ v = "_b", param2 = 0 },
|
|
},
|
|
{
|
|
{ v = "_b", param2 = 1 },
|
|
{ v = "_b", param2 = 2 },
|
|
{ v = "_b", param2 = 3 },
|
|
{ v = "_b", param2 = 0 },
|
|
},
|
|
{
|
|
{ v = "_a", param2 = 3 },
|
|
{ v = "_a", param2 = 0 },
|
|
{ v = "_a", param2 = 1 },
|
|
{ v = "_a", param2 = 2 },
|
|
},
|
|
}
|
|
|
|
function _doors.door_toggle(pos, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
local name = def.door.name
|
|
|
|
local state = meta:get_string("state")
|
|
if state == "" then
|
|
-- fix up lvm-placed right-hinged doors, default closed
|
|
if minetest.get_node(pos).name:sub(-2) == "_b" then
|
|
state = 2
|
|
else
|
|
state = 0
|
|
end
|
|
else
|
|
state = tonumber(state)
|
|
end
|
|
|
|
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
|
local owner = meta:get_string("doors_owner")
|
|
if owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local old = state
|
|
-- until Lua-5.2 we have no bitwise operators :(
|
|
if state % 2 == 1 then
|
|
state = state - 1
|
|
else
|
|
state = state + 1
|
|
end
|
|
|
|
local dir = minetest.get_node(pos).param2
|
|
if state % 2 == 0 then
|
|
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
else
|
|
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
end
|
|
|
|
minetest.swap_node(pos, {
|
|
name = name .. transform[state + 1][dir+1].v,
|
|
param2 = transform[state + 1][dir+1].param2
|
|
})
|
|
meta:set_int("state", state)
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
|
|
-- Run script hook
|
|
local _, callback
|
|
for _, callback in ipairs(core.registered_on_placenodes) do
|
|
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
|
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
|
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
|
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
|
local pointed_thing_copy = {
|
|
type = pointed_thing.type,
|
|
above = vector.new(pointed_thing.above),
|
|
under = vector.new(pointed_thing.under),
|
|
ref = pointed_thing.ref,
|
|
}
|
|
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
|
|
end
|
|
end
|
|
|
|
function doors.register(name, def)
|
|
if not name:find(":") then
|
|
name = "doors:" .. name
|
|
end
|
|
|
|
-- replace old doors of this type automatically
|
|
minetest.register_lbm({
|
|
name = ":doors:replace_" .. name:gsub(":", "_"),
|
|
nodenames = {name.."_b_1", name.."_b_2"},
|
|
action = function(pos, node)
|
|
local l = tonumber(node.name:sub(-1))
|
|
local meta = minetest.get_meta(pos)
|
|
local h = meta:get_int("right") + 1
|
|
local p2 = node.param2
|
|
local replace = {
|
|
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
|
|
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
|
|
}
|
|
local new = replace[l][h]
|
|
-- retain infotext and doors_owner fields
|
|
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
|
meta:set_int("state", new.state)
|
|
-- properly place doors:hidden at the right spot
|
|
local p3 = p2
|
|
if new.state >= 2 then
|
|
p3 = (p3 + 3) % 4
|
|
end
|
|
if new.state % 2 == 1 then
|
|
if new.state >= 2 then
|
|
p3 = (p3 + 1) % 4
|
|
else
|
|
p3 = (p3 + 3) % 4
|
|
end
|
|
end
|
|
-- wipe meta on top node as it's unused
|
|
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
|
|
{name = "doors:hidden", param2 = p3})
|
|
end
|
|
})
|
|
|
|
minetest.register_craftitem(":" .. name, {
|
|
description = def.description,
|
|
inventory_image = def.inventory_image,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pos = nil
|
|
|
|
if not pointed_thing.type == "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local pdef = minetest.registered_nodes[node.name]
|
|
if pdef and pdef.on_rightclick then
|
|
return pdef.on_rightclick(pointed_thing.under,
|
|
node, placer, itemstack, pointed_thing)
|
|
end
|
|
|
|
if pdef and pdef.buildable_to then
|
|
pos = pointed_thing.under
|
|
else
|
|
pos = pointed_thing.above
|
|
node = minetest.get_node(pos)
|
|
pdef = minetest.registered_nodes[node.name]
|
|
if not pdef or not pdef.buildable_to then
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
|
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
|
|
return itemstack
|
|
end
|
|
|
|
local pn = placer:get_player_name()
|
|
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
|
|
return itemstack
|
|
end
|
|
|
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
|
|
local ref = {
|
|
{ x = -1, y = 0, z = 0 },
|
|
{ x = 0, y = 0, z = 1 },
|
|
{ x = 1, y = 0, z = 0 },
|
|
{ x = 0, y = 0, z = -1 },
|
|
}
|
|
|
|
local aside = {
|
|
x = pos.x + ref[dir + 1].x,
|
|
y = pos.y + ref[dir + 1].y,
|
|
z = pos.z + ref[dir + 1].z,
|
|
}
|
|
|
|
local state = 0
|
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
|
state = state + 2
|
|
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
|
