forked from minetest/minetest_game
134 lines
3.7 KiB
Lua
134 lines
3.7 KiB
Lua
-- register butterflies
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local butter_list = {
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{"white", "White"},
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{"red", "Red"},
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{"violet", "Violet"}
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}
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for i in ipairs (butter_list) do
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local name = butter_list[i][1]
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local desc = butter_list[i][2]
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minetest.register_node("butterflies:butterfly_"..name, {
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description = desc.." Butterfly",
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drawtype = "plantlike",
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tiles = {{
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name = "butterflies_butterfly_"..name.."_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3
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},
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}},
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inventory_image = "butterflies_butterfly_"..name..".png",
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wield_image = "butterflies_butterfly_"..name..".png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) < 11 then
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minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("butterflies:hidden_butterfly_"..name, {
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description = "Hidden "..desc.." Butterfly",
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drawtype = "airlike",
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inventory_image = "insects_butterfly_"..name..".png",
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wield_image = "insects_butterfly_"..name..".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) >= 11 then
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minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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end
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-- register decoration
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minetest.register_decoration({
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name = "butterflies:butterfly",
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = 2,
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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y_max = 31000,
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y_min = 1,
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decoration = {
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"butterflies:butterfly_white",
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"butterflies:butterfly_red",
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"butterflies:butterfly_violet"
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},
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spawn_by = "group:flower",
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num_spawn_by = 1
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})
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-- get decoration ID
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local butterflies = minetest.get_decoration_id("butterflies:butterfly")
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minetest.set_gen_notify({decoration = true}, {butterflies})
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-- start nodetimers
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local poslist = {}
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for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do
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local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z}
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table.insert(poslist, deco_pos)
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end
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if #poslist ~= 0 then
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for i = 1, #poslist do
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local pos = poslist[i]
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minetest.get_node_timer(pos):start(1)
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end
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end
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end)
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