forked from minetest/minetest_game
208 lines
7.0 KiB
Lua
208 lines
7.0 KiB
Lua
-- minetest/creative/init.lua
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creative_inventory = {}
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-- Create detached creative inventory after loading all mods
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creative_inventory.init_creative_inventory = function(player)
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local player_name = player:get_player_name()
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creative_inventory[player_name] = {}
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creative_inventory[player_name].size = 0
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creative_inventory[player_name].filter = nil
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creative_inventory[player_name].start_i = 1
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local inv = minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
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--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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creative_inventory.update(player_name, nil)
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--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
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end
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function creative_inventory.update(player_name, filter)
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local creative_list = {}
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local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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for name, def in pairs(minetest.registered_items) do
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if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" then
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if (filter and def.name:find(filter, 1, true)) or not filter then
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creative_list[#creative_list+1] = name
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end
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end
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end
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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creative_inventory[player_name].size = #creative_list
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
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local player_name = player:get_player_name()
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local filter = creative_inventory[player_name].filter or ""
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pagenum = math.floor(pagenum)
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local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1)
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player:set_inventory_formspec(
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"size[13,7.5]"..
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--"image[6,0.6;1,2;player.png]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_player;main;5,3.5;8,1;]"..
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"list[current_player;main;5,4.75;8,3;8]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]"..
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"tablecolumns[color;text;color;text]"..
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"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
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"table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]"..
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"button[0,7;1,1;creative_prev;<<]"..
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"button[3.08,7;1,1;creative_next;>>]"..
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"button[2.55,0.2;0.8,0.5;search;?]"..
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"button[3.3,0.2;0.8,0.5;clear;X]"..
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"tooltip[search;Search]"..
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"tooltip[clear;Reset]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]"..
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"listring[current_player;main]"..
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"listring[detached:creative_" .. player_name .. ";main]"..
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"label[5,1.5;Trash:]"..
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"list[detached:creative_trash;main;5,2;1,1;]"..
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"field[0.3,0.3;2.6,1;filter;;" .. filter .. "]"..
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default.get_hotbar_bg(5,3.5)
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)
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end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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creative_inventory.init_creative_inventory(player)
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creative_inventory.set_creative_formspec(player, 0, 1)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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-- Figure out current page from formspec
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local current_page = 0
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local player_name = player:get_player_name()
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local formspec = player:get_inventory_formspec()
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local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
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start_i = tonumber(start_i) or 0
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if fields.creative_prev or start_i >= creative_inventory[player_name].size then
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start_i = start_i - 4*6
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elseif fields.creative_next or start_i < 0 then
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start_i = start_i + 4*6
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end
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if fields.search or fields.clear then
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if fields.clear then
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creative_inventory[player_name].filter = ""
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creative_inventory.update(player_name, nil)
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else
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creative_inventory[player_name].filter = fields.filter:lower()
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creative_inventory.update(player_name, fields.filter:lower())
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end
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minetest.after(0, function()
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creative_inventory.set_creative_formspec(player, 0, 1)
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end)
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end
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if start_i < 0 or start_i >= creative_inventory[player_name].size then
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start_i = 0
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end
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creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
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end)
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if minetest.setting_getbool("creative_mode") then
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local digtime = 0.5
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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},
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damage_groups = {fleshy = 10},
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}
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})
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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return true
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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item = ItemStack(item):get_name()
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if not inv:contains_item("main", item) then
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inv:add_item("main", item)
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end
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end
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end
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end
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end
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