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
|
else
|
|
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
|
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
|
end
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("state", state)
|
|
|
|
if def.protected then
|
|
local pn = placer:get_player_name()
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by " .. pn)
|
|
end
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
|
|
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
def.inventory_image = nil
|
|
|
|
if def.recipe then
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = def.recipe,
|
|
})
|
|
end
|
|
def.recipe = nil
|
|
|
|
local can_dig = function(pos, digger)
|
|
if not def.protected then
|
|
return true
|
|
end
|
|
if minetest.check_player_privs(digger, "protection_bypass") then
|
|
return true
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
local name = ""
|
|
if digger then
|
|
name = digger:get_player_name()
|
|
end
|
|
return meta:get_string("doors_owner") == name
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
def.groups.not_in_creative_inventory = 1
|
|
def.groups.door = 1
|
|
def.drop = name
|
|
def.door = {
|
|
name = name,
|
|
sounds = { def.sound_close, def.sound_open },
|
|
}
|
|
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
_doors.door_toggle(pos, clicker)
|
|
end
|
|
def.after_dig_node = function(pos, node, meta, digger)
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
end
|
|
def.can_dig = function(pos, player)
|
|
return can_dig(pos, player)
|
|
end
|
|
def.on_rotate = function(pos, node, user, mode, new_param2)
|
|
return false
|
|
end
|
|
|
|
if def.protected then
|
|
def.on_blast = function() end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
-- hidden node doesn't get blasted away.
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
return {name}
|
|
end
|
|
end
|
|
|
|
def.on_destruct = function(pos)
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
end
|
|
|
|
def.drawtype = "mesh"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.sunlight_propagates = true
|
|
def.walkable = true
|
|
def.is_ground_content = false
|
|
def.buildable_to = false
|
|
def.selection_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }
|
|
def.collision_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }
|
|
|
|
def.mesh = "door_a.obj"
|
|
minetest.register_node(":" .. name .. "_a", def)
|
|
|
|
def.mesh = "door_b.obj"
|
|
minetest.register_node(":" .. name .. "_b", def)
|
|
|
|
_doors.registered_doors[name .. "_a"] = true
|
|
_doors.registered_doors[name .. "_b"] = true
|
|
end
|
|
|
|
doors.register("door_wood", {
|
|
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
|
description = "Wooden Door",
|
|
inventory_image = "doors_item_wood.png",
|
|
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
|
recipe = {
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "group:wood"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_steel", {
|
|
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
|
|
description = "Steel Door",
|
|
inventory_image = "doors_item_steel.png",
|
|
protected = true,
|
|
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
|
sounds = default.node_sound_stone_defaults(),
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_glass", {
|
|
tiles = { "doors_door_glass.png"},
|
|
description = "Glass Door",
|
|
inventory_image = "doors_item_glass.png",
|
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sound_open = "doors_glass_door_open",
|
|
sound_close = "doors_glass_door_close",
|
|
recipe = {
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_obsidian_glass", {
|
|
tiles = { "doors_door_obsidian_glass.png" },
|
|
description = "Obsidian Glass Door",
|
|
inventory_image = "doors_item_obsidian_glass.png",
|
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
|
sounds = default.node_sound_glass_defaults(),
|
|
sound_open = "doors_glass_door_open",
|
|
sound_close = "doors_glass_door_close",
|
|
recipe = {
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
},
|
|
})
|
|
|
|
-- Capture mods using the old API as best as possible.
|
|
function doors.register_door(name, def)
|
|
if def.only_placer_can_open then
|
|
def.protected = true
|
|
end
|
|
def.only_placer_can_open = nil
|
|
|
|
local i = name:find(":")
|
|
local modname = name:sub(1, i - 1)
|
|
if not def.tiles then
|
|
if def.protected then
|
|
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
|
|
else
|
|
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
|
|
end
|
|
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
|
|
"using deprecated API method \"doors.register_door()\" but " ..
|
|
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
|
|
"will be used instead.")
