forked from minetest/minetest_game
bb9279ccb8
rebased #2368
321 lines
9.6 KiB
Lua
321 lines
9.6 KiB
Lua
default.chest = {}
|
|
|
|
-- support for MT game translation.
|
|
local S = default.get_translator
|
|
|
|
function default.chest.get_chest_formspec(pos)
|
|
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
|
local formspec =
|
|
"size[8,9]" ..
|
|
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
|
|
"list[current_player;main;0,4.85;8,1;]" ..
|
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
|
"listring[nodemeta:" .. spos .. ";main]" ..
|
|
"listring[current_player;main]" ..
|
|
default.get_hotbar_bg(0,4.85)
|
|
return formspec
|
|
end
|
|
|
|
function default.chest.chest_lid_obstructed(pos)
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local def = minetest.registered_nodes[minetest.get_node(above).name]
|
|
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
|
if def and
|
|
(def.drawtype == "airlike" or
|
|
def.drawtype == "signlike" or
|
|
def.drawtype == "torchlike" or
|
|
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function default.chest.chest_lid_close(pn)
|
|
local chest_open_info = default.chest.open_chests[pn]
|
|
local pos = chest_open_info.pos
|
|
local sound = chest_open_info.sound
|
|
local swap = chest_open_info.swap
|
|
|
|
default.chest.open_chests[pn] = nil
|
|
for k, v in pairs(default.chest.open_chests) do
|
|
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
|
return true
|
|
end
|
|
end
|
|
|
|
local node = minetest.get_node(pos)
|
|
minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
|
|
param2 = node.param2 })
|
|
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
|
|
end
|
|
|
|
default.chest.open_chests = {}
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "default:chest" then
|
|
return
|
|
end
|
|
if not player or not fields.quit then
|
|
return
|
|
end
|
|
local pn = player:get_player_name()
|
|
|
|
if not default.chest.open_chests[pn] then
|
|
return
|
|
end
|
|
|
|
default.chest.chest_lid_close(pn)
|
|
return true
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local pn = player:get_player_name()
|
|
if default.chest.open_chests[pn] then
|
|
default.chest.chest_lid_close(pn)
|
|
end
|
|
end)
|
|
|
|
function default.chest.register_chest(name, d)
|
|
local def = table.copy(d)
|
|
def.drawtype = "mesh"
|
|
def.visual = "mesh"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.legacy_facedir_simple = true
|
|
def.is_ground_content = false
|
|
|
|
if def.protected then
|
|
def.on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", S("Locked Chest"))
|
|
meta:set_string("owner", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end
|
|
def.after_place_node = function(pos, placer)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", placer:get_player_name() or "")
|
|
meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
|
|
end
|
|
def.can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main") and
|
|
default.can_interact_with_node(player, pos)
|
|
end
|
|
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
if not default.can_interact_with_node(player, pos) then
|
|
return 0
|
|
end
|
|
return count
|
|
end
|
|
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
if not default.can_interact_with_node(player, pos) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end
|
|
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
if not default.can_interact_with_node(player, pos) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end
|
|
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
if not default.can_interact_with_node(clicker, pos) then
|
|
return itemstack
|
|
end
|
|
|
|
minetest.sound_play(def.sound_open, {gain = 0.3,
|
|
pos = pos, max_hear_distance = 10})
|
|
if not default.chest.chest_lid_obstructed(pos) then
|
|
minetest.swap_node(pos,
|
|
{ name = "default:" .. name .. "_open",
|
|
param2 = node.param2 })
|
|
end
|
|
minetest.after(0.2, minetest.show_formspec,
|
|
clicker:get_player_name(),
|
|
"default:chest", default.chest.get_chest_formspec(pos))
|
|
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
|
sound = def.sound_close, swap = name }
|
|
end
|
|
def.on_blast = function() end
|
|
def.on_key_use = function(pos, player)
|
|
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
|
|
local itemstack = player:get_wielded_item()
|
|
local key_meta = itemstack:get_meta()
|
|
|
|
if itemstack:get_metadata() == "" then
|
|
return
|
|
end
|
|
|
|
if key_meta:get_string("secret") == "" then
|
|
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
|
|
itemstack:set_metadata("")
|
|
end
|
|
|
|
if secret ~= key_meta:get_string("secret") then
|
|
return
|
|
end
|
|
|
|
minetest.show_formspec(
|
|
player:get_player_name(),
|
|
"default:chest_locked",
|
|
default.chest.get_chest_formspec(pos)
|
|
)
|
|
end
|
|
def.on_skeleton_key_use = function(pos, player, newsecret)
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("owner")
|
|
local pn = player:get_player_name()
|
|
|
|
-- verify placer is owner of lockable chest
|
|
if owner ~= pn then
|
|
minetest.record_protection_violation(pos, pn)
|
|
minetest.chat_send_player(pn, S("You do not own this chest."))
