forked from minetest/minetest_game
40 lines
1.5 KiB
Lua
40 lines
1.5 KiB
Lua
-- mods/default/legacy.lua
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-- Horrible stuff to support old code registering falling nodes
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-- Don't use this and never do what this does, it's completely wrong!
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-- (More specifically, the client and the C++ code doesn't get the group)
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function default.register_falling_node(nodename, texture)
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minetest.log("error", debug.traceback())
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minetest.log('error', "WARNING: default.register_falling_node is deprecated")
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if minetest.registered_nodes[nodename] then
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minetest.registered_nodes[nodename].groups.falling_node = 1
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end
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end
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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-- Liquids
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WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
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WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
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LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
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LIGHT_MAX = default.LIGHT_MAX
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-- Formspecs
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default.gui_suvival_form = default.gui_survival_form
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-- Players
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if minetest.get_modpath("player_api") then
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default.registered_player_models = player_api.registered_models
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default.player_register_model = player_api.register_model
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default.player_attached = player_api.player_attached
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default.player_get_animation = player_api.get_animation
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default.player_set_model = player_api.set_model
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default.player_set_textures = player_api.set_textures
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default.player_set_animation = player_api.set_animation
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end
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-- Chests
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default.register_chest = default.chest.register_chest
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