|
|
end
|
|
|
|
doors.register(name, def)
|
|
end
|
|
|
|
----trapdoor----
|
|
|
|
function _doors.trapdoor_toggle(pos, clicker)
|
|
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("doors_owner")
|
|
if owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local node = minetest.get_node(pos)
|
|
local def = minetest.registered_nodes[node.name]
|
|
|
|
if string.sub(node.name, -5) == "_open" then
|
|
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
|
else
|
|
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
|
|
end
|
|
end
|
|
|
|
function doors.register_trapdoor(name, def)
|
|
local name_closed = name
|
|
local name_opened = name.."_open"
|
|
|
|
local function check_player_priv(pos, player)
|
|
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
|
|
return true
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
local pn = player:get_player_name()
|
|
return meta:get_string("doors_owner") == pn
|
|
end
|
|
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
_doors.trapdoor_toggle(pos, clicker)
|
|
end
|
|
|
|
-- Common trapdoor configuration
|
|
def.drawtype = "nodebox"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.is_ground_content = false
|
|
def.can_dig = check_player_priv
|
|
|
|
if def.protected then
|
|
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local pn = placer:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by "..pn)
|
|
|
|
return minetest.setting_getbool("creative_mode")
|
|
end
|
|
|
|
def.on_blast = function() end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
|
return { name }
|
|
end
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
local def_opened = table.copy(def)
|
|
local def_closed = table.copy(def)
|
|
|
|
def_closed.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
|
def.tile_side, def.tile_side }
|
|
|
|
def_opened.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.tiles = { def.tile_side, def.tile_side,
|
|
def.tile_side .. '^[transform3',
|
|
def.tile_side .. '^[transform1',
|
|
def.tile_front, def.tile_front }
|
|
|
|
def_opened.drop = name_closed
|
|
def_opened.groups.not_in_creative_inventory = 1
|
|
|
|
minetest.register_node(name_opened, def_opened)
|
|
minetest.register_node(name_closed, def_closed)
|
|
|
|
_doors.registered_trapdoors[name_opened] = true
|
|
_doors.registered_trapdoors[name_closed] = true
|
|
end
|
|
|
|
doors.register_trapdoor("doors:trapdoor", {
|
|
description = "Trapdoor",
|
|
inventory_image = "doors_trapdoor.png",
|
|
wield_image = "doors_trapdoor.png",
|
|
tile_front = "doors_trapdoor.png",
|
|
tile_side = "doors_trapdoor_side.png",
|
|
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
|
})
|
|
|
|
doors.register_trapdoor("doors:trapdoor_steel", {
|
|
description = "Steel Trapdoor",
|
|
inventory_image = "doors_trapdoor_steel.png",
|
|
wield_image = "doors_trapdoor_steel.png",
|
|
tile_front = "doors_trapdoor_steel.png",
|
|
tile_side = "doors_trapdoor_steel_side.png",
|
|
protected = true,
|
|
sounds = default.node_sound_stone_defaults(),
|
|
sound_open = "doors_steel_door_open",
|
|
sound_close = "doors_steel_door_close",
|
|
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor 2',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
|
|
----fence gate----
|
|
|
|
function doors.register_fencegate(name, def)
|
|
local fence = {
|
|
description = def.description,
|
|
drawtype = "mesh",
|
|
tiles = { def.texture },
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
drop = name .. "_closed",
|
|
connect_sides = { "left", "right" },
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
on_rightclick = function(pos, clicker)
|
|
local node = minetest.get_node(pos)
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
|
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
|
max_hear_distance = 8})
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
},
|
|
}
|
|
|
|
if not fence.sounds then
|
|
fence.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
fence.groups.fence = 1
|
|
|
|
local fence_closed = table.copy(fence)
|
|
fence_closed.mesh = "doors_fencegate_closed.obj"
|
|
fence_closed.gate = name .. "_open"
|
|
fence_closed.sound = "doors_fencegate_open"
|
|
fence_closed.collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
}
|
|
|
|
local fence_open = table.copy(fence)
|
|
fence_open.mesh = "doors_fencegate_open.obj"
|
|
fence_open.gate = name .. "_closed"
|
|
fence_open.sound = "doors_fencegate_close"
|
|
fence_open.groups.not_in_creative_inventory = 1
|
|
fence_open.collision_box = {
|
|
type = "fixed",
|
|
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
|
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
|
|
}
|
|
|
|
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
|
minetest.register_node(":" .. name .. "_open", fence_open)
|
|
|
|
minetest.register_craft({
|
|
output = name .. "_closed",
|
|
recipe = {
|
|
{"default:stick", def.material, "default:stick"},
|
|
{"default:stick", def.material, "default:stick"}
|
|
}
|
|
})
|
|
end
|
|
|
|
doors.register_fencegate("doors:gate_wood", {
|
|
description = "Wooden Fence Gate",
|
|
texture = "default_wood.png",
|
|
material = "default:wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_acacia_wood", {
|
|
description = "Acacia Fence Gate",
|
|
texture = "default_acacia_wood.png",
|
|
material = "default:acacia_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_junglewood", {
|
|
description = "Junglewood Fence Gate",
|
|
texture = "default_junglewood.png",
|
|
material = "default:junglewood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_pine_wood", {
|
|
description = "Pine Fence Gate",
|
|
texture = "default_pine_wood.png",
|
|
material = "default:pine_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|
|
|
|
doors.register_fencegate("doors:gate_aspen_wood", {
|
|
description = "Aspen Fence Gate",
|
|
texture = "default_aspen_wood.png",
|
|
material = "default:aspen_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
|
})
|