|
|
return nil
|
|
end
|
|
|
|
local secret = meta:get_string("key_lock_secret")
|
|
if secret == "" then
|
|
secret = newsecret
|
|
meta:set_string("key_lock_secret", secret)
|
|
end
|
|
|
|
return secret, S("a locked chest"), owner
|
|
end
|
|
else
|
|
def.on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", S("Chest"))
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end
|
|
def.can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main")
|
|
end
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
|
max_hear_distance = 10})
|
|
if not default.chest.chest_lid_obstructed(pos) then
|
|
minetest.swap_node(pos, {
|
|
name = "default:" .. name .. "_open",
|
|
param2 = node.param2 })
|
|
end
|
|
minetest.after(0.2, minetest.show_formspec,
|
|
clicker:get_player_name(),
|
|
"default:chest", default.chest.get_chest_formspec(pos))
|
|
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
|
sound = def.sound_close, swap = name }
|
|
end
|
|
def.on_blast = function(pos)
|
|
local drops = {}
|
|
default.get_inventory_drops(pos, "main", drops)
|
|
drops[#drops+1] = "default:" .. name
|
|
minetest.remove_node(pos)
|
|
return drops
|
|
end
|
|
end
|
|
|
|
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end
|
|
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves " .. stack:get_name() ..
|
|
" to chest at " .. minetest.pos_to_string(pos))
|
|
end
|
|
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes " .. stack:get_name() ..
|
|
" from chest at " .. minetest.pos_to_string(pos))
|
|
end
|
|
|
|
local def_opened = table.copy(def)
|
|
local def_closed = table.copy(def)
|
|
|
|
def_opened.mesh = "chest_open.obj"
|
|
for i = 1, #def_opened.tiles do
|
|
if type(def_opened.tiles[i]) == "string" then
|
|
def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
|
|
elseif def_opened.tiles[i].backface_culling == nil then
|
|
def_opened.tiles[i].backface_culling = true
|
|
end
|
|
end
|
|
def_opened.drop = "default:" .. name
|
|
def_opened.groups.not_in_creative_inventory = 1
|
|
def_opened.selection_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
|
|
}
|
|
def_opened.can_dig = function()
|
|
return false
|
|
end
|
|
def_opened.on_blast = function() end
|
|
|
|
def_closed.mesh = nil
|
|
def_closed.drawtype = nil
|
|
def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
|
|
def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
|
|
def_closed.tiles[3] = def.tiles[3].."^[transformFX"
|
|
|
|
minetest.register_node("default:" .. name, def_closed)
|
|
minetest.register_node("default:" .. name .. "_open", def_opened)
|
|
|
|
-- convert old chests to this new variant
|
|
minetest.register_lbm({
|
|
label = "update chests to opening chests",
|
|
name = "default:upgrade_" .. name .. "_v2",
|
|
nodenames = {"default:" .. name},
|
|
action = function(pos, node)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", nil)
|
|
local inv = meta:get_inventory()
|
|
local list = inv:get_list("default:chest")
|
|
if list then
|
|
inv:set_size("main", 8*4)
|
|
inv:set_list("main", list)
|
|
inv:set_list("default:chest", nil)
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
default.chest.register_chest("chest", {
|
|
description = S("Chest"),
|
|
tiles = {
|
|
"default_chest_top.png",
|
|
"default_chest_top.png",
|
|
"default_chest_side.png",
|
|
"default_chest_side.png",
|
|
"default_chest_front.png",
|
|
"default_chest_inside.png"
|
|
},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sound_open = "default_chest_open",
|
|
sound_close = "default_chest_close",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
})
|
|
|
|
default.chest.register_chest("chest_locked", {
|
|
description = S("Locked Chest"),
|
|
tiles = {
|
|
"default_chest_top.png",
|
|
"default_chest_top.png",
|
|
"default_chest_side.png",
|
|
"default_chest_side.png",
|
|
"default_chest_lock.png",
|
|
"default_chest_inside.png"
|
|
},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sound_open = "default_chest_open",
|
|
sound_close = "default_chest_close",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
protected = true,
|
|
})
|